Beispiel #1
0
        public bool Parse(string data, System.Type componentType, string fieldName, System.Type fieldType, out object result)
        {
            if (DataConfigGenerator.TryToParse("config://", data, out var configName) == true)
            {
                result = DataConfigGenerator.GetConfig(configName);
                return(true);
            }

            result = null;
            return(false);
        }
        public bool Parse(string data, System.Type fieldType, out object result)
        {
            if (DataConfigGenerator.TryToParse("go://", data, out var goPath) == true)
            {
                result = UnityEditor.AssetDatabase.LoadAssetAtPath <GameObject>(goPath);
                return(true);
            }

            result = null;
            return(false);
        }
Beispiel #3
0
        public bool Parse(string data, System.Type componentType, string fieldName, System.Type fieldType, out object result)
        {
            if (DataConfigGenerator.TryToParse("component://", data, out var componentPath) == true)
            {
                result = UnityEditor.AssetDatabase.LoadAssetAtPath <GameObject>(componentPath).GetComponent(fieldType);
                return(true);
            }

            result = null;
            return(false);
        }
        public bool Parse(string data, System.Type fieldType, out object result)
        {
            if (DataConfigGenerator.TryToParse("view://", data, out var viewPath) == true)
            {
                result = UnityEditor.AssetDatabase.LoadAssetAtPath <GameObject>(viewPath).GetComponent <ME.ECS.Views.ViewBase>();
                return(true);
            }

            result = null;
            return(false);
        }