Beispiel #1
0
        static void Main(string[] args)
        {
            NetworkManager nm = new NetworkManager();

            obs = new DataObserver();
            vwc = new VWClient(new DataFactory(nm), nm);
            nm.Subscribe(vwc);
            nm.Subscribe(obs);
            nm.Subscribe(new LoggedObserver());

            Logger.SetPath(".\\log.txt");
            Logger.Log("Scooby Dooby Dooo!");

            //vwc.RequestRecords(PrintDataRecords, 0, 50);
            //vwc.RequestRecords(null,0, 1000);

            vwc.RequestRecords(DummyMethod, 0, 10);

            Thread t = new Thread(() => tFunct(recs));

            vwc.RequestRecords(DummyMethod, 0, 9);

            Console.WriteLine("DONE");
            Console.ReadKey();
            Logger.Close();
        }
Beispiel #2
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        private void ReAssignWorkers(bool manipulatedChanged = false, bool rawChanged = false)
        {
            if (this.UnitObserver != null)
            {
                this.UnitObserver.Dispose();
                this.UnitObserver = null;
            }

            this.UnitObserver =
                new DataObserver <IAbilityUnit>(unit => this.workers[unit.UnitHandle] = this.RawDamageWorkerAssign(unit));

            if (!rawChanged && manipulatedChanged)
            {
                foreach (var skillRawDamageCalculatorWorker in this.workers)
                {
                    skillRawDamageCalculatorWorker.Value.ManipulatedDamageWorker =
                        this.DamageWorkerAssign(skillRawDamageCalculatorWorker.Value.Target);
                }
            }

            foreach (var teamOtherTeam in this.Skill.Owner.Team.OtherTeams)
            {
                if (rawChanged)
                {
                    foreach (var unitManagerUnit in teamOtherTeam.UnitManager.Units)
                    {
                        this.UnitObserver.OnNext(unitManagerUnit.Value);
                    }
                }

                this.UnitObserver.Subscribe(teamOtherTeam.UnitManager.UnitAdded);
            }
        }
Beispiel #3
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 public void Initialize()
 {
     this.ApplyEffect();
     Console.WriteLine("applying effect " + this.Skill.Name);
     this.levelObserver = new DataObserver <ISkillLevel>(level => this.UpdateEffect());
     this.levelObserver.Subscribe(this.Skill.Level);
 }
Beispiel #4
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        public virtual void Initialize()
        {
            this.ApplyEffect();

            this.levelObserver = new DataObserver <ISkillLevel>(level => this.UpdateEffect());
            this.levelObserver.Subscribe(this.Modifier.SourceSkill.Level);
        }
Beispiel #5
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 public ManaBar(IAbilityUnit unit, Vector2 size)
 {
     this.Unit         = unit;
     this.manaObserver = new DataObserver <IMana>(this.OnNext);
     this.Unit.Mana.Subscribe(this.manaObserver);
     this.Size = size;
 }
        public virtual void Initialize()
        {
            this.castPointUpdate = new LevelUpdater <IAbilitySkill, double>(
                this.Skill,
                () => this.Skill.SourceAbility.FindCastPoint());
            this.speedUpdate = new LevelUpdater <IAbilitySkill, float>(
                this.Skill,
                () => this.Skill.SourceAbility.GetProjectileSpeed());
            this.castRangeUpdate = new LevelUpdater <IAbilitySkill, float>(
                this.Skill,
                () => this.Skill.SourceAbility.GetCastRange());

            this.manaObserver =
                new DataObserver <IMana>(
                    mana => { this.EnoughMana = mana.Current >= this.Skill.SourceAbility.ManaCost; });
            this.manaObserver.Subscribe(this.Skill.Owner.Mana);

            if (this.Skill.Cooldown != null)
            {
                this.cooldownObserver = new DataObserver <ICooldown>(
                    cooldown =>
                {
                    this.Cooldown     = cooldown.Current;
                    this.IsOnCooldown = this.Cooldown > 0;
                });
                this.cooldownObserver.Subscribe(this.Skill.Cooldown);
            }
        }
Beispiel #7
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 /// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</summary>
 public override void Dispose()
 {
     base.Dispose();
     this.levelObserver.Dispose();
     this.levelObserver = null;
     this.enableObserver.Dispose();
     this.enableObserver = null;
     this.healthbarPosObserver.Dispose();
     this.healthbarPosObserver = null;
 }
Beispiel #8
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        public StatusPanel(IAbilityUnit unit, Vector2 size)
            : base(unit)
        {
            this.Unit     = unit;
            this.unitName = new DrawText
            {
                Color    = Color.PapayaWhip, Text = Game.Localize(unit.Name) + " -",
                TextSize = new Vector2((float)(size.Y / 2)), Shadow = true
            };
            this.level = new DrawText()
            {
                Color    = Color.PapayaWhip, Text = unit.SourceUnit.Level.ToString(),
                TextSize = new Vector2((float)(size.Y / 2)), Shadow = true
            };
            this.levelNumber = new Number(NumberTextureColor.Default, true, (float)size.Y)
            {
                Value = 0
            };
            this.Background = new DrawRect(this.BackgroundColor)
            {
                Size = size
            };
            this.levelObserver = new DataObserver <IUnitLevel>(
                unitLevel =>
            {
                // this.level.Text = unitLevel.Current.ToString();
                this.levelNumber.Value = (int)unitLevel.Current;
                this.Panel?.UpdateSize();
            });
            this.levelObserver.Subscribe(this.Unit.Level);
            this.circleIcon = new DrawRect(this.Unit.IconDrawer.MinimapIcon)
            {
                Size = new Vector2((float)(size.Y * 1.5))
            };
            this.setSize        = size;
            this.enableObserver = new DataObserver <bool>(this.EnabledAction());

            this.healthbarPosObserver = new DataObserver <StringList>(
                list =>
            {
                if (list.SelectedIndex == 0)
                {
                    this.ChangePosition(PanelDirection.Left);
                }
                else
                {
                    this.ChangePosition(PanelDirection.Right);
                }

                this.Panel?.UpdateSize();
            });

            // this.Size = size;
        }
Beispiel #9
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 public HealthBar(IAbilityUnit unit, Vector2 size)
 {
     this.Unit              = unit;
     this.healthObserver    = new DataObserver <IHealth>(this.UpdateHealth);
     this.maxHealthObserver = this.UpdateSeparators;
     this.healthObserver.Subscribe(this.Unit.Health);
     this.Size = size;
     this.lastSeparatedValue = 0;
     this.UpdateSeparators();
     this.Unit.Health.MaximumHealthChange.Subscribe(this.maxHealthObserver);
 }
Beispiel #10
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        /// <summary>Initializes a new instance of the <see cref="SkillRawDamageCalculatorWorker" /> class.</summary>
        /// <param name="skill">The skill.</param>
        /// <param name="target">The target.</param>
        /// <param name="manipulatedDamageWorker">The manipulated damage worker.</param>
        protected SkillRawDamageCalculatorWorker(
            IAbilitySkill skill,
            IAbilityUnit target,
            ISkillManipulatedDamageCalculatorWorker manipulatedDamageWorker)
        {
            this.Skill  = skill;
            this.Target = target;
            this.ManipulatedDamageWorker = manipulatedDamageWorker;

            this.levelObserver = new DataObserver <ISkillLevel>(level => { this.UpdateRawDamage(); });
            this.levelObserver.Subscribe(this.Skill.Level);
        }
Beispiel #11
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        public virtual void Initialize()
        {
            this.modifierAddObserver = new DataObserver <Modifier>(modifier => this.ModifierAdded(modifier));
            this.modifierAddObserver.Subscribe(this.Unit.Modifiers.ModifierAdded);

            this.modifierRemoveObserver = new DataObserver <Modifier>(modifier => this.ModifierRemoved(modifier));
            this.modifierRemoveObserver.Subscribe(this.Unit.Modifiers.ModifierRemoved);

            foreach (var sourceUnitModifier in this.Unit.SourceUnit.Modifiers)
            {
                this.ModifierAdded(sourceUnitModifier);
            }
        }
Beispiel #12
0
        public SkillOverlay(IAbilitySkill skill)
        {
            this.Skill        = skill;
            this.icon         = new DrawRect(skill.Texture);
            this.blueOverlay  = new DrawRect(new Color(20, 20, 100, 220));
            this.blackOverlay = new DrawRect(new Color(40, 40, 40, 180));
            this.CooldownText = new DrawText
            {
                Text   = string.Empty, Color = Color.FloralWhite, FontFlags = FontFlags.None,
                Shadow = true
            };
            this.manaText = new DrawText
            {
                Text   = string.Empty, Color = new Color(180, 200, 255), FontFlags = FontFlags.None,
                Shadow = true
            };

            this.BorderColor    = this.NotLearnedColor;
            this.cooldownNumber = new Number(
                NumberTextureColor.Default,
                true,
                this.Skill.Owner.ScreenInfo.HealthBarSize.Y / 2);
            this.manaNumber = new Number(NumberTextureColor.Blue, true);
            this.Skill.DisposeNotifier.Subscribe(this.Dispose);

            if (this.Skill.Cooldown == null)
            {
                return;
            }

            this.manaObserver = new DataObserver <IMana>(this.OnNext);
            this.manaObserver.Subscribe(this.Skill.Owner.Mana);
            this.OnNext(this.Skill.Owner.Mana);
            this.coolDownObserver = new DataObserver <ICooldown>(this.OnNext);
            this.coolDownObserver.Subscribe(this.Skill.Cooldown);

            this.offCooldownObserver = new DataObserver <ICooldown>(
                cooldown =>
            {
                if (!this.Skill.CastData.EnoughMana)
                {
                    this.BorderColor = this.NotEnoughManaColor;
                    return;
                }

                this.BorderColor = this.ReadyColor;
            });
            this.offCooldownObserver.Subscribe(this.Skill.Cooldown.OffCooldownProvider);
        }
Beispiel #13
0
 public virtual void Initialize()
 {
     this.keyBindObserver = new DataObserver <KeyBind>(
         bind =>
     {
         if (bind.Active)
         {
             this.Activate();
         }
         else
         {
             this.Deactivate();
         }
     });
 }
        public void ShouldSubscribeBondPrices()
        {
            ManualResetEvent readyEvent = new ManualResetEvent(false);

            var identifier = "T 0.375 04/30/2016";
            ConcurrentDictionary<string, RealTimeBondData> bondPriceCache = new ConcurrentDictionary<string, RealTimeBondData>();
            var dataObserver = new DataObserver(bondPriceCache, new Dictionary<string, int>(), new HashSet<Future>());
            var options = new Options {IdentifierType = "RIC", Source = null, Fields = new[] {"PRIMACT_1", "SEC_ACT_1"}};
            CarbonSubscriber.GetInstance()
                .GetCarbonClientInstance()
                .SubscribeToMarketData(identifier, dataObserver, options: options);                
            

            readyEvent.WaitOne(TimeSpan.FromSeconds(100));
        }
 public BondSpreadCalculator(BondSpreadServiceModel bondSpreadServiceModel, CurveBuilder curveBuilder,
                             FutureBuilder futureBuilder, FutureEnrichment futureEnricher, ForwardBuilder forwardBuilder,
                             InterestCurves curves)
 {
     this.bondSpreadServiceModel = bondSpreadServiceModel;
     this.curveBuilder = curveBuilder;            
     this.futureBuilder = futureBuilder;
     this.futureEnricher = futureEnricher;
     this.forwardBuilder = forwardBuilder;
     this.curves = curves;
     
     carbonFieldMap = CarbonModel.GetEnumToFieldMapping(new[] { "bid", "ask", "primAct1", "secAct1" });
     dataObserver = new DataObserver(bondPriceCache, carbonFieldMap, FutureCache);
     dataObserver.Subscribe(dataObserveSubject);
 }
 protected PanelBase(IAbilityUnit unit)
 {
     this.Unit = unit;
     this.sizeIncreaseObserver =
         new DataObserver <Slider>(
             slider => { this.SizeIncrease = (float)(slider.Value * (1080 / HUDInfo.ScreenSizeY()) / 20); });
     this.enableObserver   = new DataObserver <bool>(this.EnabledAction());
     this.positionObserver = new DataObserver <StringList>(
         list =>
     {
         this.HealthBarPositionAction().Invoke(list);
         this.ChangePosition((PanelDirection)list.SelectedIndex);
         this.Panel?.UpdateSize();
     });
 }
Beispiel #17
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        /// <summary>The compose.</summary>
        /// <param name="skill">The skill.</param>
        public override void Compose(IAbilitySkill skill)
        {
            base.Compose(skill);

            var skillAddedObserver = new DataObserver <IAbilitySkill>(
                add =>
            {
                if (add.IsItem && add.SourceItem.Id == AbilityId.item_ultimate_scepter)
                {
                    skill.AddPart <IModifierGenerator>(
                        abilitySkill =>
                        new ModifierGenerator(skill)
                    {
                        Workers =
                            new List <ModifierGeneratorWorker>
                        {
                            new ModifierGeneratorWorker(
                                "modifier_centaur_stampede",
                                modifier =>
                                modifier.AssignModifierEffectApplier(
                                    new ModifierEffectApplier(modifier)
                            {
                                Workers =
                                    new List <IEffectApplierWorker>
                                {
                                    new DamageReductionEffectApplierWorker
                                    (
                                        modifier,
                                        false,
                                        abilityModifier => 0.6)
                                }
                            }),
                                false,
                                true,
                                true)
                        }
                    });
                }
            });

            skillAddedObserver.Subscribe(skill.Owner.SkillBook.SkillAdded);
            skill.DisposeNotifier.Subscribe(() => skillAddedObserver.Dispose());
        }
        public virtual void Initialize()
        {
            this.IsDisposed = false;
            this.HealthBar  = new HealthBar(this.Unit, this.Unit.ScreenInfo.HealthBarSize)
            {
                Color           = this.Unit.IsEnemy ? new Color(230, 70, 70) : new Color(90, 200, 70),
                BackgroundColor = Color.Black
            };
            this.LeftPanel = new LeftPanelField(this.Unit, this.HealthBar);
            this.Panels.Add(this.LeftPanel);
            this.LeftPanel.SizeChanged.Subscribe(this.UpdateSizeAndPosition);
            this.TopPanel = new TopPanelField(this.Unit, this.HealthBar);
            this.Panels.Add(this.TopPanel);
            this.TopPanel.SizeChanged.Subscribe(this.UpdateSizeAndPosition);
            this.RightPanel = new RightPanelField(this.Unit, this.HealthBar);
            this.Panels.Add(this.RightPanel);
            this.RightPanel.SizeChanged.Subscribe(this.UpdateSizeAndPosition);

            // this.Elements.Add(this.HealthBar);
            this.ManaBar = new ManaBar(
                this.Unit,
                new Vector2(this.HealthBar.Size.X, (float)(this.HealthBar.Size.Y / 2)))
            {
                Color = new Color(70, 90, 200), BackgroundColor = Color.Black
            };

            this.BotPanel = new BotPanelField(this.Unit);
            this.Panels.Add(this.BotPanel);
            this.BotPanel.SizeChanged.Subscribe(this.UpdateSizeAndPosition);

            ///this.Elements.Add(this.ManaBar);
            this.TopPanel.AddElement(new StatusPanel(this.Unit, new Vector2((float)(this.HealthBar.Size.Y * 1.2))));

            // this.Unit.Position.Subscribe(this);
            this.screenInfoObserver = new DataObserver <IScreenInfo>(info => { this.Update(); });
            this.screenInfoObserver.Subscribe(this.Unit.ScreenInfo.UpdateProvider);

            this.Unit.DataReceiver.Drawings.Add(this.OnDraw);

            // this.circleIcon = new DrawRect(Textures.GetHeroRoundTexture(this.Unit.Name))
            // { Size = new Vector2((float)(this.HealthBar.Size.Y * 2.5)) };
        }
Beispiel #19
0
        protected override void RealTestOutPut()
        {
            var tracker  = new DataTracker();
            var tracker1 = new DataObserver("tracker1");
            var tracker2 = new DataObserver("tracker2");

            tracker1.Subscribe(tracker);
            tracker2.Subscribe(tracker);

            tracker.Track(new DataSource()
            {
                a = 888
            });
            tracker1.UnSubscribe();
            tracker.Track(new DataSource()
            {
                a = 233
            });
            tracker.Track(null);
        }
Beispiel #20
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        public SpellOverlay(IAbilitySkill skill)
            : base(skill)
        {
            // this.levelText = new DrawText
            // { Color = Color.White, Shadow = true, Text = this.Skill.Level.Current.ToString() };
            this.levelNumber = new Number(NumberTextureColor.Default, true)
            {
                Value = (int)this.Skill.Level.Current
            };
            this.levelObserver = new DataObserver <ISkillLevel>(
                level =>
            {
                // this.levelText.Text = level.Current.ToString();
                this.levelNumber.Value = (int)level.Current;
                this.OnSizeSet();
                this.OnPositionSet();
            });
            this.levelObserver.Subscribe(this.Skill.Level);

            this.levelTextBackground = new DrawRect(new Color(0, 0, 0, 210));
            DelayAction.Add(100, this.OnPositionSet);
        }
Beispiel #21
0
        static void Main(string[] args)
        {
            DataGenerator dataGenerator = new DataGenerator();

            DataObserver dataObserver1 = new DataObserver("O1");
            dataGenerator.Subscribe(dataObserver1);

            DataObserver dataObserver2 = new DataObserver("O2");
            dataGenerator.Subscribe(dataObserver2);

            DataObserver dataObserver3 = new DataObserver("O3");
            dataGenerator.Subscribe(dataObserver3);

            DataObserver dataObserver4 = new DataObserver("O4");
            dataGenerator.Subscribe(dataObserver4);

            DataObserver dataObserver5 = new DataObserver("O5");
            dataGenerator.Subscribe(dataObserver5);

            dataGenerator.Run();

            Console.ReadLine();
        }
 public WorldIcon(IAbilityUnit unit)
 {
     this.Unit = unit;
     this.screenInfoObserver = new DataObserver <IScreenInfo>(info => this.UpdatePosition());
 }
Beispiel #23
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 internal WorldIcon(IAbilityUnit unit)
 {
     this.Unit = unit;
     this.screenInfoObserver = new DataObserver <IScreenInfo>(info => this.UpdatePosition());
     this.drawWorldIcon      = new ActionExecutor(this.Draw);
 }
Beispiel #24
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        public override void Initialize()
        {
            base.Initialize();

            this.BotPanel.AddElement(
                new ItemPanel(
                    this.Unit,
                    PanelDirection.Bottom,
                    new Vector2(this.HealthBar.Size.Y * 3, (float)(this.HealthBar.Size.Y * 2.2))));
            this.skillbook         = this.Unit.SkillBook as InvokerSkillBook;
            this.InvokerSkillPanel = new InvokerSkillPanel(
                this.Unit,
                PanelDirection.Bottom,
                new Vector2(this.HealthBar.Size.Y * 3),
                skill =>
                !skill.IsItem && skill.Name != "invoker_empty1" && skill.Name != "invoker_empty2" &&
                !(skill.SourceAbility.AbilitySlot == AbilitySlot.Slot_1 ||
                  skill.SourceAbility.AbilitySlot == AbilitySlot.Slot_2 ||
                  skill.SourceAbility.AbilitySlot == AbilitySlot.Slot_3 ||
                  skill.SourceAbility.AbilitySlot == AbilitySlot.Slot_6) &&
                (!skill.SourceAbility.IsHidden ||
                 skill.SkillHandle.Equals(this.skillbook?.InvokableSkill?.SkillHandle)));

            // {
            // OrderFunction =
            // skill =>
            // skill.SourceAbility.IsHidden ? 0 : 10 + (uint)skill.SourceAbility.AbilitySlot
            // };
            // this.spellPanel1.PositionFromHealthBarFunc = () => new Vector2(-this.spellPanel1.Size.X, 0);
            this.LeftPanel.AddElement(this.InvokerSkillPanel);
            this.spellPanel2 = new SkillPanel(
                this.Unit,
                PanelDirection.Bottom,
                new Vector2(this.HealthBar.Size.Y * 2),
                skill =>
                !skill.IsItem &&
                !(skill.SourceAbility.AbilitySlot == AbilitySlot.Slot_1 ||
                  skill.SourceAbility.AbilitySlot == AbilitySlot.Slot_2 ||
                  skill.SourceAbility.AbilitySlot == AbilitySlot.Slot_3 ||
                  skill.SourceAbility.AbilitySlot == AbilitySlot.Slot_6) && skill.Name != "invoker_empty1" &&
                skill.Name != "invoker_empty2" && skill.SourceAbility.IsHidden &&
                !skill.Equals(this.skillbook.InvokableSkill),
                o => o.Skill.Json.CastPriority);

            // this.spellPanel2.PositionFromHealthBarLeftFunc =
            // () => new Vector2(-this.spellPanel1.Size.X - this.spellPanel2.Size.X, 0);
            this.LeftPanel.AddElement(this.spellPanel2);
            this.skillAddObserver           = new DataObserver <SkillAdd>(this.OnNext);
            this.modifiers                  = this.Unit.Modifiers as InvokerModifiers;
            this.invokableSkillChangeAction = () =>
            {
                this.InvokerSkillPanel.UpdateSkills();
                this.spellPanel2.UpdateSkills();
            };
            this.skillbook.InvokableSkillChange.Subscribe(this.invokableSkillChangeAction);
            this.becomeVisibleAction = () =>
            {
                this.InvokerSkillPanel.UpdateSkills();
                this.spellPanel2.UpdateSkills();
            };
            this.Unit.Visibility.BecomeVisibleNotifier.Subscribe(this.becomeVisibleAction);
        }
Beispiel #25
0
 internal AbilityManager()
 {
     // AbilityBootstrapper.ComposeParts(this);
     this.abilitySkillPartObserver = new DataObserver <IAbilitySkillPart>(this.AbilitySkillPartAdded);
 }
Beispiel #26
0
        public virtual void Initialize()
        {
            this.castPointUpdate = new LevelUpdater <IAbilitySkill, double>(
                this.Skill,
                () => Math.Max(this.Skill.SourceAbility.FindCastPoint(), 0.1));
            this.speedUpdate = new LevelUpdater <IAbilitySkill, float>(
                this.Skill,
                () => this.Skill.SourceAbility.GetProjectileSpeed());
            var manaSub = false;

            if (this.Skill.SourceAbility.ManaCost > 0)
            {
                manaSub           = true;
                this.manaObserver = new DataObserver <IMana>(
                    mana =>
                {
                    if (this.Skill.SourceAbility.IsValid)
                    {
                        this.EnoughMana = mana.Current > this.Skill.SourceAbility.ManaCost;
                    }
                    else
                    {
                        Console.WriteLine(
                            "SkillCastData: receiving mana data for invalid skill " + this.Skill.Name);
                    }
                });
                this.manaObserver.Subscribe(this.Skill.Owner.Mana);
            }
            else
            {
                DataObserver <ISkillLevel> levelObserver = null;
                levelObserver = new DataObserver <ISkillLevel>(
                    level =>
                {
                    if (manaSub)
                    {
                        return;
                    }

                    if (this.Skill.SourceAbility.ManaCost > 0)
                    {
                        manaSub           = true;
                        this.manaObserver = new DataObserver <IMana>(
                            mana =>
                        {
                            if (this.Skill.SourceAbility.IsValid)
                            {
                                this.EnoughMana = mana.Current > this.Skill.SourceAbility.ManaCost;
                            }
                            else
                            {
                                Console.WriteLine(
                                    "SkillCastData: receiving mana data for invalid skill "
                                    + this.Skill.Name);
                            }
                        });
                        this.manaObserver.Subscribe(this.Skill.Owner.Mana);
                    }
                });
                levelObserver.Subscribe(this.Skill.Level);
            }

            if (this.Skill.Cooldown != null)
            {
                this.cooldownObserver = new DataObserver <ICooldown>(
                    cooldown =>
                {
                    this.Cooldown     = cooldown.Current;
                    this.IsOnCooldown = this.Cooldown > 0;
                });
                this.cooldownObserver.Subscribe(this.Skill.Cooldown);
            }
        }
Beispiel #27
0
        public virtual void Initialize()
        {
            if (this.Skill.AbilityInfo.DamageString != null)
            {
                if (this.Skill.AbilityInfo.DamageScepterString != null)
                {
                    if (this.Skill.Owner.SourceUnit.HasModifier("modifier_item_ultimate_scepter_consumed"))
                    {
                        this.RawDamageWorkerAssign =
                            unit =>
                            new StringDataAghaDamageCalculatorWorker(
                                this.Skill,
                                unit,
                                this.DamageWorkerAssign(unit));
                    }
                    else if (this.Skill.Owner.SourceUnit.HasModifier("modifier_item_ultimate_scepter"))
                    {
                        this.RawDamageWorkerAssign =
                            unit =>
                            new StringDataAghaDamageCalculatorWorker(
                                this.Skill,
                                unit,
                                this.DamageWorkerAssign(unit));
                        var observer = new DataObserver <IAbilitySkill>();
                        observer.OnNextAction = remove =>
                        {
                            if (remove.IsItem && remove.SourceItem.Id == AbilityId.item_ultimate_scepter)
                            {
                                this.RawDamageWorkerAssign =
                                    unit =>
                                    new StringDataDamageCalculatorWorker(
                                        this.Skill,
                                        unit,
                                        this.DamageWorkerAssign(unit));
                                observer.Dispose();
                            }
                        };

                        observer.Subscribe(this.Skill.Owner.SkillBook.SkillRemoved);
                        this.Skill.DisposeNotifier.Subscribe(() => observer.Dispose());
                    }
                }
                else
                {
                    this.RawDamageWorkerAssign =
                        unit => new StringDataDamageCalculatorWorker(this.Skill, unit, this.DamageWorkerAssign(unit));
                }
            }
            else
            {
                this.RawDamageWorkerAssign =
                    unit => new GetDamageCalculatorWorker(this.Skill, unit, this.DamageWorkerAssign(unit));
            }

            if (this.DamageType == DamageType.Magical)
            {
                this.DamageWorkerAssign = unit => new MagicalSkillDamageCalculatorWorker(this.Skill, unit);
            }
            else if (this.DamageType == DamageType.Physical)
            {
                this.DamageWorkerAssign = unit => new PhysicalSkillDamageCalculatorWorker(this.Skill, unit);
            }
            else if (this.DamageType == DamageType.Pure)
            {
                this.DamageWorkerAssign = unit => new PureSkillDamageCalculatorWorker(this.Skill, unit);
            }
            else
            {
                this.DamageWorkerAssign = unit => new HealthRemovalSkillDamageCalculatorWorker(this.Skill, unit);
            }
        }
        public SkillPanel(
            IAbilityUnit unit,
            PanelDirection direction,
            Vector2 defaultObjectSize,
            Func <IAbilitySkill, bool> selectionCondition,
            Func <SkillPanelObject, uint> orderFunction = null,
            Func <SkillPanelObject, Vector2, Vector2> objectSizeFunction = null)
            : base(unit,
                   direction,
                   defaultObjectSize,
                   orderFunction,
                   objectSizeFunction ?? ((o, vector2) =>
        {
            if (o.Skill.Level.Current <= 0)
            {
                return(vector2 * new Vector2(0.5f));
            }
            else if (o.Skill.Cooldown == null && o.Skill.Charges == null)
            {
                return(vector2 * new Vector2(0.65f));
            }

            return(vector2);
        }))
        {
            this.Unit               = unit;
            this.levelObserver      = new DataObserver <ISkillLevel>(level => { this.ObjectManager.UpdateSize(); });
            this.SelectionCondition = selectionCondition;

            // Console.WriteLine(this.tempDictionary.Count);
            // foreach (var keyValuePair in this.Unit.SkillBook.AllSkills)
            // {
            // if (this.SelectionCondition.Invoke(keyValuePair.Value))
            // {
            // var o = new SkillPanelObject(keyValuePair.Value);
            // Console.WriteLine(keyValuePair.Value.Name);
            // this.tempDictionary.Add(keyValuePair.Key, o);
            // this.AddObject(o);
            // this.levelObserver.Subscribe(keyValuePair.Value.Level);
            // }
            // }
            this.skillAddObserver = new DataObserver <SkillAdd>(
                add =>
            {
                if (this.SelectionCondition.Invoke(add.Skill))
                {
                    var o = new SkillPanelObject(add.Skill);
                    this.tempDictionary.Add(add.Skill.SkillHandle, o);
                    this.AddObject(o);
                }

                this.levelObserver.Subscribe(add.Skill.Level);
            });
            this.skillAddObserver.Subscribe(this.Unit.SkillBook.SkillAdd);

            this.skillRemoveObserver = new DataObserver <SkillRemove>(
                remove =>
            {
                if (!this.SelectionCondition.Invoke(remove.Skill))
                {
                    return;
                }

                this.RemoveObject(this.TempDictionary[remove.Skill.SkillHandle]);
            });

            this.skillRemoveObserver.Subscribe(unit.SkillBook.SkillRemove);
        }