public void ToggleScene()
 {
     DayScene.SetActive(!DayScene.activeSelf);
     NightScene.SetActive(!NightScene.activeSelf);
     Lighting.intensity = NightScene.activeSelf ? 0 : 1;
     for (int i = 0; i < lightbulbs.Length; i++)
     {
         lightbulbs[i].GetComponent <Light>().intensity = NightScene.activeSelf ? 2 : 0;
     }
     for (int j = 0; j < dronelights.Length; j++)
     {
         //dronelights[j].GetComponent<Light>().intensity = NightScene.activeSelf ? 1 : 0;
     }
 }
 // Start is called before the first frame update
 void Start()
 {
     DayScene.SetActive(true);
     NightScene.SetActive(false);
     lightbulbs  = GameObject.FindGameObjectsWithTag("bulb");
     dronelights = GameObject.FindGameObjectsWithTag("drone_light");
     for (int i = 0; i < lightbulbs.Length; i++)
     {
         lightbulbs[i].GetComponent <Light>().range     = 16;
         lightbulbs[i].GetComponent <Light>().intensity = 0;
     }
     for (int j = 0; j < dronelights.Length; j++)
     {
         //dronelights[j].GetComponent<Light>().intensity = 0;
     }
 }
Beispiel #3
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 void Start()
 {
     dayScene = FindObjectOfType <DayScene>();
 }