Beispiel #1
0
    public static void AddRange(int count)
    {
        List <PictureData> getMainPageData = SharedData.Instance.GetMainPageData;
        int num = 0;

        for (int i = 0; i < getMainPageData.Count; i++)
        {
            if (getMainPageData[i].picType == PictureType.Web)
            {
                DbDebugTest.AddItem(getMainPageData[i]);
                num++;
                if (num == count)
                {
                    break;
                }
            }
        }
    }
Beispiel #2
0
    private static void AddItem(PictureData pictureData)
    {
        int       id        = pictureData.Id;
        string    filename  = id + "i";
        string    directory = pictureData.PackId.ToString();
        Texture2D iconText  = DbDebugTest.GetIconText();

        FileHelper.SaveTextureToFile(iconText, directory, filename);
        SharedData.Instance.AddPictureToPack(pictureData);
        PictureSaveData pictureSaveData = new PictureSaveData();

        pictureSaveData.PackId       = pictureData.PackId;
        pictureSaveData.Id           = pictureData.Id;
        pictureSaveData.hintsUsed    = UnityEngine.Random.Range(0, 5);
        pictureSaveData.iconMaskPath = "0/shared";
        if (UnityEngine.Random.Range(0, 4) == 1)
        {
            pictureSaveData.progres = 100;
        }
        else
        {
            pictureSaveData.progres = UnityEngine.Random.Range(1, 99);
        }
        pictureSaveData.timeSpent = UnityEngine.Random.Range(1f, 99999f);
        pictureSaveData.steps     = new List <SaveStep>();
        int num = UnityEngine.Random.Range(400, 1000);

        for (int i = 0; i < num; i++)
        {
            SaveStep item = new SaveStep
            {
                colorId = UnityEngine.Random.Range(0, 99),
                point   = new Point(UnityEngine.Random.Range(0, 2048), UnityEngine.Random.Range(0, 2048))
            };
            pictureSaveData.steps.Add(item);
        }
        SharedData.Instance.AddSave(pictureSaveData);
    }