public override void init(ComponentOwner owner) { base.init(owner); // 通知子类设置自己的音效类型 setSoundOwner(); // 如果音效还未加载,则加载所有音效,此处只是注册 if (mAudioTypeMap.Count == 0) { int dataCount = mDataBase.getDataCount(DATA_TYPE.DT_GAME_SOUND); for (int i = 0; i < dataCount; ++i) { DataGameSound soundData = mDataBase.queryData(DATA_TYPE.DT_GAME_SOUND, i) as DataGameSound; string soundName = BinaryUtility.bytesToString(soundData.mSoundFileName); mAudioTypeMap.Add(soundName, soundData.mSoundType); mSoundDefineMap.Add((SOUND_DEFINE)(soundData.mSoundID), soundName); mAudioManager.createAudio(soundName, false); } } // 清空所有类型正在播放的音效 for (int i = 0; i < mMaxChannel; ++i) { mCurPlayList.Add(i, ""); } }
public bool mUseVolumeCoe = true; // 是否启用数据表格中的音量系数 public CommandWindowPlayAudio() { if (mVolumeCoe == null) { mVolumeCoe = new Dictionary <SOUND_DEFINE, float>(); int dataCount = mDataBase.getDataCount(DATA_TYPE.DT_GAME_SOUND); for (int i = 0; i < dataCount; ++i) { DataGameSound gameSound = mDataBase.queryData(DATA_TYPE.DT_GAME_SOUND, i) as DataGameSound; if (!mVolumeCoe.ContainsKey((SOUND_DEFINE)gameSound.mSoundID)) { mVolumeCoe.Add((SOUND_DEFINE)gameSound.mSoundID, gameSound.mVolumeCoe); } } } }
public override void init() { int dataCount = mDataBase.getDataCount(DATA_TYPE.DT_GAME_SOUND); for (int i = 0; i < dataCount; ++i) { DataGameSound soundData = mDataBase.queryData(DATA_TYPE.DT_GAME_SOUND, i) as DataGameSound; string soundName = BinaryUtility.bytesToString(soundData.mSoundFileName); string audioName = StringUtility.getFileNameNoSuffix(soundName, true); SOUND_DEFINE soundID = (SOUND_DEFINE)(soundData.mSoundID); mSoundDefineMap.Add(soundID, audioName); if (!mVolumeScale.ContainsKey(soundID)) { mVolumeScale.Add(soundID, soundData.mVolumeScale); } registeAudio(soundName); } }
public override void init() { // 从SQlite数据库中查询音效信息 bool findInSQLite = false; if (mSQLiteSound != null) { List <SoundData> soundDataList; mSQLiteSound.queryAll(out soundDataList); int dataCount = soundDataList.Count; for (int i = 0; i < dataCount; ++i) { SoundData soundData = soundDataList[i]; string audioName = getFileNameNoSuffix(soundData.mFileName, true); SOUND_DEFINE soundID = (SOUND_DEFINE)(soundData.mID); mSoundDefineMap.Add(soundID, audioName); if (!mVolumeScale.ContainsKey(soundID)) { mVolumeScale.Add(soundID, soundData.mVolumeScale); } registeAudio(soundData.mFileName); } findInSQLite = dataCount > 0; } // 数据库中查不到,则从自定义的数据表格中查询 if (!findInSQLite) { int dataCount = mDataBase.getDataCount(DATA_TYPE.DT_GAME_SOUND); for (int i = 0; i < dataCount; ++i) { DataGameSound soundData = mDataBase.queryData(DATA_TYPE.DT_GAME_SOUND, i) as DataGameSound; string soundName = bytesToString(soundData.mSoundFileName); string audioName = getFileNameNoSuffix(soundName, true); SOUND_DEFINE soundID = (SOUND_DEFINE)(soundData.mSoundID); mSoundDefineMap.Add(soundID, audioName); if (!mVolumeScale.ContainsKey(soundID)) { mVolumeScale.Add(soundID, soundData.mVolumeScale); } registeAudio(soundName); } } }
public override void init(ComponentOwner owner) { base.init(owner); // 通知子类设置自己的音效类型 setSoundOwner(); // 如果音效还未加载,则加载所有音效,此处只是注册 if (mSoundDefineMap.Count == 0) { int dataCount = mDataBase.getDataCount(DATA_TYPE.DT_GAME_SOUND); for (int i = 0; i < dataCount; ++i) { DataGameSound soundData = mDataBase.queryData(DATA_TYPE.DT_GAME_SOUND, i) as DataGameSound; string soundName = BinaryUtility.bytesToString(soundData.mSoundFileName); string audioName = StringUtility.getFileNameNoSuffix(soundName, true); mSoundDefineMap.Add((SOUND_DEFINE)(soundData.mSoundID), audioName); mAudioManager.createAudio(soundName, false); } } }