Beispiel #1
0
 public static void TryInitialize()
 {
     if (!DatablockDictionary.initializedAtLeastOnce)
     {
         DatablockDictionary.Initialize();
     }
 }
Beispiel #2
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        void cmdInvisible(NetUser netUser, string command, string[] args)
        {
            ulong netUserID = netUser.userID;

            if (!(netUser.CanAdmin() || permission.UserHasPermission(netUserID.ToString(), permissionCanSpawnInvisibleSuit)))
            {
                rust.Notice(netUser, lang.GetMessage("NoPermission", this), lang.GetMessage("FailureIcon", this));
                return;
            }

            ItemDataBlock helmet = DatablockDictionary.GetByName("Invisible Helmet");
            ItemDataBlock vest   = DatablockDictionary.GetByName("Invisible Vest");
            ItemDataBlock pants  = DatablockDictionary.GetByName("Invisible Pants");
            ItemDataBlock boots  = DatablockDictionary.GetByName("Invisible Boots");

            Inventory inventory = netUser.playerClient.rootControllable.idMain.GetComponent <Inventory>();

            inventory.AddItemAmount(helmet, 1);
            inventory.AddItemAmount(vest, 1);
            inventory.AddItemAmount(pants, 1);
            inventory.AddItemAmount(boots, 1);

            rust.Notice(netUser, lang.GetMessage("SuccessInvisibleNotice", this), lang.GetMessage("SuccessIcon", this));

            Puts($"{netUser.displayName} {lang.GetMessage("SuccessInvisibleBroadcast", this)}");

            return;
        }
Beispiel #3
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        private void Confirm()
        {
            Datablock refValue;

            switch ((this.type_f & 0x7f))
            {
            case 1:
                refValue = (Datablock)this.refValue;
                break;

            case 2:
                refValue = ((InventoryItem)this.refValue).datablock;
                break;

            case 3:
                refValue = DatablockDictionary.GetByName((string)this.refValue);
                break;

            case 4:
                refValue = DatablockDictionary.GetByUniqueID(this.uid);
                break;

            default:
                this = new Datablock.Ident();
                return;
            }
            if (refValue != null)
            {
                this = new Datablock.Ident(refValue, refValue.uniqueID, 1);
            }
            else
            {
                this = new Datablock.Ident();
            }
        }
Beispiel #4
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 private void Start()
 {
     SteamClient.Create();
     ConsoleSystem.Run("config.load", false);
     ConsoleSystem.Run("serverfavourite.load", false);
     HudEnabled.Disable();
     DatablockDictionary.Initialize();
     Application.LoadLevelAdditive("GameUI");
     FeedbackLog.Start(FeedbackLog.TYPE.HardwareInfo);
     FeedbackLog.Writer.Write(SystemInfo.deviceModel);
     FeedbackLog.Writer.Write(SystemInfo.deviceName);
     FeedbackLog.Writer.Write(SystemInfo.graphicsDeviceName);
     FeedbackLog.Writer.Write(SystemInfo.graphicsDeviceVendor);
     FeedbackLog.Writer.Write(SystemInfo.graphicsDeviceVersion);
     FeedbackLog.Writer.Write(SystemInfo.graphicsMemorySize);
     FeedbackLog.Writer.Write(SystemInfo.graphicsShaderLevel);
     FeedbackLog.Writer.Write(SystemInfo.operatingSystem);
     FeedbackLog.Writer.Write(SystemInfo.processorCount);
     FeedbackLog.Writer.Write(SystemInfo.processorType);
     FeedbackLog.Writer.Write(SystemInfo.supportedRenderTargetCount);
     FeedbackLog.Writer.Write(SystemInfo.supportsComputeShaders);
     FeedbackLog.Writer.Write(SystemInfo.supportsImageEffects);
     FeedbackLog.Writer.Write(SystemInfo.supportsInstancing);
     FeedbackLog.Writer.Write(SystemInfo.supportsRenderTextures);
     FeedbackLog.Writer.Write(SystemInfo.supportsRenderToCubemap);
     FeedbackLog.Writer.Write(SystemInfo.supportsShadows);
     FeedbackLog.Writer.Write(SystemInfo.supportsStencil);
     FeedbackLog.Writer.Write(SystemInfo.systemMemorySize);
     FeedbackLog.End(FeedbackLog.TYPE.HardwareInfo);
     Connection.GameLoaded();
 }
Beispiel #5
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        public void LoadConfig()
        {
            if (!File.Exists(Path.Combine(ModuleFolder, "Config.ini")))
            {
                File.Create(Path.Combine(ModuleFolder, "Config.ini")).Dispose();
                config = new IniParser(Path.Combine(ModuleFolder, "Config.ini"));
                config.Save();
                foreach (ItemDataBlock item in Bundling.LoadAll <ItemDataBlock>())
                {
                    if (itemList.ItemList.Contains(item.name))
                    {
                        config.AddSetting("Config", item.name + ":" + item.uniqueID.ToString(), item._maxUses.ToString());
                    }
                }
                config.Save();
            }
            config = new IniParser(Path.Combine(ModuleFolder, "Config.ini"));

            foreach (string itemid in config.EnumSection("Config"))
            {
                int id     = int.Parse(itemid.Split(':')[1]);
                int amount = int.Parse(config.GetSetting("Config", itemid));
                _stackSizes.Add(id, amount);
                DatablockDictionary.GetByUniqueID(id)._maxUses = amount;
            }
        }
Beispiel #6
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        void givecmd(NetUser netuser, string command, string[] args)
        {
            NetUser target = null;
            string  item   = String.Empty;
            int     amount = 1;

            if (hasAcces(netuser))
            {
                if (args == null || args.Length != 3)
                {
                    rust.SendChatMessage(netuser, "Usage /give player item amount");
                    return;
                }
                target = rust.FindPlayer(args[0]);
                item   = args[1];
                data   = DatablockDictionary.GetByName(item);
                amount = Convert.ToInt32(args[2]);
                if (netuser == target)
                {
                    rust.SendChatMessage(netuser, "Use /i item amount to give to yourself"); return;
                }
                if (data == null)
                {
                    rust.SendChatMessage(netuser, "Item doesnt exists"); return;
                }
                if (target == null)
                {
                    rust.SendChatMessage(netuser, "Couldn't find the target user " + args[0]); return;
                }
                GiveItem(netuser, target, data, amount);
            }
        }
Beispiel #7
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 private static BlueprintDataBlock FindBlueprint(int uniqueID)
 {
     if (uniqueID == 0)
     {
         return(null);
     }
     return((BlueprintDataBlock)DatablockDictionary.GetByUniqueID(uniqueID));
 }
Beispiel #8
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        void GiveItem(NetUser netUser, string item, int quantidade)
        {
            ItemDataBlock Item       = DatablockDictionary.GetByName(item);
            Inventory     inventario = netUser.playerClient.rootControllable.idMain.GetComponent <Inventory>();

            inventario.AddItemAmount(Item, quantidade);
            return;
        }
 private void FillWithItems(LootableObject lootableObject, List <Item> items)
 {
     foreach (var item in items)
     {
         lootableObject._inventory.AddItem(DatablockDictionary.GetByName(item.ItemName),
                                           Inventory.Slot.Preference.Define(Inventory.Slot.Kind.Default),
                                           Inventory.Uses.Quantity.Manual(item.Amount));
     }
 }
        public TurretBlueprintDataBlock()
        {
            name               = "Turret Blueprint";
            icon               = "content/item/tex/BlueprintIcon";
            _maxUses           = 1;
            _spawnUsesMin      = 1;
            _spawnUsesMax      = 1;
            _minUsesForDisplay = 1;
            _maxCondition      = 100;
            _splittable        = false;
            isResearchable     = false;
            isRepairable       = false;
            isRecycleable      = true;
            doesLoseCondition  = false;
            category           = ItemCategory.Blueprint;
            Combinations       = new CombineRecipe[0];
            transientMode      = 0;
            resultItem         = DatablockDictionary.GetByName("Turret");
            numResultItem      = 1;

            ingredients = new[]
            {
                new IngredientEntry
                {
                    Ingredient = DatablockDictionary.GetByName("556 Ammo"), amount = 500
                },
                new IngredientEntry
                {
                    Ingredient = DatablockDictionary.GetByName("Iron Shards"), amount = 500
                },
                new IngredientEntry
                {
                    Ingredient = DatablockDictionary.GetByName("Batteries"), amount = 8
                },
                new IngredientEntry
                {
                    Ingredient = DatablockDictionary.GetByName("Electronic Junk"), amount = 10
                },
                new IngredientEntry
                {
                    Ingredient = DatablockDictionary.GetByName("Copper"), amount = 8
                },
                new IngredientEntry
                {
                    Ingredient = DatablockDictionary.GetByName("Diamonds"), amount = 50
                }
            };

            craftingDuration = 8;
            RequireWorkbench = true;

            var type          = GetType().BaseType.BaseType.BaseType.BaseType;
            var uniqueIDField = type.GetField("_uniqueID", BindingFlags.NonPublic | BindingFlags.Instance);

            uniqueIDField.SetValue(this, 134481426);
        }
Beispiel #11
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    public static ArmorModel GetArmorModelByUniqueID(int uniqueID, ArmorModelSlot slot)
    {
        ArmorDataBlock byUniqueID = DatablockDictionary.GetByUniqueID(uniqueID) as ArmorDataBlock;

        if (!byUniqueID)
        {
            return(null);
        }
        return(byUniqueID.GetArmorModel(slot));
    }
Beispiel #12
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 private void Start()
 {
     SteamClient.Create();
     ConsoleSystem.Run("config.load", false);
     ConsoleSystem.Run("serverfavourite.load", false);
     HudEnabled.Disable();
     DatablockDictionary.Initialize();
     Application.LoadLevelAdditive("GameUI");
     Connection.GameLoaded();
 }
Beispiel #13
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        public ItemDataBlock ConvertNameToData(string name)
        {
            ItemDataBlock byName = DatablockDictionary.GetByName(name);

            if (byName != null)
            {
                return(byName);
            }
            return(null);
        }
Beispiel #14
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        /// <summary>
        /// Adds an item to the specified slot with the given amount.
        /// </summary>
        /// <param name="name"></param>
        /// <param name="slot"></param>
        /// <param name="amount"></param>
        public void AddItemTo(string name, int slot, int amount)
        {
            ItemDataBlock byName = DatablockDictionary.GetByName(name);

            if (byName != null)
            {
                Inventory.Slot.Kind place = Inventory.Slot.Kind.Default;
                this._inv.AddItemSomehow(byName, new Inventory.Slot.Kind?(place), slot, amount);
            }
        }
Beispiel #15
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    public static TArmorModel GetArmorModelByUniqueID <TArmorModel>(int uniqueID)
        where TArmorModel : ArmorModel, new()
    {
        ArmorDataBlock byUniqueID = DatablockDictionary.GetByUniqueID(uniqueID) as ArmorDataBlock;

        if (!byUniqueID)
        {
            return((TArmorModel)null);
        }
        return(byUniqueID.GetArmorModel <TArmorModel>());
    }
Beispiel #16
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    protected void uLink_OnNetworkInstantiate(uLink.NetworkMessageInfo info)
    {
        this._parentViewID = info.networkView.initialData.ReadNetworkViewID();
        int num = info.networkView.initialData.ReadInt32();

        this._datablock = (HeldItemDataBlock)DatablockDictionary.GetByUniqueID(num);
        if (!this.CheckParent())
        {
            Debug.Log("No parent for item rep (yet)", this);
        }
    }
        public void Start()
        {
            byte[] dollarb = System.IO.File.ReadAllBytes(RGuard.RGuard.instance.datadir + "Images\\DollarSign.png");

            dollar = new Texture2D(64, 64, TextureFormat.RGB24, false);
            dollar.LoadImage(dollarb);

            ItemDataBlock paper = DatablockDictionary.GetByName("Paper");

            paper.iconTex = dollar;
        }
Beispiel #18
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        public int NewAddItem(string name, int amount)
        {
            ItemDataBlock byName = DatablockDictionary.GetByName(name);

            if (byName != null)
            {
                //AddItemAmount
                return(this._inv.AddItemAmount(byName, amount));
            }
            return(-1);
        }
Beispiel #19
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        void GivePrize(NetUser netuser, string item, int amount)
        {
            ItemDataBlock Item = DatablockDictionary.GetByName(item);

            if (Item == null)
            {
                return;
            }
            Inventory inventario = netuser.playerClient.rootControllable.idMain.GetComponent <Inventory>();

            inventario.AddItemAmount(Item, amount);
        }
Beispiel #20
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 public void PlayerUse(Controllable controllable)
 {
     if (base.BelongsTo(controllable))
     {
         if (!this.IsValidToSpawn())
         {
             return;
         }
         if (controllable.GetComponent <Inventory>().AddItemAmount(DatablockDictionary.GetByName(this.giveItemName), 1) == 1)
         {
             return;
         }
     }
 }
        void PatchNewSpawnlists()
        {
            int cnt = 0;
            var spawnlistobjects = new Dictionary <string, LootSpawnList>();

            foreach (KeyValuePair <string, object> pair in SpawnLists)
            {
                var currentspawnlist = pair.Value as Dictionary <string, object>;
                var obj = UnityEngine.ScriptableObject.CreateInstance <LootSpawnList>();
                obj.minPackagesToSpawn = Convert.ToInt32(currentspawnlist["min"]);
                obj.maxPackagesToSpawn = Convert.ToInt32(currentspawnlist["max"]);
                obj.noDuplicates       = Convert.ToBoolean(currentspawnlist["nodupes"]);
                obj.spawnOneOfEach     = Convert.ToBoolean(currentspawnlist["oneofeach"]);
                obj.name = pair.Key;
                spawnlistobjects.Add(pair.Key, obj);
                cnt++;
            }
            foreach (KeyValuePair <string, object> pair in SpawnLists)
            {
                var entrylist        = new List <LootSpawnList.LootWeightedEntry>();
                var currentspawnlist = pair.Value as Dictionary <string, object>;
                var packages         = currentspawnlist["packages"] as List <object>;
                foreach (Dictionary <string, object> entry in packages)
                {
                    var entryobj = new LootSpawnList.LootWeightedEntry();
                    entryobj.amountMin = Convert.ToInt32(entry["min"]);
                    entryobj.amountMax = Convert.ToInt32(entry["max"]);
                    entryobj.weight    = Convert.ToSingle(entry["weight"]);
                    if (spawnlistobjects.ContainsKey(entry["object"].ToString()))
                    {
                        entryobj.obj = spawnlistobjects[entry["object"].ToString()];
                    }
                    else
                    {
                        entryobj.obj = DatablockDictionary.GetByName(entry["object"].ToString());
                    }
                    entrylist.Add(entryobj);
                }
                spawnlistobjects[pair.Key].LootPackages = entrylist.ToArray();
            }
            var spawnlists = DatablockDictionary._lootSpawnLists;

            spawnlists.Clear();
            foreach (KeyValuePair <string, object> pair in SpawnLists)
            {
                spawnlists.Add(pair.Key, spawnlistobjects[pair.Key]);
            }
            Puts(string.Format("{0} custom loot tables were loaded!", cnt.ToString()));
        }
Beispiel #22
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        public LootboxBlueprintDataBlock()
        {
            name               = "Lootbox Blueprint";
            icon               = "content/item/tex/BlueprintIcon";
            _maxUses           = 1;
            _spawnUsesMin      = 1;
            _spawnUsesMax      = 1;
            _minUsesForDisplay = 1;
            _maxCondition      = 100;
            _splittable        = false;
            isResearchable     = false;
            isRepairable       = false;
            isRecycleable      = true;
            doesLoseCondition  = false;
            category           = ItemCategory.Blueprint;
            Combinations       = new CombineRecipe[0];
            transientMode      = 0;
            resultItem         = DatablockDictionary.GetByName("Lootbox");
            numResultItem      = 1;

            ingredients = new[]
            {
                new IngredientEntry
                {
                    Ingredient = DatablockDictionary.GetByName("Low Quality Metal"), amount = 20
                },
                new IngredientEntry
                {
                    Ingredient = DatablockDictionary.GetByName("Leather"), amount = 80
                },
                new IngredientEntry
                {
                    Ingredient = DatablockDictionary.GetByName("Metal Fragments"), amount = 80
                },
                new IngredientEntry
                {
                    Ingredient = DatablockDictionary.GetByName("Gunpowder"), amount = 70
                }
            };

            craftingDuration = 8;
            RequireWorkbench = true;

            var type          = GetType().BaseType.BaseType.BaseType.BaseType;
            var uniqueIDField = type.GetField("_uniqueID", BindingFlags.NonPublic | BindingFlags.Instance);

            uniqueIDField.SetValue(this, 134481383);
        }
Beispiel #23
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 private static void OnResourcesLoaded()
 {
     BaseTraitMap[] baseTraitMapArray = Bundling.LoadAll <BaseTraitMap>();
     for (int i = 0; i < (int)baseTraitMapArray.Length; i++)
     {
         BaseTraitMap baseTraitMap = baseTraitMapArray[i];
         if (baseTraitMap)
         {
             try
             {
                 Binder.BindMap(baseTraitMap);
             }
             catch (Exception exception)
             {
                 UnityEngine.Debug.LogError(exception, baseTraitMap);
             }
         }
     }
     DatablockDictionary.Initialize();
     NetMainPrefab[] netMainPrefabArray = Bundling.LoadAll <NetMainPrefab>();
     for (int j = 0; j < (int)netMainPrefabArray.Length; j++)
     {
         NetMainPrefab netMainPrefab = netMainPrefabArray[j];
         try
         {
             netMainPrefab.Register(true);
         }
         catch (Exception exception1)
         {
             UnityEngine.Debug.LogException(exception1, netMainPrefab);
         }
     }
     uLinkNetworkView[] uLinkNetworkViewArray = Bundling.LoadAll <uLinkNetworkView>();
     for (int k = 0; k < (int)uLinkNetworkViewArray.Length; k++)
     {
         uLinkNetworkView _uLinkNetworkView = uLinkNetworkViewArray[k];
         try
         {
             NetCull.RegisterNetAutoPrefab(_uLinkNetworkView);
         }
         catch (Exception exception2)
         {
             UnityEngine.Debug.LogException(exception2, _uLinkNetworkView);
         }
     }
     NGC.Register(NGCConfiguration.Load());
 }
Beispiel #24
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    public void ReceiveBoundBPs(byte[] data, uLink.NetworkMessageInfo info)
    {
        this._boundBPs = this._boundBPs ?? new List <BlueprintDataBlock>();
        this._boundBPs.Clear();
        uLink.BitStream bitStream = new uLink.BitStream(data, false);
        int             num       = bitStream.ReadInt32();

        for (int i = 0; i < num; i++)
        {
            ItemDataBlock byUniqueID = DatablockDictionary.GetByUniqueID(bitStream.ReadInt32());
            if (byUniqueID)
            {
                this._boundBPs.Add(byUniqueID as BlueprintDataBlock);
            }
        }
        this.Refresh();
    }
Beispiel #25
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    protected void Mods(byte[] data)
    {
        this.ClearMods();
        uLink.BitStream stream = new uLink.BitStream(data, false);
        byte            num    = stream.ReadByte();

        if (num > 0)
        {
            CharacterStateFlags characterStateFlags = this.GetCharacterStateFlags();
            for (int i = 0; i < num; i++)
            {
                ItemModDataBlock byUniqueID = (ItemModDataBlock)DatablockDictionary.GetByUniqueID(stream.ReadInt32());
                this._itemMods.InstallMod(i, this, byUniqueID, characterStateFlags);
                this._modFlags |= byUniqueID.modFlag;
            }
        }
    }
        public void CheckWalloot(InventoryModEvent e)
        {
            User looter = e.Player;

            if (looter == null)
            {
                return;
            }
            if (IsWallooting(e.Player, e.Inventory))
            {
                ItemDataBlock block = DatablockDictionary.GetByName(e.ItemName);
                e.Inventory.AddItemAmount(block, 1);
                Notify(looter, e.Inventory);
                Server.GetServer().BroadcastFrom(Core.Name, "[color yellow]☢ [color red]Player: [color yellow]" + looter.Name + "[color red] has been kicked for wall looting.");
                looter.Disconnect();
            }
        }
Beispiel #27
0
 public bool addWeaponMod(string name)
 {
     if (this.isWeapon)
     {
         ItemModDataBlock weaponmod = DatablockDictionary.GetByName(name) as ItemModDataBlock;
         if (weaponmod == null)
         {
             return(false);
         }
         this.heldItem.AddMod(weaponmod);
         return(true);
     }
     else
     {
         return(false);
     }
 }
Beispiel #28
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        private void Confirm()
        {
            Datablock byName;

            switch (this.type_f & 127)
            {
            case 1:
            {
                byName = (Datablock)this.refValue;
                break;
            }

            case 2:
            {
                byName = ((InventoryItem)this.refValue).datablock;
                break;
            }

            case 3:
            {
                byName = DatablockDictionary.GetByName((string)this.refValue);
                break;
            }

            case 4:
            {
                byName = DatablockDictionary.GetByUniqueID(this.uid);
                break;
            }

            default:
            {
                this = new Datablock.Ident();
                return;
            }
            }
            if (!byName)
            {
                this = new Datablock.Ident();
            }
            else
            {
                this = new Datablock.Ident(byName, byName.uniqueID, 1);
            }
        }
Beispiel #29
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        /// <summary>
        /// Adds an item to the specified slot with the given amount.
        /// </summary>
        /// <param name="name"></param>
        /// <param name="slot"></param>
        /// <param name="amount"></param>
        public void AddItemTo(string name, int slot, int amount)
        {
            ItemDataBlock byName = DatablockDictionary.GetByName(name);

            if (byName != null)
            {
                Inventory.Slot.Kind belt = Inventory.Slot.Kind.Default;
                if ((slot > 0x1d) && (slot < 0x24))
                {
                    belt = Inventory.Slot.Kind.Belt;
                }
                else if ((slot >= 0x24) && (slot < 40))
                {
                    belt = Inventory.Slot.Kind.Armor;
                }
                this._inv.AddItemSomehow(byName, new Inventory.Slot.Kind?(belt), slot, amount);
            }
        }
Beispiel #30
0
        public void AddItemTo(string name, int slot, int amount)
        {
            ItemDataBlock byName = DatablockDictionary.GetByName(name);

            if (byName != null)
            {
                Inventory.Slot.Kind value = Inventory.Slot.Kind.Default;
                if (slot > 29 && slot < 36)
                {
                    value = Inventory.Slot.Kind.Belt;
                }
                else if (slot >= 36 && slot < 40)
                {
                    value = Inventory.Slot.Kind.Armor;
                }
                this._inv.AddItemSomehow(byName, new Inventory.Slot.Kind?(value), slot, amount);
            }
        }