protected override void OnFrameRun(float deltaTime, float realDeltaTime)
        {
            DebugUI.SetDebugLabel("Spawner pos", transform.position);
            FadeIn.RunFrame(deltaTime);
            DeactivateTimer.Increment(deltaTime);

            CreateFleetingTextAtCenter("SPAWNER");
        }
 protected override void OnEnemyBulletActivate()
 {
     Alpha = 0f;
     FadeIn.ResetSelf();
     DeactivateTimer.Reset();
 }