/// <summary> /// Sets the update information for this state (this state updates source) /// </summary> /// <param name="source"></param> public override void SetUpdateInformation(ModelElement source) { base.SetUpdateInformation(source); State sourceState = (State)source; if (getStateMachine() != null) { StateMachine baseSataStateMachine = sourceState.StateMachine; if (baseSataStateMachine != null) { StateMachine.SetUpdateInformation(baseSataStateMachine); } } }