public void GetLeaderboard(bool isFB, DataPersist dataPersist) { bool fbFailed = false; for (int i = 0; i < _entries.Count; i++) { Destroy(_entries[i]); } _entries.Clear(); if (isFB) { try { new LeaderboardDataRequest_highScoreLeaderboard().SetEntryCount(10).Send((response) => { foreach (var entry in response.Data) { GameObject go = Instantiate(_leaderboardEntryPrefab); go.transform.SetParent(_leaderboardGrid.transform, false); LeaderboardEntry leaderboardEntry = go.GetComponent <LeaderboardEntry>() as LeaderboardEntry; leaderboardEntry.rankString = entry.Rank.ToString(); leaderboardEntry.usernameString = entry.UserName.ToString(); leaderboardEntry.scoreString = entry.GetNumberValue("score").ToString(); leaderboardEntry.UpdateText(); _entries.Add(leaderboardEntry); } }); } catch { fbFailed = true; } } else { GameObject go = Instantiate(_leaderboardEntryPrefab); go.transform.SetParent(_leaderboardGrid.transform, false); LeaderboardEntry leaderboardEntry = go.GetComponent <LeaderboardEntry>() as LeaderboardEntry; string entry = dataPersist.readStringFromFile("scores"); string[] entries = dataPersist.parseFileString(entry); leaderboardEntry.rankString = "1"; leaderboardEntry.usernameString = entries[0].ToString(); leaderboardEntry.scoreString = entries[1].ToString(); _entries.Add(leaderboardEntry); } }