private void Awake()
 {
     dataDialog  = GameObject.Find(DataDialogScript.DataDialogName).GetComponent <DataDialogScript>();
     progressBar = transform.Find("ChildIndicatorPanel").GetComponentInChildren <BarScript>();
     progressBar.transform.localPosition -= new Vector3(progressBar.gameObject.GetComponent <SpriteRenderer>().sprite.bounds.extents.x, 0, 0);
     onCompleteSound = GameObject.Find("InteractableBuildings").GetComponent <AudioSource>();
 }
Beispiel #2
0
 // Use this for initialization
 private void Awake()
 {
     if (dataDialog == null)
     {
         dataDialog = GameObject.Find(DataDialogScript.DataDialogName).GetComponent <DataDialogScript>();
     }
 }