Beispiel #1
0
    public static void exchangeData(string fileName, string[,] data)
    {
        ExcelReverse.Instance.loadDataFromExcel();
        List <Weapon> objList = new List <Weapon>();
        Weapon        obj;

        for (int i = 0; i < data.GetLength(0); i++)
        {
            obj               = new Weapon();
            obj.Id            = int.Parse(data[i, 0]);
            obj.Name          = data[i, 1];
            obj.Type          = (EquipmentManager.WeaponType)Enum.Parse(typeof(EquipmentManager.WeaponType), data[i, 2]);
            obj.ImagePath     = data[i, 3];
            obj.ItemPath      = data[i, 4];
            obj.ShadowPath    = data[i, 5];
            obj.Star          = int.Parse(data[i, 6]);
            obj.Attack        = float.Parse(data[i, 7]);
            obj.PeerTime      = float.Parse(data[i, 8]);
            obj.StorehouseId  = int.Parse(data[i, 9]);
            obj.Bullets       = float.Parse(data[i, 10]);
            obj.BulletSpeed   = float.Parse(data[i, 11]);
            obj.BulletPath    = data[i, 12];
            obj.BulletAngle   = float.Parse(data[i, 13]);
            obj.ContinueShoot = bool.Parse(data[i, 14]);
            objList.Add(obj);
        }
        string path = Application.dataPath + "/" + "Resources/Data/Weapons.data";

        DataFileManager.saveDataList <Weapon>(objList, path);
    }
Beispiel #2
0
    public static void exchangeData(string fileName, string[,] data)
    {
        ExcelReverse.Instance.loadDataFromExcel();
        List <Monster> objList = new List <Monster>();
        Monster        obj;

        for (int i = 0; i < data.GetLength(0); i++)
        {
            obj                  = new Monster();
            obj.Id               = int.Parse(data[i, 0]);
            obj.Name             = data[i, 1];
            obj.Type             = data[i, 2];
            obj.SkeletonPath     = data[i, 3];
            obj.Hp               = float.Parse(data[i, 4]);
            obj.Attack           = float.Parse(data[i, 5]);
            obj.Speed            = float.Parse(data[i, 6]);
            obj.AiMode           = int.Parse(data[i, 7]);
            obj.DependOnTime     = bool.Parse(data[i, 8]);
            obj.Time             = int.Parse(data[i, 9]);
            obj.DependOnPosition = bool.Parse(data[i, 10]);
            obj.PlayerArrive     = int.Parse(data[i, 11]);
            obj.Position         = new Vector3(float.Parse((data[i, 12].Split(','))[0]), float.Parse((data[i, 12].Split(','))[1]), float.Parse((data[i, 12].Split(','))[2]));
            objList.Add(obj);
        }
        string path = Application.dataPath + "/" + "Resources/Data/Monster.data";

        DataFileManager.saveDataList <Monster>(objList, path);
    }