public void StartText(TextBehaviour text) { sentences.Clear(); DayManager manager = null; if (GameObject.Find("Player") != null) { manager = GameObject.Find("Player").GetComponent <DayManager>(); } foreach (string sentence in text.sentences) { if (manager != null) { if (manager.alreadyTypo.Contains(sentence)) { continue; } else { manager.alreadyTypo.Add(sentence); } } sentences.Enqueue(sentence); } DisplayNextSentence(); }
public Arena() { instance = this; mapData = MapGenerator.Generate(); FSprite bgSprite = new FSprite("Arena/BG_1"); AddChild(bgSprite); AddChild(entityArea = new EntityArea()); float inset = 13; entityArea.bounds.x = -Config.WIDTH / 2 + inset; entityArea.bounds.y = -Config.HEIGHT / 2 + inset; entityArea.bounds.width = Config.WIDTH - inset * 2; entityArea.bounds.height = Config.HEIGHT - inset * 2; colorOverlay = new FSprite("WhiteBox"); colorOverlay.color = new Color(1, 1, 1, 0); colorOverlay.width = Config.WIDTH; colorOverlay.height = Config.HEIGHT; entityArea.overlayContainer.AddChild(colorOverlay); AddChild(frontContainer = new FContainer()); dayManager = new DayManager(); CreateBuildings(); SetupPlayers(); ListenForUpdate(Update); }
// Use this for initialization void Start() { dayManager = FindObjectOfType <DayManager>(); dayManager.start += startLine; updateEvent(); }
public ActionResult CLassroomAllocation(ClassAllocation aClassAllocation) { DepartmentManager aDepartmentManager = new DepartmentManager(); CourseManager aCourseManager = new CourseManager(); RoomManager aRoomManager = new RoomManager(); DayManager aDayManager = new DayManager(); ViewBag.departments = aDepartmentManager.GetAllDepartmentInfo(); ViewBag.courses = aCourseManager.GetAllCourse(); ViewBag.rooms = aRoomManager.GetAllRoom(); ViewBag.days = aDayManager.GetAllDay(); ClassAllocationManager aClassAllocationManager = new ClassAllocationManager(); List <ClassAllocation> alist = aClassAllocationManager.GetAllocatedClassInfo(); if (aClassAllocationManager.CLassroomAllocation(aClassAllocation) > 0) { ViewBag.message = "Classrooms are Successfully allocated"; } else { ViewBag.message = "Allocation Failed"; } return(View()); }
// Use this for initialization void Start() { isEvent = false; eventObj.SetActive(isEvent); eventURL = "http://nomossgames.com/wegotchi/events.html"; dayMan = GameObject.Find("day_manager").GetComponent <DayManager>(); }
public ActionResult Allocate() { ViewBag.departments = DepartmentManager.GetAllDepartmentForDropdown(); ViewBag.rooms = RoomManager.GetAllRoomForDropdown(); ViewBag.days = DayManager.GetAllDayForDropdown(); return(View()); }
public void Generate() { gameObject.SetActive(true); int diff = DayManager.instance.excitement - lastExcitement; graph.sprite = diff > 0 ? upwardGraph : diff < 0 ? downwardGraph : neutralGraph; lastExcitement = DayManager.instance.excitement; views.text = Mathf.RoundToInt( Random.value * Mathf.Pow(10, 1 + 2 * Mathf.Log(Mathf.Max(1, DayManager.instance.excitement)))).ToString(); advice.text = DayManager.note; foreach (Transform transform in comments) { Destroy(transform.gameObject); } foreach (CommentChain commentChain in CommentChainManager.comments.OrderBy(c => c.adviceRating).Take(3)) { CommentChain.Comment comment = commentChain.comments.OrderBy(c => Random.value).FirstOrDefault(); CommentChainManager.CreateComment(comments, commentChain, comment, messagePrefab).GetComponentInChildren <TextMeshProUGUI>().fontSize = 16; } DayManager.Delay(0, delegate { // Force layout rebuild VerticalLayoutGroup layout = comments.GetComponent <VerticalLayoutGroup>(); layout.enabled = false; layout.enabled = true; }); }
// Use this for initialization void Start() { dayMan = GameObject.Find("day_manager").GetComponent <DayManager>(); if (dayMan.isRealTime) { gameObject.SetActive(false); } }
public ClassRoomAllocationController() { courseManager = new CourseManager(); classRoomAllocationManager = new ClassRoomAllocationManager(); assignCourseToTeacherManager = new AssignCourseToTeacherManager(); dayManager = new DayManager(); roomManager = new RoomManager(); }
public AllocateClassroomController() { departmentManager = new DepartmentManager(); courseManager = new CourseManager(); roomManager = new RoomManager(); dayManager = new DayManager(); allocateClassManager = new AllocateClassManager(); }
private void OnDestroy() { if (instance_ == this) { instance_ = null; } GameManager.Instance.CurtainOpened -= GameManager_CurtainOpened; }
public ActionResult RefreshChainLength(int id) { DayManager dm = new DayManager(db); Habit habit = db.Habits.First(h => h.DayStatuses.Select(s => s.DayStatusId).Contains(id)); int chainLength = dm.CountChainLength(habit); return(Json(chainLength.ToString(), JsonRequestBehavior.AllowGet)); }
public AllocateClassroomController() { _allocateClassroomManager = new AllocateClassroomManager(); _departmentManager = new DepartmentManager(); _courseManager = new CourseManager(); _dayManager = new DayManager(); _roomManager = new RoomManager(); }
public AllocateClassroomController() { DepartmentManager = new DepartmentManager(); RoomManager = new RoomManager(); DayManager = new DayManager(); CourseManager = new CourseManager(); ClassRoomManager = new ClassRoomManager(); }
public ClassRoomController() { aRoomManager = new RoomManager(); aDayManager = new DayManager(); aDepartmentManager = new DepartmentManager(); aCourseManager = new CourseManager(); aAllocateClassroomManager = new AllocateClassroomManager(); }
private void Start() { dayManager = GetComponent <DayManager>(); messageManager = GetComponent <MessageManager>(); upgradeOpen = false; openTab = null; }
public ActionResult ChangeStatus(string statusName, int dayId) { DayManager dm = new DayManager(db); dm.ChangeStatus(statusName, dayId); Habit habit = db.Habits.First(h => h.DayStatuses.Select(s => s.DayStatusId).Contains(dayId)); int chainLength = dm.CountChainLength(habit); return(Json(chainLength.ToString(), JsonRequestBehavior.AllowGet)); }
public ActionResult GetAllNotes(int habitId) { DayManager dm = new DayManager(db); List <NoteView> notes = dm.GetAllNotes(habitId); string notesJSON = Newtonsoft.Json.JsonConvert.SerializeObject(notes); return(Json(notesJSON, JsonRequestBehavior.AllowGet)); }
private void Start() { var lGameState = GameController.instance.GameState; this.mDayManager = lGameState.DayManager; this.mEnemyPool = ObjectPool.FindEnemyObjectPool(); this.mPlayer = GameObject.FindGameObjectWithTag(GameObjectTags.Player); }
private void Awake() { if (m_Instance != null && m_Instance != this) { Destroy(this.gameObject); } else { m_Instance = this; } }
void Awake() { player = GameObject.Find("Player"); _sleepingAndWaking = player.GetComponent <SleepingAndWaking>(); _needs = player.GetComponent <Needs>(); _FPSController = player.GetComponent <FirstPersonController>(); _dreamText = GameObject.Find("Dream Canvas").GetComponent <DreamText>(); _dayManager = GetComponent <DayManager>(); m_CamBackground = Camera.main.gameObject.GetComponent <CamBackgroundColor>(); r_sleepScript = GameObject.Find("Player").GetComponent <SleepingAndWaking>(); LoadScene(Scenes.Cell); }
// This is called before Start() private void Awake() { if (Instance == null) // if instance doesn't contain anything, this script is running for the first time { Instance = this; // set this curr instance to be contained inside ^ the static instance DontDestroyOnLoad(gameObject); // don't detroy the first instance } else { Destroy(gameObject); // destory other duplicated instances } }
public void Awake() { enemyList = new List<GameObject>(); friendlyList = new List<GameObject>(); spawnList = new List<int>(); dayManager = FindObjectOfType<DayManager>().GetComponent<DayManager>(); spawnFlag = false; StartCoroutine(GameStateCheck()); StartCoroutine(EnemySpawn()); }
//public void GameManagerSetup() //{ // Init(); // //InitManagers(); //} private void Init() { timeManager = GetComponentInChildren <TimeManager>(); inputManager = GetComponentInChildren <InputManager>(); cameraManager = GetComponentInChildren <CameraManager>(); dayManager = GetComponentInChildren <DayManager>(); fSMManager = GetComponentInChildren <FSMManager>(); uIManager = GetComponentInChildren <UIManager>(); skyManager = GetComponentInChildren <SkyManager>(); levelManager = GetComponentInChildren <LevelManager>(); tabboz = GetComponentInChildren <Tabboz3D>(); }
void Awake() { // static singleton for global public access if (Day != null) { GameObject.Destroy(Day); } else { Day = this; } DontDestroyOnLoad(this); }
// // GET: /ClassAllocate/ public ActionResult CLassroomAllocation() { DepartmentManager aDepartmentManager = new DepartmentManager(); //CourseManager aCourseManager = new CourseManager(); RoomManager aRoomManager = new RoomManager(); DayManager aDayManager = new DayManager(); ViewBag.departments = aDepartmentManager.GetAllDepartmentInfo(); ViewBag.courses = aCourseManager.GetAllCourse(); ViewBag.rooms = aRoomManager.GetAllRoom(); ViewBag.days = aDayManager.GetAllDay(); return(View()); }
private void Awake() { if (instance_ == null) { instance_ = this; } else if (instance_ != this) { Destroy(this); } timer.TimeUp.AddListener(HandleTimerTimeOut); }
// Act while live public override void Play(DrugState state) { Sprite originalMouth = state.slug.mouth.sprite; Sprite originalEyes = state.slug.eyes.sprite; state.slug.mouth.sprite = sneezeMouth; state.slug.eyes.sprite = sneezeEyes; state.slug.audio.PlayOneShot(sneezeSound); DayManager.Delay(sneezeSound.length / state.slug.audio.pitch, delegate { state.slug.mouth.sprite = originalMouth; state.slug.eyes.sprite = originalEyes; }); }
void Update() { if (Time.time - startTime >= nextSceneTime) { DayManager.LoadDay(); } else if (Time.time - startTime >= blacknessTime) { nightBlocker.SetActive(true); } else if (Time.time - startTime >= lightsOutTime) { renderer.material.color = Color.black; } }
public override void Action(GameObject player) { TaskList tl = player.GetComponent <TaskList>(); if (!tl.IsTaskDone(barrierTask)) { SpeechController speechController = player.GetComponent <SpeechController>(); speechController.UpdateTexts(tl.GetBarrierMessage(barrierTask)); speechController.StartSpeech(player); } else { DayManager.GotoNextDay(); } }
void Start() { // health component HealthBar.maxValue = PlayerManager.Instance.PlayerMaxHealth; HealthBar.value = PlayerManager.Instance.PlayerCurrHealth; // hunger component HungerBar.maxValue = PlayerManager.Instance.PlayerMaxHunger; HungerBar.value = PlayerManager.Instance.PlayerCurrHunger; // thirst component ThirstBar.maxValue = PlayerManager.Instance.PlayerMaxThirst; ThirstBar.value = PlayerManager.Instance.PlayerCurrThirst; theDay = FindObjectOfType <DayManager>(); }
public Arena() { instance = this; mapData = MapGenerator.Generate(); FSprite bgSprite = new FSprite("Arena/BG_1"); AddChild(bgSprite); AddChild(entityArea = new EntityArea()); float inset = 13; entityArea.bounds.x = -Config.WIDTH/2 + inset; entityArea.bounds.y = -Config.HEIGHT/2 + inset; entityArea.bounds.width = Config.WIDTH - inset*2; entityArea.bounds.height = Config.HEIGHT - inset*2; colorOverlay = new FSprite("WhiteBox"); colorOverlay.color = new Color(1,1,1,0); colorOverlay.width = Config.WIDTH; colorOverlay.height = Config.HEIGHT; entityArea.overlayContainer.AddChild(colorOverlay); AddChild(frontContainer = new FContainer()); dayManager = new DayManager(); CreateBuildings(); SetupPlayers(); ListenForUpdate(Update); }
void Awake() { _DayManager = GameObject.FindGameObjectWithTag("DataManager").GetComponent<DayManager>(); _ReturningPoint = this.transform.position; }
void Awake() { if (instance == null) instance = this; }