public void ActivateCharacter() { m_Renderer.ActivationFeedback(); for (int i = 0; i < m_Level; ++i) { Datas.SendEventMessage(this); } }
public void ActivateCharacter() { m_Renderer.ActivationFeedback(); for (int i = 0; i < m_Level; ++i) { Datas.SendEventMessage(this); } }