Beispiel #1
0
    IEnumerator SaveData(UnityWebRequest request, DataSentToServerFunc callback = null)
    {
        yield return request.SendWebRequest();

        // Get the actual filename
        string[] uri = request.url.Split('/');
        string filename = uri[uri.Length-1];
        bool couldBeSent = false;

        if (request.isNetworkError || request.isHttpError)
        {
            Debug.Log(string.Format("Couldn't upload file {0} due to: {1}", request.url, request.error));
        }
        else
        {
            couldBeSent = true;
        }

        if (callback != null)
            callback(filename, couldBeSent);
    }
Beispiel #2
0
 /// <summary>
 /// Sends the given string to the AssetServer and puts it into a file
 /// </summary>
 /// <param name="textToSend">A string representing the content of the file</param>
 /// <param name="filename">The file in which to put the contents. Can be prefixed by a folder-structure.</param>
 /// <param name="callback">Optional callback which will be called upon completing the upload</param>
 public void SendDataToServer(string textToSend, string filename, DataSentToServerFunc callback = null)
 {
     Debug.Log(string.Format("Asset Manager: Sending data to server: {0}...", filename));
     UnityWebRequest req = UnityWebRequest.Put((string.Format("{0}/{1}", this.ServerAddress, filename)), textToSend);
     StartCoroutine(SaveData(req, callback));
 }