Beispiel #1
0
        private static void RetrievePlayer(Player player, Fetcher fetcher,
                                           DbProvider provider, DbRecorder recorder, IReadOnlyDictionary <long, Tank> allTanks,
                                           Wn8ExpectedValues wn8Expected, Putter putter)
        {
            var tanks      = fetcher.GetTanksForPlayer(player.Plataform, player.Id);
            var validTanks = tanks.Where(t => allTanks.ContainsKey(t.TankId)).ToArray();

            recorder.Set(validTanks);

            var played = provider.GetWn8RawStatsForPlayer(player.Plataform, player.Id);

            player.Performance = played;
            player.Calculate(wn8Expected);
            player.Moment = DateTime.UtcNow;
            player.Origin = PlayerDataOrigin.Self;

            var previous = provider.GetPlayer(player.Id, player.Date, true);

            if (previous != null)
            {
                if (player.Check(previous, true))
                {
                    Log.Warn($"Player {player.Name}.{player.Id}@{player.Plataform} was patched.");
                }
            }

            if (player.CanSave())
            {
                recorder.Set(player);
                if (!player.IsPatched)
                {
                    _ = Task.Run(() =>
                    {
                        try
                        {
                            putter?.Put(player);
                        }
                        catch (Exception ex)
                        {
                            Log.Error($"Error putting player {player.Id} on the remote site.", ex);
                        }
                    });
                }
            }
            else
            {
                Log.Warn($"Player {player.Name}.{player.Id}@{player.Plataform} has to much zero data.");
            }
        }
Beispiel #2
0
        private static void RetrievePlayer(Player player, Fetcher fetcher, Fetcher externalFetcher,
                                           DbProvider provider, DbRecorder recorder, IReadOnlyDictionary <long, Tank> allTanks, Wn8ExpectedValues wn8Expected, Putter putter)
        {
            Task <Player> externalTask = null;

            if (externalFetcher != null)
            {
                externalTask = externalFetcher.GetPlayerWn8Async((Player)player.Clone());
            }

            var tanks      = fetcher.GetTanksForPlayer(player.Plataform, player.Id);
            var validTanks = tanks.Where(t => allTanks.ContainsKey(t.TankId)).ToArray();

            recorder.Set(validTanks);

            var played = provider.GetWn8RawStatsForPlayer(player.Plataform, player.Id);

            player.Performance = played;
            player.Calculate(wn8Expected);
            player.Moment = DateTime.UtcNow;
            player.Origin = PlayerDataOrigin.Self;

            var previous = provider.GetPlayer(player.Id, player.Date, true);

            if (previous != null)
            {
                if (player.Check(previous, true))
                {
                    Log.Warn($"Player {player.Name}.{player.Id}@{player.Plataform} was patched.");
                }
            }

            if (player.CanSave())
            {
                recorder.Set(player);
                if (!player.IsPatched)
                {
                    putter?.Put(player);
                }
            }
            else
            {
                Log.Warn($"Player {player.Name}.{player.Id}@{player.Plataform} has to much zero data.");
            }

            // Se foi feita a chamada na API externa, espero o retorno, que será ignorado; mas serviu para popular o BD do parceiro.
            externalTask?.Wait();
        }
Beispiel #3
0
        private static void HandleWn8ExpectedValues(Platform platform, DbProvider provider, string resultDirectory, FtpPutter ftpPutter, DbRecorder recorder, Fetcher fetcher)
        {
            // Aproveito e pego e salvo os dados de WN8
            if ((recorder != null) && (fetcher != null))
            {
                Log.Info($"Pegando dados de WN8 para {platform}...");
                recorder.Set(fetcher.GetXvmWn8ExpectedValuesAsync().Result);
                Log.Info("Dados de WN8 obtidos e salvos.");
            }

            var wn8 = provider.GetWn8ExpectedValues(platform);

            if (wn8 != null)
            {
                var json = JsonConvert.SerializeObject(wn8, Formatting.Indented);
                var file = Path.Combine(resultDirectory, "MoE", $"{wn8.Date:yyyy-MM-dd}.WN8.json");
                File.WriteAllText(file, json, Encoding.UTF8);
                Log.DebugFormat("Salvo o WN8 Expected em '{0}'", file);

                _ = Task.Run(() =>
                {
                    try
                    {
                        ftpPutter.PutMoe(file);
                    }
                    catch (Exception ex)
                    {
                        Log.Error($"Error putting WN8 on {platform}", ex);
                    }
                });

                Log.Debug($"Feito upload do WN8 para {platform}");
            }
        }
Beispiel #4
0
        private static void RunCalculations(bool calculateReference, bool calculateMoe, DateTime?moeLastDateXbox, DateTime?moeLastDatePs,
                                            DateTime?lastReferencesXbox, DateTime?lastReferencesPs, DbProvider provider, DbRecorder recorder, MailSender mailSender,
                                            string resultDirectory, string resultDirectoryPs, FtpPutter ftpPutterXbox, FtpPutter ftpPutterPs,
                                            Fetcher fetcher, int utcShiftToCalculate)
        {
            Debug.Assert(mailSender != null);

            // Obtém os valores esperados de WN8
            if ((DateTime.UtcNow.Hour % 4) == 1)
            {
                HandleWn8ExpectedValues(Platform.XBOX, provider, resultDirectory, ftpPutterXbox, recorder, fetcher);
                HandleWn8ExpectedValues(Platform.PS, provider, resultDirectoryPs, ftpPutterPs, recorder, fetcher);
            }

            // 2nd hour of every day retrieve PC Tanks
            if (DateTime.UtcNow.Hour == 2)
            {
                Log.Info("Retrieving PC Tanks...");
                recorder.Set(fetcher.GetTanks(Platform.PC));
                Log.Debug("PC Tanks saved on Database");
            }

            if (calculateMoe)
            {
                CalculateMoE(moeLastDateXbox, moeLastDatePs, provider, recorder, mailSender, resultDirectory, resultDirectoryPs,
                             ftpPutterXbox, ftpPutterPs, utcShiftToCalculate);
            }


            if (calculateReference)
            {
                CalculateTanksReferences(lastReferencesXbox, lastReferencesPs, provider, recorder, mailSender, resultDirectory, resultDirectoryPs,
                                         ftpPutterXbox, ftpPutterPs, utcShiftToCalculate);
            }
        }
Beispiel #5
0
        public ValueTask ExecuteAsync(IConsole console)
        {
            Log.Info($"Starting {nameof(ImportMoe)}...");

            _fetcher.WebCacheAge = WebCacheAge;

            // Get Console Tanks on the API
            var consoleTanks = _fetcher.GetTanks(Platform.Console).ToArray();

            Log.Info($"{consoleTanks.Length} Console Tanks retrieved from the API.");

            // Save on Database
            _recorder.Set(Platform.Console, consoleTanks);
            Log.Info("Console Tanks saved.");

            // Get WoTConsole.ru MoE Values
            var response = _fetcher.GetMoEFromWoTConsoleRu();

            Log.Info("MoE values retrieved from WoTConsole.ru");

            // Checking for bizarre ids..
            var tanks = consoleTanks.Select(t => t.TankId).ToHashSet();

            foreach (var t in response.data.Values.ToArray())
            {
                if (!tanks.Contains(t.TankId))
                {
                    Log.Warn($"WoTConsole.ru reported tank Id {t.TankId} that is not a current Console tank.");
                    response.data.Remove(t.TankId);
                }
            }

            // Save Data on DB
            _recorder.Set(MoeMethod.WoTConsoleRu, response.moment, response.data.Values.ToArray());
            Log.Info("MoE Values Saved.");


            console.Output.WriteLine("Done!");
            Log.Info($"Done {nameof(ImportMoe)}.");

            return(default);
Beispiel #6
0
        private static void GetAllTanks(Plataform plataform)
        {
            var cacheDirectory = ConfigurationManager.AppSettings["CacheDirectory"];
            var fetcher        = new Fetcher(cacheDirectory)
            {
                WebCacheAge      = TimeSpan.FromMinutes(15),
                WebFetchInterval = TimeSpan.FromSeconds(1),
                ApplicationId    = ConfigurationManager.AppSettings["WgApi"]
            };

            var tanks = fetcher.GetTanks(Plataform.PC).ToArray();

            var connectionString = ConfigurationManager.ConnectionStrings["Main"].ConnectionString;
            var recorder         = new DbRecorder(connectionString);

            recorder.Set(tanks);
        }
Beispiel #7
0
        /// <summary>
        /// Retrieve and populate all medals in the game
        /// </summary>
        private static void PopulateAllMedals()
        {
            var cacheDirectory = ConfigurationManager.AppSettings["CacheDirectory"];
            var fetcher        = new Fetcher(cacheDirectory)
            {
                WebCacheAge      = TimeSpan.FromMinutes(15),
                WebFetchInterval = TimeSpan.FromSeconds(1),
                ApplicationId    = ConfigurationManager.AppSettings["WgApi"]
            };

            var gameMedals         = fetcher.GetMedals(Platform.XBOX).ToDictionary(m => m.Code);
            var maxCode            = gameMedals.Values.Max(m => m.Code.Length);
            var maxName            = gameMedals.Values.Max(m => m.Name.Length);
            var maxDescription     = gameMedals.Values.Max(m => m.Description.Length);
            var maxHeroInformation = gameMedals.Values.Max(m => m.HeroInformation?.Length ?? 0);
            var maxCondition       = gameMedals.Values.Max(m => m.Condition?.Length ?? 0);

            var connectionString = ConfigurationManager.ConnectionStrings["Main"].ConnectionString;
            var recorder         = new DbRecorder(connectionString);

            recorder.Set(gameMedals.Values);
        }
Beispiel #8
0
        private static void GetFromWoTStatConsole()
        {
            var connectionString = ConfigurationManager.ConnectionStrings["Main"].ConnectionString;
            var provider         = new DbProvider(connectionString);
            var recorder         = new DbRecorder(connectionString);

            var webCacheAge    = TimeSpan.FromMinutes(10);
            var cacheDirectory = ConfigurationManager.AppSettings["CacheDirectory"];

            var fetcher = new Fetcher(cacheDirectory)
            {
                WebCacheAge      = webCacheAge,
                WebFetchInterval = TimeSpan.FromSeconds(1),
                ApplicationId    = ConfigurationManager.AppSettings["WgApi"]
            };

            Log.Debug("Obtendo jogadores a atualizar.");
            const int ageHours = 24;
            var       players  = provider.GetPlayersUpdateOrder(1000, ageHours).Where(p => p.AdjustedAgeHours < 1000).Take(1000).ToArray();

            if (players.Length <= 0)
            {
                Log.Warn("Fila vazia!");
                return;
            }

            Log.Info($"{players.Length} na fila.");

            var sw = Stopwatch.StartNew();

            var cts = new CancellationTokenSource();
            var po  = new ParallelOptions
            {
                CancellationToken      = cts.Token,
                MaxDegreeOfParallelism = 2
            };

            bool isEnd = false;
            int  count = 0;

            Parallel.For(0, players.Length, po, i =>
            {
                if (isEnd)
                {
                    return;
                }

                if (sw.Elapsed.TotalMinutes > 10)
                {
                    isEnd = true;

                    Log.Warn("Tempo Esgotado!");
                    Log.Info($"Completo! {count} em {sw.Elapsed.TotalSeconds}. {count / sw.Elapsed.TotalMinutes:N1} players/minute");
                    return;
                }

                var player = players[i];
                var task   = fetcher.GetPlayerWn8Async(player);
                task.Wait(po.CancellationToken);

                var completePlayer = task.Result;
                if (completePlayer != null)
                {
                    if (completePlayer.CanSave())
                    {
                        recorder.Set(completePlayer);
                        Log.Info("Salvo!");
                    }
                    else
                    {
                        Log.WarnFormat("Jogador {0}.{1}@{2} com muitos dados zerados não será salvo no BD.",
                                       completePlayer.Id, completePlayer.Name, completePlayer.Plataform);
                    }
                }

                Interlocked.Increment(ref count);
            });
            sw.Stop();

            Log.Info($"Completo! {count} em {sw.Elapsed.TotalSeconds}. {count / sw.Elapsed.TotalMinutes:N1} players/minute");
        }
Beispiel #9
0
        private static int Main(string[] args)
        {
            try
            {
                var sw = Stopwatch.StartNew();
                ParseParans(args, out int ageHours, out int maxClans, out int maxRunMinutes, out bool noSaveOnDatabase,
                            out TimeSpan webFetchInterval, out int maxToAutoAdd, out int hourToAutoAdd,
                            out int autoMinNumberOfMembers);
                var saveOnDatabase = !noSaveOnDatabase;

                var cacheDirectory = ConfigurationManager.AppSettings["CacheDirectory"];

                Log.Info("------------------------------------------------------------------------------------");
                Log.Info("FetchClanMembership iniciando...");
                Log.InfoFormat(
                    "ageHours: {0}; maxClans: {1}; maxRunMinutes: {2}; cacheDirectory: {3}; noSaveOnDatabase:{4}; webFetchInterval:{5}",
                    ageHours, maxClans, maxRunMinutes, cacheDirectory, noSaveOnDatabase, webFetchInterval);

                var connectionString = ConfigurationManager.ConnectionStrings["Main"].ConnectionString;
                var provider         = new DbProvider(connectionString);
                var fetcher          = new Fetcher(cacheDirectory)
                {
                    WebCacheAge      = TimeSpan.FromHours(ageHours - 1),
                    WebFetchInterval = webFetchInterval,
                    ApplicationId    = ConfigurationManager.AppSettings["WgApi"]
                };
                var recorder = new DbRecorder(connectionString);

                var mailSender = new MailSender(ConfigurationManager.AppSettings["SmtpHost"],
                                                int.Parse(ConfigurationManager.AppSettings["SmtpPort"]),
                                                true, ConfigurationManager.AppSettings["SmtpUsername"],
                                                ConfigurationManager.AppSettings["SmtpPassword"])
                {
                    From = new MailAddress(ConfigurationManager.AppSettings["SmtpUsername"], "Membership Service")
                };

                // Verifica a necessidade de adicionar novos clãs ao sistema
                var clansToAdd = provider.GetClansToAdd().ToArray();
                foreach (var clanToAdd in clansToAdd)
                {
                    var clanWithId = fetcher.FindClan(clanToAdd.Plataform, clanToAdd.ClanTag);
                    if (clanWithId != null)
                    {
                        var existingClan = provider.GetClan(clanWithId.Plataform, clanWithId.ClanId);
                        if (existingClan != null)
                        {
                            if (existingClan.Enabled)
                            {
                                Log.WarnFormat(
                                    "Foi requerido adicionar o clã {0}@{1}, mas já existe no sistema o clã {2}.{3}@{4}.",
                                    clanToAdd.ClanTag, clanToAdd.Plataform, existingClan.ClanId, existingClan.ClanTag,
                                    existingClan.Plataform);
                                mailSender.Send($"Clã {clanWithId.ClanTag} já existe e está habilitado",
                                                $"Id: {clanWithId.ClanId}; Plataforma: {clanWithId.Plataform}; URL: {GetClanUrl(clanWithId.Plataform, clanWithId.ClanTag)}");
                            }
                            else
                            {
                                // Reabilitar o cla
                                recorder.EnableClan(clanWithId.Plataform, clanWithId.ClanId);
                                mailSender.Send($"Habilitado manualmente o clã {clanWithId.ClanTag}",
                                                $"Id: {clanWithId.ClanId}; Plataforma: {clanWithId.Plataform}; URL: {GetClanUrl(clanWithId.Plataform, clanWithId.ClanTag)}");
                            }
                        }
                        else
                        {
                            clanWithId.Country = clanToAdd.Country;
                            recorder.Add(clanWithId);
                            mailSender.Send($"Adicionado manualmente o clã {clanWithId.ClanTag}",
                                            $"Id: {clanWithId.ClanId}; Plataforma: {clanWithId.Plataform}; URL: {GetClanUrl(clanWithId.Plataform, clanWithId.ClanTag)}");
                        }
                    }
                    else
                    {
                        Log.WarnFormat(
                            "Foi requerido adicionar o clã {0}@{1}, mas ele não foi encontrado, ou é muito pequeno.",
                            clanToAdd.ClanTag, clanToAdd.Plataform);
                        mailSender.Send($"Clã {clanToAdd.ClanTag}@{clanToAdd.Plataform} não adicionado",
                                        $"Foi requerido adicionar o clã {clanToAdd.ClanTag}@{clanToAdd.Plataform}, mas ele não foi encontrado, ou é muito pequeno.");
                    }
                }

                recorder.ClearClansToAddQueue();

                // Autocadastro de clãs
                if (maxToAutoAdd > 0 && DateTime.UtcNow.Hour == hourToAutoAdd)
                {
                    var toAdd = fetcher.GetClans(Platform.XBOX, autoMinNumberOfMembers)
                                .Where(c => !provider.ClanExists(c.Plataform, c.ClanId))
                                .Concat(fetcher.GetClans(Platform.PS, autoMinNumberOfMembers)
                                        .Where(c => !provider.ClanExists(c.Plataform, c.ClanId)))
                                .OrderByDescending(c => c.AllMembersCount).ThenBy(c => c.ClanId).ToArray();

                    foreach (var c in toAdd.Take(maxToAutoAdd))
                    {
                        recorder.Add(c);
                        mailSender.Send($"Adicionado automaticamente o clã {c.ClanTag}@{c.Plataform}",
                                        $"Id: {c.ClanId}, Plataforma: {c.Plataform}; Membros: {c.AllMembersCount}; URL: {GetClanUrl(c.Plataform, c.ClanTag)}");
                    }

                    // Readição de clãs pequenos ou que ficaram inativos
                    recorder.ReAddClans(maxToAutoAdd);
                }

                var clans = provider.GetClanMembershipUpdateOrder(maxClans, ageHours).ToArray();
                Log.InfoFormat("{0} clãs devem ser atualizados.", clans.Length);

                if (clans.Length == 0)
                {
                    Log.Info("Nenhum clã para atualizar.");
                    return(0);
                }

                var clansToRename = new List <Clan>();
                var clansToUpdate = fetcher.GetClans(clans).ToArray();



                // Clãs debandados
                foreach (var clan in clansToUpdate.Where(c => c.IsDisbanded))
                {
                    var disbandedClan = provider.GetClan(clan.Plataform, clan.ClanId);
                    if (saveOnDatabase)
                    {
                        recorder.DisableClan(disbandedClan.Plataform, disbandedClan.ClanId, DisabledReason.Disbanded);

                        var putter = new Putter(disbandedClan.Plataform, ConfigurationManager.AppSettings["ApiAdminKey"]);
                        putter.DeleteClan(disbandedClan.ClanTag);
                    }

                    var sb = new StringBuilder();
                    sb.AppendLine(
                        $"Clã {disbandedClan.ClanTag}, id {disbandedClan.ClanId}, no {disbandedClan.Plataform}, com {disbandedClan.Count} jogadores, foi debandado.");
                    sb.AppendLine($"WN8t15: {disbandedClan.Top15Wn8:N0} em {disbandedClan.Moment:yyyy-MM-dd HH:mm:ss}");
                    sb.AppendLine($"URL: {GetClanUrl(disbandedClan.Plataform, disbandedClan.ClanTag)}");
                    sb.AppendLine();
                    sb.AppendLine("Jogadores:");
                    foreach (var player in disbandedClan.Players)
                    {
                        sb.AppendLine(
                            $"{player.Name}: WN8 recente de {player.MonthWn8:N0} em {player.MonthBattles:N0}");
                    }

                    mailSender.Send($"Clã {disbandedClan.ClanTag}@{disbandedClan.Plataform} foi debandado",
                                    sb.ToString());
                }

                // Clãs que ficaram pequenos demais
                foreach (var clan in clansToUpdate.Where(c => !c.IsDisbanded && c.Count < 4))
                {
                    if (saveOnDatabase)
                    {
                        recorder.DisableClan(clan.Plataform, clan.ClanId, DisabledReason.TooSmall);
                    }

                    mailSender.Send($"Clã {clan.ClanTag}@{clan.Plataform} foi suspenso",
                                    $"Clã {clan.ClanTag}@{clan.Plataform} com {clan.Count} jogadores foi suspenso de atualizações futuras. " +
                                    $"URL: {GetClanUrl(clan.Plataform, clan.ClanTag)}");
                }

                foreach (var clan in clansToUpdate.Where(c => !c.IsDisbanded && c.Count >= 4))
                {
                    Log.DebugFormat("Clã {0}.{1}@{2}...", clan.ClanId, clan.ClanTag, clan.Plataform);
                    if (saveOnDatabase)
                    {
                        recorder.Set(clan, true);
                        if (clan.HasChangedTag)
                        {
                            clansToRename.Add(clan);
                        }
                    }
                }

                if (clansToRename.Any(c => c.Plataform == Platform.XBOX))
                {
                    var putter = new FtpPutter(ConfigurationManager.AppSettings["FtpFolder"],
                                               ConfigurationManager.AppSettings["FtpUser"],
                                               ConfigurationManager.AppSettings["FtpPassworld"]);

                    var resultDirectory = Path.Combine(ConfigurationManager.AppSettings["ResultDirectory"], "Clans");

                    foreach (var clan in clansToRename.Where(c => c.Plataform == Platform.XBOX))
                    {
                        Log.InfoFormat("O clã {0}.{1}@{2} teve o tag trocado a partir de {3}.", clan.ClanId,
                                       clan.ClanTag, clan.Plataform, clan.OldTag);

                        // Faz copia do arquivo local, e o upload com o novo nome
                        string oldFile = Path.Combine(resultDirectory, $"clan.{clan.OldTag}.json");
                        if (File.Exists(oldFile))
                        {
                            string newFile = Path.Combine(resultDirectory, $"clan.{clan.ClanTag}.json");
                            File.Copy(oldFile, newFile, true);

                            _ = Task.Run(() =>
                            {
                                try
                                {
                                    putter.PutClan(newFile);
                                    putter.DeleteFile($"Clans/clan.{clan.OldTag}.json");
                                    putter.SetRenameFile(clan.OldTag, clan.ClanTag);
                                }
                                catch (Exception ex)
                                {
                                    Log.Error($"Error on XBOX renaming clan {clan.OldTag} to {clan.ClanTag}", ex);
                                }
                            });
                        }

                        mailSender.Send($"Clã Renomeado: {clan.OldTag} -> {clan.ClanTag} em {clan.Plataform}",
                                        $"URL: {GetClanUrl(clan.Plataform, clan.ClanTag)}");
                    }
                }

                if (clansToRename.Any(c => c.Plataform == Platform.PS))
                {
                    var putter = new FtpPutter(ConfigurationManager.AppSettings["PsFtpFolder"],
                                               ConfigurationManager.AppSettings["PsFtpUser"],
                                               ConfigurationManager.AppSettings["PsFtpPassworld"]);

                    var resultDirectory = ConfigurationManager.AppSettings["PsResultDirectory"];

                    foreach (var clan in clansToRename.Where(c => c.Plataform == Platform.PS))
                    {
                        Log.InfoFormat("O clã {0}.{1}@{2} teve o tag trocado a partir de {3}.", clan.ClanId,
                                       clan.ClanTag, clan.Plataform, clan.OldTag);

                        // Faz copia do arquivo local, e o upload com o novo nome
                        string oldFile = Path.Combine(resultDirectory, $"clan.{clan.OldTag}.json");
                        if (File.Exists(oldFile))
                        {
                            string newFile = Path.Combine(resultDirectory, $"clan.{clan.ClanTag}.json");
                            File.Copy(oldFile, newFile, true);

                            _ = Task.Run(() =>
                            {
                                try
                                {
                                    putter.PutClan(newFile);
                                    putter.DeleteFile($"Clans/clan.{clan.OldTag}.json");
                                    putter.SetRenameFile(clan.OldTag, clan.ClanTag);
                                }
                                catch (Exception ex)
                                {
                                    Log.Error($"Error on PS renaming clan {clan.OldTag} to {clan.ClanTag}", ex);
                                }
                            });
                        }

                        mailSender.Send($"Clã Renomeado: {clan.OldTag} -> {clan.ClanTag} em {clan.Plataform}",
                                        $"URL: {GetClanUrl(clan.Plataform, clan.ClanTag)}");
                    }
                }

                // Tempo extra para os e-mails terminarem de serem enviados
                Log.Info("Esperando 2 minutos antes de encerrar para terminar de enviar os e-mails...");
                Thread.Sleep(TimeSpan.FromMinutes(2));

                Log.InfoFormat("FetchClanMembership terminando normalmente em {0}.", sw.Elapsed);
                return(0);
            }
            catch (Exception ex)
            {
                Log.Fatal(ex);
                Console.WriteLine(ex);
                return(1);
            }
        }
Beispiel #10
0
        /// <summary>
        /// Retrieves a player from database, or only WG API
        /// </summary>
        /// <param name="gamerTag"></param>
        /// <returns></returns>
        public async Task <Player> GetPlayer(CommandContext ctx, string gamerTag)
        {
            try
            {
                var cfg       = GuildConfiguration.FromGuild(ctx.Guild);
                var plataform = GetPlataform(gamerTag, cfg.Plataform, out gamerTag);

                var provider = new DbProvider(_connectionString);
                var recorder = new DbRecorder(_connectionString);

                DiscordMessage willTryApiMessage = null;

                long?playerId = null;
                if (gamerTag.EqualsCiAi("me"))
                {
                    playerId = provider.GetPlayerIdByDiscordId((long)ctx.User.Id);
                }

                playerId = playerId ?? provider.GetPlayerIdByName(plataform, gamerTag);
                if (playerId == null)
                {
                    Log.Debug($"Could not find player {plataform}.{gamerTag} on the database... trying the API...");
                    willTryApiMessage = await ctx.RespondAsync($"I could not find a player on `{plataform}` " +
                                                               $"with the Gamer Tag `{gamerTag}` on the Database, {ctx.User.Mention}. I will try the Wargaming API... it may take some time...");
                }

                var cacheDirectory = ConfigurationManager.AppSettings["CacheDir"] ?? Path.GetTempPath();
                var webCacheAge    = TimeSpan.FromHours(4);
                var appId          = ConfigurationManager.AppSettings["WgAppId"] ?? "demo";

                var fetcher = new Fetcher(cacheDirectory)
                {
                    ApplicationId    = appId,
                    WebCacheAge      = webCacheAge,
                    WebFetchInterval = TimeSpan.FromSeconds(1)
                };

                Player apiPlayer = null;
                if (playerId == null)
                {
                    await ctx.TriggerTypingAsync();

                    apiPlayer = fetcher.GetPlayerByGamerTag(plataform, gamerTag);
                    if (apiPlayer == null)
                    {
                        Log.Debug($"Could not find player {plataform}.{gamerTag} on the WG API.");

                        if (willTryApiMessage != null)
                        {
                            await willTryApiMessage.DeleteAsync("Information updated.");
                        }

                        await ctx.RespondAsync($"Sorry, {ctx.User.Mention}. I could not find a player on `{plataform}` " +
                                               $"with the Gamer Tag `{gamerTag}` on the Wargaming API. Are you sure about the **exact** gamer tag?.");

                        return(null);
                    }
                    playerId = apiPlayer.Id;
                }

                var player = provider.GetPlayer(playerId.Value, true);

                var wn8Expected = provider.GetWn8ExpectedValues(player?.Plataform ?? apiPlayer.Plataform);

                if ((player == null) && (apiPlayer != null))
                {
                    // Not on my database, but on the API Let's work with overall data!
                    IEnumerable <WgApi.TankPlayer> tanks = fetcher.GetTanksForPlayer(apiPlayer.Plataform, apiPlayer.Id);
                    foreach (var t in tanks)
                    {
                        t.All.TreesCut = t.TreesCut;
                        t.All.BattleLifeTimeSeconds = t.BattleLifeTimeSeconds;
                        t.All.MarkOfMastery         = t.MarkOfMastery;
                        t.All.MaxFrags   = t.MaxFrags;
                        t.All.LastBattle = t.LastBattle;
                    }

                    apiPlayer.Performance = new Tanks.TankPlayerPeriods()
                    {
                        All = tanks.ToDictionary(t => t.TankId, t => t.All)
                    };

                    apiPlayer.Calculate(wn8Expected);

                    if (willTryApiMessage != null)
                    {
                        await willTryApiMessage.DeleteAsync("Information updated.");
                    }

                    return(apiPlayer);
                }

                if (player.Age.TotalHours > 4)
                {
                    willTryApiMessage = await ctx.RespondAsync($"Data for  `{player.Name}` on `{player.Plataform}` " +
                                                               $"is more than {player.Age.TotalHours:N0}h old, {ctx.User.Mention}. Retrieving fresh data, please wait...");

                    var tanks      = fetcher.GetTanksForPlayer(player.Plataform, player.Id);
                    var allTanks   = provider.GetTanks(player.Plataform).ToDictionary(t => t.TankId);
                    var validTanks = tanks.Where(t => allTanks.ContainsKey(t.TankId)).ToArray();
                    recorder.Set(validTanks);

                    var played = provider.GetWn8RawStatsForPlayer(player.Plataform, player.Id);
                    player.Performance = played;
                    player.Calculate(wn8Expected);
                    player.Moment = DateTime.UtcNow;
                    player.Origin = PlayerDataOrigin.Self;

                    var previous = provider.GetPlayer(player.Id, player.Date, true);
                    if (previous != null)
                    {
                        if (player.Check(previous, true))
                        {
                            Log.Warn($"Player {player.Name}.{player.Id}@{player.Plataform} was patched.");
                        }
                    }

                    if (player.CanSave())
                    {
                        recorder.Set(player);
                        if (!player.IsPatched)
                        {
                            var putter = new Putter(player.Plataform, ConfigurationManager.AppSettings["ApiAdminKey"]);
                            putter.Put(player);
                        }
                    }
                    else
                    {
                        Log.Warn($"Player {player.Name}.{player.Id}@{player.Plataform} has to much zero data.");
                    }
                }
                else
                {
                    player.Calculate(wn8Expected);
                }

                if (willTryApiMessage != null)
                {
                    await willTryApiMessage.DeleteAsync("Information updated.");
                }

                return(player);
            }
            catch (Exception ex)
            {
                Log.Error($"{nameof(GetPlayer)}({gamerTag})", ex);
                await ctx.RespondAsync($"Sorry, {ctx.User.Mention}. There was an error... the *Coder* will be notified of `{ex.Message}`.");

                return(null);
            }
        }
Beispiel #11
0
        private static int Main(string[] args)
        {
            try
            {
                var sw = Stopwatch.StartNew();

                ParseParans(args, out var ageHours, out var maxPlayers, out var maxRunMinutes,
                            out var webCacheAge, out var kp, out var ki, out var kd, out var maxParallel, out var queryWotStatConsoleApi,
                            out var putPlayers);

                var cacheDirectory = ConfigurationManager.AppSettings["CacheDirectory"];

                Log.Info("------------------------------------------------------------------------------------");
                Log.Info("FetchPlayers iniciando...");
                Log.Info($"Compilado em {RetrieveLinkerTimestamp():yyyy-MM-dd HH:mm}; executando no diretorio {Environment.CurrentDirectory}");
                Log.InfoFormat("ageHours: {0}; cacheDirectory: {1}, maxParallel: {2}, queryWotStatConsoleApi: {3}", ageHours, cacheDirectory, maxParallel, queryWotStatConsoleApi);
                Log.Info($"kp: {kp:R}; ki: {ki:R}; kd: {kd:R}");

                var connectionString = ConfigurationManager.ConnectionStrings["Main"].ConnectionString;
                var provider         = new DbProvider(connectionString);
                var recorder         = new DbRecorder(connectionString);

                if (maxRunMinutes == null)
                {
                    maxRunMinutes = 60 - DateTime.Now.Minute;
                    if (maxRunMinutes < 5)
                    {
                        maxRunMinutes = 5;
                    }
                }

                var dbInfo             = provider.GetDataDiagnostic();
                int originalMaxPlayers = maxPlayers ?? 0;
                if (maxPlayers == null)
                {
                    maxPlayers         = (int?)(dbInfo.ScheduledPlayersPerHour / 60.0 * maxRunMinutes.Value);
                    originalMaxPlayers = maxPlayers.Value;
                    maxPlayers         = (int?)(maxPlayers.Value * 1.20);
                }

                Log.Info($"maxRunMinutes: {maxRunMinutes}; maxPlayers: {maxPlayers}; originalMaxPlayers: {originalMaxPlayers}");

                var players = provider.GetPlayersUpdateOrder(maxPlayers.Value, ageHours).ToArray();

                if (players.Length <= 0)
                {
                    Log.Warn("Fila vazia!");
                    return(3);
                }

                double playersPerMinute = players.Length * 1.0 / ((double)maxRunMinutes);
                Log.Debug("Avg playersPerMinute: {playersPerMinute:N0}");
                double externalApiCallFactor = 0.0;
                if (queryWotStatConsoleApi > 0)
                {
                    externalApiCallFactor = queryWotStatConsoleApi / playersPerMinute;
                    if (externalApiCallFactor > 1.0)
                    {
                        externalApiCallFactor = 1.0;
                    }
                    Log.Debug("externalApiCallFactor: {externalApiCallFactor}");
                }
                var externalCallRandom = new Random(69);

                var recentlyUpdatedPlayers = players.Select(p => p.AdjustedAgeHours).Where(a => a < 6000).ToArray();
                if (recentlyUpdatedPlayers.Any())
                {
                    var averageAgeHours = recentlyUpdatedPlayers.Take(originalMaxPlayers).Average();
                    var modeAgeHours    = recentlyUpdatedPlayers
                                          .Take(originalMaxPlayers).Select(a => (decimal)(Math.Floor(a * 100.0) / 100.0)).GroupBy(a => a)
                                          .OrderByDescending(g => g.Count()).ThenBy(g => g.Key).Select(g => g.Key).FirstOrDefault();
                    Log.Info($"Idade média dos dados: {averageAgeHours:N2}");
                    Log.Info($"Idade moda  dos dados: {modeAgeHours:N2}");
                }

                Log.Info($"Delay últimas 48h: {dbInfo.Last48HDelay:N2}");
                if (dbInfo.Last48HDelay <= ageHours)
                {
                    // Pontual, faz apenas o planejado
                    Log.InfoFormat("Não está atrasado.");
                    players = players.Take(originalMaxPlayers).ToArray();
                }

                var fetchers = new ConcurrentQueue <Fetcher>();

                for (int i = 0; i < maxParallel * 8; ++i)
                {
                    var fetcher = new Fetcher(cacheDirectory)
                    {
                        WebCacheAge      = webCacheAge,
                        WebFetchInterval = TimeSpan.FromSeconds(1),
                        ApplicationId    = ConfigurationManager.AppSettings["WgApi"]
                    };
                    fetchers.Enqueue(fetcher);
                }

                Log.Debug("Obtendo todos os tanques em XBOX...");
                var f = fetchers.Dequeue();
                recorder.Set(f.GetTanks(Plataform.XBOX));
                var allTanksXbox = provider.GetTanks(Plataform.XBOX).ToDictionary(t => t.TankId);
                fetchers.Enqueue(f);
                Log.InfoFormat("Obtidos {0} tanques para XBOX.", allTanksXbox.Count);

                Log.Debug("Obtendo todos os tanques em PS...");
                f = fetchers.Dequeue();
                recorder.Set(f.GetTanks(Plataform.PS));
                var allTanksPs = provider.GetTanks(Plataform.PS).ToDictionary(t => t.TankId);
                fetchers.Enqueue(f);
                Log.InfoFormat("Obtidos {0} tanques para PS.", allTanksPs.Count);

                // Ambas as plataformas usam os mesmos valores de referência
                var wn8Expected = provider.GetWn8ExpectedValues(Plataform.XBOX);

                var    idealInterval  = (maxRunMinutes.Value * 60.0 - sw.Elapsed.TotalSeconds) / players.Length;
                double threadInterval = idealInterval * maxParallel * 0.80;
                var    lockObject     = new object();

                // To save on players on the remote server (Same remote DB, so the plataform doesn't matter)
                var putter = putPlayers ? new Putter(Plataform.PS, ConfigurationManager.AppSettings["ApiAdminKey"]) : null;

                var cts = new CancellationTokenSource();
                var po  = new ParallelOptions
                {
                    CancellationToken      = cts.Token,
                    MaxDegreeOfParallelism = maxParallel
                };

                // A velocidade do loop é controlada por um sistema PID. Veja exemplo em https://www.codeproject.com/Articles/36459/PID-process-control-a-Cruise-Control-example

                double   integral = 0.0;
                double   previousError = 0.0, sumErrorSq = 0.0;
                DateTime previousTime = DateTime.UtcNow;
                int      count = 0, controlledLoops = 0;

                try
                {
                    Parallel.For(0, players.Length, po, i =>
                    {
                        if (po.CancellationToken.IsCancellationRequested)
                        {
                            return;
                        }

                        if (sw.Elapsed.TotalMinutes > maxRunMinutes)
                        {
                            cts.Cancel();
                        }

                        var wg = fetchers.Dequeue();

                        Fetcher ext = null;
                        if (externalCallRandom.NextDouble() < externalApiCallFactor)
                        {
                            ext = fetchers.Dequeue();
                        }

                        var player = players[i];

                        var swPlayer = Stopwatch.StartNew();
                        var allTanks = player.Plataform == Plataform.XBOX ? allTanksXbox : allTanksPs;
                        RetrievePlayer(player, wg, ext, provider, recorder, allTanks, wn8Expected, putter);
                        swPlayer.Stop();

                        if (ext != null)
                        {
                            fetchers.Enqueue(ext);
                        }

                        fetchers.Enqueue(wg);

                        Thread.Sleep(TimeSpan.FromSeconds(threadInterval));

                        lock (lockObject)
                        {
                            Interlocked.Increment(ref count);
                            var actualInterval = sw.Elapsed.TotalSeconds / count;

                            var error = idealInterval - actualInterval;
                            var time  = DateTime.UtcNow;
                            var dt    = (time - previousTime).TotalSeconds;

                            var remainingSeconds = maxRunMinutes.Value * 60.0 - sw.Elapsed.TotalSeconds;
                            var remainingPlayers = players.Length - count;

                            if ((count > 20) && (remainingSeconds > 60) && (remainingPlayers > 5) && (dt > 0.01))
                            {
                                integral       += error * dt;
                                var derivative  = (error - previousError) / dt;
                                var output      = (error * kp) + (integral * ki) + (derivative * kd);
                                threadInterval += output;

                                controlledLoops++;
                                sumErrorSq += error * error;

                                if (threadInterval < 0.1)
                                {
                                    threadInterval = 0.1;
                                }
                                else if (threadInterval > 30)
                                {
                                    threadInterval = 30;
                                }

                                Log.Info($"i: {i:0000}; {player.Id:00000000000}@{player.Plataform.ToString().PadRight(4)}; Count: {count:0000}; " +
                                         $"TI: {threadInterval:00.00}; Actual: {actualInterval:00.00}; Ideal: {idealInterval:00.00}; " +
                                         $"out: {output:+00.000;-00.000}; dt: {dt:000.000}; rt: {swPlayer.Elapsed.TotalSeconds:000.000}; Target: {maxRunMinutes*60.0/actualInterval:0000}; " +
                                         $"HadExt: {ext != null}");

                                idealInterval = remainingSeconds / remainingPlayers;
                            }
                            else
                            {
                                Log.Info($"i: {i:0000}; {player.Id:00000000000}@{player.Plataform.ToString().PadRight(4)}; Count: {count:0000}; " +
                                         $"TI: {threadInterval:00.00}; Actual: {actualInterval:00.00}; Ideal: {idealInterval:00.00}; " +
                                         $"out: {0.0:+00.000;-00.000}; dt: {dt:000.000}; rt: {swPlayer.Elapsed.TotalSeconds:000.000}; Target: {maxRunMinutes * 60.0 / actualInterval:0000}; " +
                                         $"HadExt: {ext != null}");
                            }

                            previousError = error;
                            previousTime  = time;
                        }
                    });
                }
                catch (OperationCanceledException)
                {
                    Log.WarnFormat("Tempo esgotado antes de concluir a fila no {0} de {1}. Erro de Controle: {2:N4}",
                                   count, players.Length, sumErrorSq / controlledLoops);
                    return(2);
                }

                Log.InfoFormat("FetchPlayers terminando normalmente em {0}. Feitos {1}. Erro de Controle: {2:N4}",
                               sw.Elapsed, players.Length, sumErrorSq / controlledLoops);
                return(0);
            }
            catch (Exception ex)
            {
                Log.Fatal(ex);
                Console.WriteLine(ex);
                return(1);
            }
        }
Beispiel #12
0
        public ValueTask ExecuteAsync(IConsole console)
        {
            Log.Info($"Starting {nameof(ImportWn8WotcStat)}...");

            _fetcher.WebCacheAge = WebCacheAge;

            // Get Tanks on the API
            var apiTanks = _fetcher.GetTanks(Platform.Console).ToArray();

            Log.Info($"{apiTanks.Length} Console Tanks retrieved from the API.");

            // Save on Database
            _recorder.Set(Platform.Console, apiTanks);
            Log.Info("Console Tanks saved.");

            // Get Expected Values
            var expected = _fetcher.GetWotcStatWn8ExpectedValues();

            Log.Info("Expected values retrieved from WotcStat");

            // WotcStat may be returning some strange ids.., most likely it's my tanks database that's outdated (WG API may lag) or it's a Cold War tank
            var tanks = apiTanks.Select(t => t.TankId).ToHashSet();

            foreach (var t in expected.AllTanks)
            {
                if (!tanks.Contains(t.TankId))
                {
                    Log.Warn($"WotcStat reported tank Id {t.TankId} that is not a current WW2 console tank or not yiey on the database.");
                    expected.Remove(t.TankId);
                }
            }

            // WotcStat may be missing some tanks... just report. The reference values will come from XVM
            tanks = expected.AllTanks.Select(t => t.TankId).ToHashSet();
            foreach (var apiTank in apiTanks)
            {
                if (!tanks.Contains(apiTank.TankId))
                {
                    Log.Warn($"WotcStat didn't have expected values for {apiTank.ShortName}, id {apiTank.TankId}, Tier {apiTank.Tier}, {apiTank.Type}.");
                }
            }

            // Save WotcStat Data on DB and Calculate Console Values from it
            _recorder.Set(expected, Compute);
            Log.Info("Expected WotcStat Values saved.");
            if (Compute)
            {
                Log.Info("Console values computed.");
            }

            if (PutOnSite)
            {
                // Get the new calculated values and save on
                var wn8 = _provider.GetWn8ExpectedValues();

                if (!_putter.Put(wn8))
                {
                    throw new CommandException("Can't upload WN8 file!");
                }

                Log.Info("WN8 values saved to the site.");
            }

            console.Output.WriteLine("Done!");
            Log.Info($"Done {nameof(ImportWn8WotcStat)}.");

            return(default);
Beispiel #13
0
        public ValueTask ExecuteAsync(IConsole console)
        {
            Log.Info($"Starting {nameof(ImportXvm)}...");

            _fetcher.WebCacheAge = WebCacheAge;

            // Get PC Tanks on the API
            var pcTanks = _fetcher.GetTanks(Platform.PC).ToArray();

            Log.Info($"{pcTanks.Length} PC Tanks retrieved from the API.");

            // Save on Database
            _recorder.Set(Platform.PC, pcTanks);
            Log.Info("PC Tanks saved.");

            // Get XVM Expected Values
            var expected = _fetcher.GetXvmWn8ExpectedValues();

            Log.Info("Expected PC values retrieved from XVM");

            // XVM is returning some strange ids..
            var tanks = pcTanks.Select(t => t.TankId).ToHashSet();

            foreach (var t in expected.AllTanks)
            {
                if (!tanks.Contains(t.TankId))
                {
                    Log.Warn($"XVM reported tank Id {t.TankId} that is not a current PC tank.");
                    expected.Remove(t.TankId);
                }
            }

            // Save XVM Data on DB and Calculate Console Values from it
            _recorder.Set(expected, Compute);
            Log.Info("Expected XVM Values saved.");
            if (Compute)
            {
                Log.Info("Console values computed.");
            }

            if (PutOnSite)
            {
                // Get the new calculated values and save on
                var wn8 = _provider.GetWn8ExpectedValues();
                if (wn8.Count <= 0)
                {
                    throw new CommandException("No current source!");
                }

                if (!_putter.Put(wn8))
                {
                    throw new CommandException("Can't upload WN8 file!");
                }

                Log.Info("WN8 values saved to the site.");
            }

            console.Output.WriteLine("Done!");
            Log.Info($"Done {nameof(ImportXvm)}.");

            return(default);