Beispiel #1
0
        public static void AddNpc(string[] args, WorldClass session)
        {
            var pChar = session.Character;

            int creatureId = CommandParser.Read <int>(args, 1);

            Creature creature = DataMgr.FindCreature(creatureId);

            if (creature != null)
            {
                ChatMessageValues chatMessage = new ChatMessageValues(0, "");

                CreatureSpawn spawn = new CreatureSpawn()
                {
                    Guid     = CreatureSpawn.GetLastGuid() + 1,
                    Id       = creatureId,
                    Creature = creature,
                    Position = pChar.Position,
                    Map      = pChar.Map
                };

                if (spawn.AddToDB())
                {
                    chatMessage.Message = "Spawn successfully added.";

                    spawn.AddToWorld();
                    ChatHandler.SendMessage(ref session, chatMessage);
                }
                else
                {
                    chatMessage.Message = "Spawn can't be added.";
                    ChatHandler.SendMessage(ref session, chatMessage);
                }
            }
        }
Beispiel #2
0
        public static void HandleQueryCreature(ref PacketReader packet, WorldClass session)
        {
            var id = packet.Read <int>();

            PacketWriter queryCreatureResponse = new PacketWriter(ServerMessage.QueryCreatureResponse);
            BitPack      BitPack = new BitPack(queryCreatureResponse);

            queryCreatureResponse.WriteInt32(id);

            var creature = DataMgr.FindCreature(id);
            var hasData  = (creature != null);

            BitPack.Write(hasData);

            if (hasData)
            {
                var stats = creature.Stats;

                BitPack.Write(0, 11);
                BitPack.Write(stats.QuestItemId.Count, 22);
                BitPack.Write(stats.IconName.Length + 1, 6);
                BitPack.Write(stats.RacialLeader);

                for (int i = 0; i < 8; i++)
                {
                    if (i == 0)
                    {
                        BitPack.Write(stats.Name.Length + 1, 11);
                    }
                    else
                    {
                        BitPack.Write(0, 11);
                    }
                }

                BitPack.Write(stats.SubName.Length != 0 ? stats.SubName.Length + 1 : 0, 11);

                BitPack.Flush();

                queryCreatureResponse.WriteInt32(stats.Family);
                queryCreatureResponse.WriteInt32(stats.ExpansionRequired);

                queryCreatureResponse.WriteInt32(stats.Type);

                if (stats.SubName != "")
                {
                    queryCreatureResponse.WriteCString(stats.SubName);
                }

                queryCreatureResponse.WriteInt32(stats.DisplayInfoId[0]);
                queryCreatureResponse.WriteInt32(stats.DisplayInfoId[3]);

                foreach (var v in stats.QuestItemId)
                {
                    queryCreatureResponse.WriteInt32(v);
                }

                queryCreatureResponse.WriteCString(stats.Name);

                if (stats.IconName != "")
                {
                    queryCreatureResponse.WriteCString(stats.IconName);
                }

                foreach (var v in stats.Flag)
                {
                    queryCreatureResponse.WriteInt32(v);
                }

                queryCreatureResponse.WriteFloat(stats.HealthModifier);
                queryCreatureResponse.WriteInt32(stats.Rank);
                queryCreatureResponse.WriteInt32(stats.QuestKillNpcId[0]);
                queryCreatureResponse.WriteInt32(stats.QuestKillNpcId[1]);
                queryCreatureResponse.WriteFloat(stats.PowerModifier);
                queryCreatureResponse.WriteInt32(stats.MovementInfoId);
                queryCreatureResponse.WriteInt32(stats.DisplayInfoId[1]);
                queryCreatureResponse.WriteInt32(stats.DisplayInfoId[2]);
            }
            else
            {
                Log.Message(LogType.Debug, "Creature (Id: {0}) not found.", id);
            }

            session.Send(ref queryCreatureResponse);
        }