// Use this for initialization void Awake() { Application.targetFrameRate = 60; Instance = this; RestLifeTimer = PlayerPrefs.GetFloat("RestLifeTimer"); DateOfExit = PlayerPrefs.GetString("DateOfExit", ""); print(DateOfExit); Gems = PlayerPrefs.GetInt("Gems"); lifes = PlayerPrefs.GetInt("Lifes"); {//2.2.2 rewarded limit dailyRewardedShown = new int[Enum.GetValues(typeof(RewardedAdsType)).Length]; dailyRewardedShownDate = new DateTime[Enum.GetValues(typeof(RewardedAdsType)).Length]; for (int i = 0; i < dailyRewardedShown.Length; i++) { dailyRewardedShown[i] = PlayerPrefs.GetInt(((RewardedAdsType)i).ToString()); dailyRewardedShownDate[i] = DateTimeManager.GetLastDateTime(((RewardedAdsType)i).ToString()); } } if (PlayerPrefs.GetInt("Lauched") == 0) { //First lauching lifes = CapOfLife; PlayerPrefs.SetInt("Lifes", lifes); Gems = FirstGems; PlayerPrefs.SetInt("Gems", Gems); PlayerPrefs.SetInt("Music", 1); PlayerPrefs.SetInt("Sound", 1); PlayerPrefs.SetInt("Lauched", 1); PlayerPrefs.Save(); } rate = Instantiate(Resources.Load("Prefabs/Rate")) as GameObject; rate.SetActive(false); rate.transform.SetParent(GameObject.Find("CanvasGlobal").transform); rate.transform.localPosition = Vector3.zero; rate.GetComponent <RectTransform>().anchoredPosition = (Resources.Load("Prefabs/Rate") as GameObject).GetComponent <RectTransform>().anchoredPosition; rate.transform.localScale = Vector3.one; if (gameObject.GetComponent <AspectCamera>() == null) { gameObject.AddComponent <AspectCamera>().map = FindObjectOfType <LevelsMap>().transform.Find("map_background_01").GetComponent <SpriteRenderer>().sprite; //gameObject.AddComponent<AspectCamera>().topPanel = GetComponent<LevelManager>().Level.transform.Find("Canvas/Panel/Panel/Panel").GetComponent<RectTransform>();//2.2.2 } GameObject.Find("Music").GetComponent <AudioSource>().volume = PlayerPrefs.GetInt("Music"); SoundBase.Instance.GetComponent <AudioSource>().volume = PlayerPrefs.GetInt("Sound"); #if UNITY_ADS//2.1.1 enableUnityAds = true; #else enableUnityAds = false; #endif #if CHARTBOOST_ADS//1.6.1 enableChartboostAds = true; #else enableChartboostAds = false; #endif #if FACEBOOK FacebookManager fbManager = gameObject.AddComponent <FacebookManager>(); fbManager.facebookButton = facebookButton; #endif #if GOOGLE_MOBILE_ADS enableGoogleMobileAds = true; //1.6.1 #if UNITY_ANDROID MobileAds.Initialize(admobUIDAndroid); //2.1.6 interstitial = new InterstitialAd(admobUIDAndroid); #elif UNITY_IOS MobileAds.Initialize(admobUIDIOS);//2.1.6 interstitial = new InterstitialAd(admobUIDIOS); #else MobileAds.Initialize(admobUIDAndroid);//2.1.6 interstitial = new InterstitialAd(admobUIDAndroid); #endif // Create an empty ad request. requestAdmob = new AdRequest.Builder().Build(); // Load the interstitial with the request. interstitial.LoadAd(requestAdmob); interstitial.OnAdLoaded += HandleInterstitialLoaded; interstitial.OnAdFailedToLoad += HandleInterstitialFailedToLoad; #else enableGoogleMobileAds = false;//1.6.1 #endif Transform canvas = GameObject.Find("CanvasGlobal").transform; foreach (Transform item in canvas) { item.gameObject.SetActive(false); } }