Beispiel #1
0
 /// <summary>
 /// 滚轮转动测试
 /// </summary>
 /// <param name="tresult"></param>
 /// <param name="enTestItem"></param>
 /// <param name="wheelCount"></param>
 public static void WheelStatus(DataStruct.MouseTestResultData tresult, Dictionary <data.TestItem, bool> enTestItem, ref DataStruct.WHEEL_COUNT wheelCount)
 {
     if (tresult == null || enTestItem == null)
     {
         return;
     }
     if (tresult.curWheelDir == DataStruct.WHEEL_DIR.FORWARD && enTestItem[data.TestItem.EN_WHEEL_FORWARD])
     {
         wheelCount.SetForwardOnce();
     }
     else if (tresult.curWheelDir == DataStruct.WHEEL_DIR.BACKWARD && enTestItem[data.TestItem.EN_WHEEL_BACKWARD])
     {
         wheelCount.SetBackwardOnce();
     }
 }
Beispiel #2
0
 /// <summary>
 /// 滚轮3D滚动显示
 /// </summary>
 /// <param name="tresult"></param>
 /// <param name="enTestItem"></param>
 /// <param name="wheelCount"></param>
 /// <param name="wheel3D"></param>
 public static void WheelStatus3DStep(DataStruct.MouseTestResultData tresult, Dictionary <data.TestItem, bool> enTestItem, DataStruct.WHEEL_COUNT wheelCount, DX3D wheel3D)
 {
     if (tresult == null || enTestItem == null)
     {
         return;
     }
     if (tresult.curWheelDir == DataStruct.WHEEL_DIR.FORWARD && enTestItem[data.TestItem.EN_WHEEL_FORWARD])
     {
         wheel3D.SetForeward(wheelCount.ForwardCount += 100 / 24);
     }
     else if (tresult.curWheelDir == DataStruct.WHEEL_DIR.BACKWARD && enTestItem[data.TestItem.EN_WHEEL_BACKWARD])
     {
         wheel3D.SetBackward(wheelCount.BackwardCount += 100 / 24);
     }
 }