private string DataSceneToString(DataScenes scene)
    {
        switch (scene)
        {
        case DataScenes.Tutorial:
            return("Tutorial Level");

        case DataScenes.Level1:
            return("Level 1");

        default:
            return("Unknown");
        }
        return(string.Empty);
    }
 // Call when you want to start tracking data in a scene (ie, when the scene starts)
 public void StartTrackingScene(DataScenes scene)
 {
     currentScene   = scene;
     levelStartTime = Time.time;
     respawns       = 0;
 }