private void CheckNewDay()
        {
            int currDay = DateUtil.ConvertToDay(DateTime.Today);

            if (dataManager.date != currDay)
            {
                dataManager.NewDay(currDay);
                interactiveCountManager.SetInteractive(InteractiveType.ScreenOn, 0);
                PushNewDayState();
            }
            interactiveCountManager.AddInteractive(InteractiveType.ScreenOn, 1);
        }
Beispiel #2
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        public void LoadPlayerDatas()
        {
            int savedDailyGoal = getObject <int>("DailyGoal");

            if (savedDailyGoal != 0)
            {
                dailyGoal = savedDailyGoal;
            }
            Debug.Log("<><PlayerData>Read_DailyGoal:" + dailyGoal.ToString());

            playerData.starID = getObject <int>("StarID", PlayerData.defaultStar);
            this.missionConfig.SetStarID(playerData.starID);
            Debug.Log("<><PlayerData>Read_starID:" + playerData.starID.ToString());
            playerData.sceneIndex = getObject <int>("SceneIndex", 1);
            Debug.Log("<><PlayerData>Read_sceneIndex:" + playerData.sceneIndex.ToString());
            playerData.playerLevel = getObject <int>("PlayerLevel", 1);
            Debug.Log("<><PlayerData>Read_playerLevel:" + playerData.playerLevel.ToString());
            playerData.playerExp = getObject <int>("PlayerExp");
            Debug.Log("<><PlayerData>Read_playerExp:" + playerData.playerExp.ToString());

            //读取所有星球饮水百分比
            Dictionary <string, float> missionPercent = this.mJsonUtils.String2Json <Dictionary <string, float> >(getObject <string>("MissionPercent4DicNew"));

            if (missionPercent == null)
            {//先按照新的Key值读取不到数据,则需要做首次处理
                this.missionPercent = 0;
                this.SaveMissionPercent();
            }
            else
            {//否则,仅将数据记录到内存
                playerData.playerMissionPercent = missionPercent;
            }
            Debug.Log("<><PlayerData>Read_playerMissionPercent:" + this.missionPercent);

            //读取所有星球关卡ID
            Dictionary <int, int> missionId = this.mJsonUtils.String2Json <Dictionary <int, int> >(getObject <string>("MissionId4Dic"));

            if (missionId == null)
            {//先按照新的Key值读取不到数据,则需要做首次处理
                int oldValue = getObject <int>("MissionId", PlayerData.startMission);
                missionId = new Dictionary <int, int>();
                missionId.Add(this.missionConfig.GetStarIDByMissionID(oldValue), oldValue);
                playerData.playerMissionId = missionId;
                this.SaveMissionId();
            }
            else
            {//否则,仅将数据记录到内存
                playerData.playerMissionId = missionId;
            }
            Debug.Log("<><PlayerData>Read_playerMissionId:" + (playerData.playerMissionId.ContainsKey(this.playerData.starID) ?
                                                               playerData.playerMissionId[this.playerData.starID].ToString() : "None"));

            playerData.playerCrownCount = getObject <int>("CrownCount");
            Debug.Log("<><PlayerData>Read_playerCrownCount:" + playerData.playerCrownCount.ToString());

            _voicePercent = getObject <int>("SoundPercent", 67);

            playerTodayData.todayDrinkTimes = getObject <int>("DrinkTimes");
            Debug.Log("<><PlayerData>Read_todayDrinkTimes:" + playerTodayData.todayDrinkTimes.ToString());
            playerTodayData.todayDate = getObject <int>("Date");
            Debug.Log("<><PlayerData>Read_todayDate:" + playerTodayData.todayDate.ToString());

            int currDay = DateUtil.ConvertToDay(DateTime.Today);

            if (playerTodayData.todayDate == 0 || playerTodayData.todayDate != currDay)
            {
                NewDay(currDay);
            }
            else
            {
                currIntake = getObject <int>("Intake");
                Debug.Log("<><PlayerData>Read_todayIntake:" + playerTodayData.todayIntake.ToString());

                playerTodayData.todayCrownGotCount = getObject <int>("crownTodayGotCount");
                Debug.Log("<><PlayerData>Read_todayCrownGotCount:" + playerTodayData.todayCrownGotCount.ToString());
            }
        }