public int Orientation_Smoothing = 2; // Adjust as necessary (1 = No sampling, > 1 = increased smoothing) // Use this for initialization void Start() { _AVG_X = new DataSmooth(Position_Smoothing); _AVG_Y = new DataSmooth(Position_Smoothing); _AVG_Z = new DataSmooth(Position_Smoothing); _AVG_Pitch = new DataSmooth(Orientation_Smoothing); _AVG_Roll = new DataSmooth(Orientation_Smoothing); _AVG_Yaw = new DataSmooth(Orientation_Smoothing); }
private const int _ORIENTATION_SMOOTHING = 3; // Adjust as necessary (1 = No sampling, > 1 = increased smoothing) // Use this for initialization void Start() { _OSCReader = new OSCReader(); _AVG_X = new DataSmooth(_POSITION_SMOOTHING); _AVG_Y = new DataSmooth(_POSITION_SMOOTHING); _AVG_Z = new DataSmooth(_POSITION_SMOOTHING); _AVG_QtX = new DataSmooth(_ORIENTATION_SMOOTHING); _AVG_QtY = new DataSmooth(_ORIENTATION_SMOOTHING); _AVG_QtZ = new DataSmooth(_ORIENTATION_SMOOTHING); _AVG_QtW = new DataSmooth(_ORIENTATION_SMOOTHING); }