private string DataSceneToString(DataScenes scene) { switch (scene) { case DataScenes.Tutorial: return("Tutorial Level"); case DataScenes.Level1: return("Level 1"); default: return("Unknown"); } return(string.Empty); }
// Call when you want to start tracking data in a scene (ie, when the scene starts) public void StartTrackingScene(DataScenes scene) { currentScene = scene; levelStartTime = Time.time; respawns = 0; }