void deactivate(DeactivateEnemiesEvent e) { if (active) { seq.Pause(); active = false; } }
void deactivate(DeactivateEnemiesEvent e) { if (active) { seq.Pause(); active = false; } }
int deactivate(DeactivateEnemiesEvent e) { if (active) { seq.Pause(); active = false; } return(0); }