Beispiel #1
0
    void Update()
    {
        if (currentQuest != null)
        {
            questUIPrompt(currentQuest);
        }

        if (currentTrader != null)
        {
            tradeUIPrompt(currentTrader);
        }

        if (interactable && Input.GetKeyDown(KeyCode.Mouse0) && npcmanager.currentNpc != null)
        {
            resetIndicator();

            if (npcmanager.returnNPCType(npcmanager.currentNpc.NPC, 0))
            {
                currentQuest = (NPCManager.QuestInfo)npcmanager.returnNPCData(npcmanager.currentNpc.NPC, 0);
                questUIPrompt(currentQuest);
            }

            else if (npcmanager.returnNPCType(npcmanager.currentNpc.NPC, 1))
            {
                questStatusCheck((NPCManager.QuestInfo)npcmanager.returnNPCData(npcmanager.currentNpc.NPC, 1));
            }

            else if (npcmanager.returnNPCType(npcmanager.currentNpc.NPC, 2))
            {
                currentTrader = (NPCManager.Trader)npcmanager.returnNPCData(npcmanager.currentNpc.NPC, 2);
                traderInfo    = currentTrader;
                tradeUIPrompt(currentTrader);
            }

            //local data record
            if (!recorded)
            {
                if (npcmanager.currentNpc.npcType == "Human")
                {
                    GetComponent <gsheet_data>().sendData(3, 1);
                }
                else if (npcmanager.currentNpc.npcType == "Animal")
                {
                    GetComponent <gsheet_data>().sendData(4, 1);
                }

                //local data record
                DataRecord.AddEvents(9, npcmanager.currentNpc.NPC.name);
                recorded = true;
            }
        }

        if (npcmanager.currentNpc == null)
        {
            recorded = false;
        }

        showQuestIndicator();
    }
Beispiel #2
0
    void Plow()
    {
        overlay.sprite = null;
        FxManager.PlayMusic("PlowFx");
        needsPlowing = false;

        //local data record

        DataRecord.AddEvents(2, this.gameObject.name);
    }
Beispiel #3
0
    public void accept()
    {
        Accepted = true;

        //local data record
        if (currentQuest != null)
        {
            DataRecord.AddEvents(7, currentQuest.name + " Quest");
        }
    }
Beispiel #4
0
    public void PopFishingGame()
    {
        FxManager.PlayMusic("FishingFx");
        canInteract = false;
        fishingGame.SetActive(true);
        PlayerMovement.canMove = false;
        GetFishSprite();

        //local data record
        DataRecord.AddEvents(6, "Fishing");
    }
Beispiel #5
0
    void Harvest()
    {
        if (canInteract && cropState == CropStateTest.Done && !feedback.harvested)
        {
            if (Input.GetKeyDown(KeyCode.Mouse0))
            {
                foreach (Item item in itemDatabase.database)
                {
                    if ((item.itemName + "(Clone)") == this.gameObject.name)
                    {
                        ni.questItemCheck(item);
                        inventory.AddItem(item.id);

                        // Quest item check
                        foreach (NPCManager.QuestInfo q in player.GetComponent <NPCInteraction>().acceptedQuestLists)
                        {
                            foreach (NPCManager.NPCItem it in q.requirement)
                            {
                                if ((it.objectName + "(Clone)") == this.gameObject.name)
                                {
                                    it.collected += 1;
                                }
                            }
                        }

                        this.gameObject.transform.parent.GetComponent <DirtTile>().needsPlowing = true;
                        this.gameObject.transform.parent.GetComponent <DirtTile>().AddDirt();

                        //local data record
                        DataRecord.AddEvents(5, this.gameObject.name);

                        //set harvested for feedback
                        feedback.harvested        = true;
                        feedback.itemImage.sprite = sr.sprite;
                        feedback.itemText.text    = item.itemName;

                        //For tutorial purpose
                        if (!TutorialManager.doneTutorial)
                        {
                            tutorial.harvestCount += 1;
                        }

                        // gsheet data record
                        player.GetComponent <gsheet_data>().sendData(1, 1);
                        Destroy(this.gameObject);
                        break;
                    }
                }
            }
            canInteract = false;
        }
    }
Beispiel #6
0
    void CropStateChange()
    {
        if (planted && cropState == CropStateTest.Seed)
        {
            cropState = CropStateTest.Planted;
            //planted = false;

            //local data record
            DataRecord.AddEvents(3, this.gameObject.name);
        }

        if (cropState == CropStateTest.Planted)
        {
            duration += Time.deltaTime;
            if (duration >= 1)
            {
                growPercentage += growthRate;
                duration        = 0;
            }
        }

        if (cropState == CropStateTest.Delayed)
        {
            duration += Time.deltaTime;
            if (duration >= 1)
            {
                growPercentage += 0;
                duration        = 0;
            }
        }

        if (growPercentage != 0 && growPercentage != 100 && growPercentage % waterRate == 0)
        {
            cropState = CropStateTest.Delayed;
            waterIndicator.SetActive(true);
            if (watered)
            {
                cropState = CropStateTest.Planted;
                waterIndicator.SetActive(false);
            }
        }

        if (growPercentage % waterRate != 0)
        {
            watered = false;
        }

        if (growPercentage >= 100)
        {
            cropState = CropStateTest.Done;
        }
    }
Beispiel #7
0
    void spawnFish()
    {
        //if (fishType == FishTypeTest.Catfish)
        //{
        //    temp = Instantiate(fishObject[0], player.transform.position, Quaternion.identity);
        //}
        //if (fishType == FishTypeTest.Salmon)
        //{
        //    temp = Instantiate(fishObject[1], player.transform.position, Quaternion.identity);
        //}
        //if(fishType == FishTypeTest.Sardine)
        //{
        //    temp = Instantiate(fishObject[2], player.transform.position, Quaternion.identity);
        //}
        // if(fishType == FishTypeTest.Tuna)
        //{
        //    temp = Instantiate(fishObject[3], player.transform.position, Quaternion.identity);
        //}

        foreach (Item item in itemDatabase.database)
        {
            if ((item.itemName) == fishNames.text)
            {
                ni.questItemCheck(item);
                inventory.AddItem(item.id);

                //Quest item check
                foreach (NPCManager.QuestInfo q in GameObject.FindGameObjectWithTag("Player").GetComponent <NPCInteraction>().acceptedQuestLists)
                {
                    foreach (NPCManager.NPCItem it in q.requirement)
                    {
                        if ((it.objectName) == this.gameObject.name)
                        {
                            it.collected += 1;
                        }
                    }
                }

                //gsheet data record
                Player.LocalPlayerInstance.GetComponent <gsheet_data>().sendData(0, 1);

                //local data record
                DataRecord.AddEvents(0, fishImg.sprite.name);

                break;
            }
        }
    }
Beispiel #8
0
    void questStatusCheck(NPCManager.QuestInfo q)
    {
        int count = 0;

        if (q != null)
        {
            foreach (NPCManager.NPCItem i in q.requirement)
            {
                if (i.collected >= i.amount)
                {
                    count++;
                }
            }
            if (count == q.requirementCount)
            {
                resetIndicator();
                QuestLog log = new QuestLog();
                q.completed     = true;
                log.questID     = q.id;
                log.questName   = q.name;
                log.questDetail = q.detail;
                log.reward      = q.reward;
                log.completed   = q.completed;

                StartCoroutine(q.DelayReset(2f));

                completedQuestLists.Add(log);
                acceptedQuestLists.Remove(q);

                questUICompletion.SetActive(true);
                //questUICompletion.GetComponentInChildren<Text>().text = "Quest Completed ! \n" + "Rewarded " + log.reward + " Gold";

                //local data record
                DataRecord.AddEvents(10, q.name + " Quest");

                StartCoroutine(closeUI(2f));
            }
        }
    }
Beispiel #9
0
    public void decline()
    {
        if (currentTrader != null)
        {
            //local data record
            DataRecord.AddEvents(8, "Trader " + currentTrader.name + "'s Trade");
            currentTrader.accepted = false;
        }

        //local data record
        if (currentQuest != null)
        {
            DataRecord.AddEvents(8, currentQuest.name + " Quest");
        }
        Accepted = false;
        questUI.SetActive(false);
        tradeUI.SetActive(false);
        currentQuest           = null;
        currentTrader          = null;
        traderInfo             = null;
        PlayerMovement.canMove = true;
    }
Beispiel #10
0
    void WaterCrops()
    {
        if (canInteract && cropState == CropStateTest.Delayed)
        {
            if ((Input.GetKeyDown(KeyCode.Mouse0)) && HotKey.canUse && HotKey.canWater)
            {
                WaterCan.curFill -= 1;
                waterIndicator.SetActive(false);
                FxManager.PlayMusic("WaterFx");
                watered     = true;
                canInteract = false;

                //For tutorial
                if (!TutorialManager.doneTutorial)
                {
                    tutorial.waterCount += 1;
                }


                //local data record
                DataRecord.AddEvents(4, this.gameObject.name);
            }
        }
    }