Beispiel #1
0
        public void InsertDeadAnimals(Animalpar model)
        {
            int num = 0;

            foreach (var b in batches.GetAll())
            {
                if (model.AniCode.Substring(0, 2) == model.BatchTypeDesc.Substring(0, 2))
                {
                    num = b.NumOfAnimals - 1;
                }
            }

            using (var x = new DeadAnimalRepository())
            {
                var deadAnimals = new DeadAnimal
                {
                    AnimalId         = model.AnimalId,
                    AniCode          = model.AniCode,
                    BatchTypeid      = bat.GetAll().Find(y => y.BatchTypeDesc == model.BatchTypeDesc).BatchTypeid,
                    AniColor         = model.AniColor,
                    AniFeedingStatus = model.AniFeedingStatus,
                    AniAge           = model.AniAge,
                    AniGender        = model.AniGender,
                    AniHealthStatus  = "Dead",
                    AniCurrentCost   = model.AniCurrentCost,
                    AniSaleStatus    = model.AniSaleStatus,
                    AniTotCost       = 0,
                    AnimalValue      = 0,
                    //deathCause = model.deathCause,
                };
                x.Insert(deadAnimals);
            }
        }
Beispiel #2
0
 public void DeadAnimalDetails(DeadAnimalView model)
 {
     using (var animal = new DeadAnimalRepository())
     {
         DeadAnimal ani = animal.GetById(model.AnimalId);
     }
 }
Beispiel #3
0
        private void OnTick(object sender, EventArgs e)
        {
            string[] strings      = { "Bad Pelt", "Good Pelt", "Rare Pelt", "Perfect Pelt", "Legendary Pelt" };
            Random   random       = new Random();
            string   randomString = strings[random.Next(0, strings.Length)];

            foreach (var DeadAnimal in World.GetNearbyPeds(Game.Player.Character.Position, 30f))
            {
                if (Function.Call <bool>(Hash.IS_ENTITY_TOUCHING_ENTITY, Game.Player.Character, DeadAnimal))
                {
                    if (DeadAnimal.Exists() && DeadAnimal.IsDead && !DeadAnimal.IsHuman && !SkinnedAnimals.Contains(DeadAnimal))
                    {
                        TextBox("Press ~INPUT_CONTEXT~ to skin this animal.", true);

                        if (Game.IsControlJustPressed(2, Control.Context))
                        {
                            Function.Call(Hash.REQUEST_ANIM_DICT, "missarmenian3_gardener");
                            Wait(200);
                            Function.Call(Hash.TASK_PLAY_ANIM, Game.Player.Character, "missarmenian3_gardener", "idle_a", 4f, 0f, 3200, 0, 4f, 0, 0);
                            Wait(2000);
                            Function.Call(Hash.STOP_ANIM_TASK, Game.Player.Character, "missarmenian3_gardener", "idle_a", 0);
                            SkinnedAnimals.Add(DeadAnimal);
                            if (randomString == "Bad Pelt")
                            {
                                TextBox("You got a: ~r~" + randomString, true);
                            }
                            else if (randomString == "Good Pelt")
                            {
                                TextBox("You got a: ~g~" + randomString, true);
                            }
                            else if (randomString == "Rare Pelt")
                            {
                                TextBox("You got a: ~b~" + randomString, true);
                            }
                            else
                            {
                                TextBox("You got a: ~y~" + randomString, true);
                            }
                            SkinnedPelts.Add(randomString);
                            HasGoToButcherTextDisplayed = false;
                            Wait(3000);
                            if (!HasGoToButcherTextDisplayed)
                            {
                                TextBox("Go to the ~y~Butcher's ~w~located on your map to sell your pelts.", true);
                                HasGoToButcherTextDisplayed = true;
                            }
                        }
                    }
                }

                if (!DeadAnimal.Exists())
                {
                    SkinnedAnimals.Remove(DeadAnimal); // Delete ped from list when they no longer exist.
                }
            }
        }
Beispiel #4
0
 public void DeleteDeadAnimals(int id)
 {
     using (var deadAnimal = new DeadAnimalRepository())
     {
         DeadAnimal anima = deadAnimal.GetById(id);
         if (anima != null)
         {
             deadAnimal.Delete(anima);
         }
     }
 }
Beispiel #5
0
 public void UpdateDeadAnimals(Animalpar model)
 {
     using (var animal = new DeadAnimalRepository())
     {
         DeadAnimal ani = animal.GetById(model.AnimalId);
         if (ani != null)
         {
             ani.AnimalId = model.AnimalId;
             ani.AniCode  = model.AniCode;
             //ani.b = model.BatchTypeDesc;
             ani.AniColor         = model.AniColor;
             ani.AniFeedingStatus = model.AniFeedingStatus;
             ani.AniAge           = model.AniAge;
             ani.AniGender        = model.AniGender;
             ani.AniHealthStatus  = model.AniHealthStatus;
             ani.AniCurrentCost   = model.AniCurrentCost;
             ani.AniSaleStatus    = model.AniSaleStatus;
             ani.AniTotCost       = model.AniTotCost;
             ani.AnimalValue      = model.AnimalValue;
             animal.Update(ani);
         }
     }
 }
Beispiel #6
0
 public Animalpar GetDeadById(int id)
 {
     using (var animal = new DeadAnimalRepository())
     {
         DeadAnimal ani    = animal.GetById(id);
         var        anView = new Animalpar();
         if (ani != null)
         {
             anView.AnimalId         = ani.AnimalId;
             anView.AniCode          = ani.AniCode;
             anView.BatchTypeDesc    = bat.GetAll().Find(y => y.BatchTypeid == ani.BatchTypeid).BatchTypeDesc;
             anView.AniColor         = ani.AniColor;
             anView.AniFeedingStatus = ani.AniFeedingStatus;
             anView.AniAge           = ani.AniAge;
             anView.AniGender        = ani.AniGender;
             anView.AniHealthStatus  = ani.AniHealthStatus;
             anView.AniCurrentCost   = ani.AniCurrentCost;
             anView.AniSaleStatus    = ani.AniSaleStatus;
             anView.AniTotCost       = ani.AniTotCost;
             anView.AnimalValue      = ani.AnimalValue;
         }
         return(anView);
     }
 }
 public void Delete(DeadAnimal model)
 {
     _deadAnimalRepository.Delete(model);
 }
 public void Update(DeadAnimal model)
 {
     _deadAnimalRepository.Update(model);
 }
 public void Insert(DeadAnimal model)
 {
     _deadAnimalRepository.Insert(model);
 }