Beispiel #1
0
 internal static bool can_heal(this Data_Weapon weapon, Tactile.Game_Unit target)
 {
     if (weapon.Heals())
     {
         if (!target.actor.is_full_hp())
         {
             return(true);
         }
     }
     if (healable_statuses(weapon, target).Count > 0)
     {
         return(true);
     }
     return(false);
 }