public override void Show() { base.Show(); DataBaseNode dataNode = ObjectDataController.Instance.DataBaseMap.nodeList[ObjectDataController.Instance.IdNodeFighting - 1]; txtMove.text = dataNode.numSketch.ToString(); txtAttempt.text = DataController.Instance.UserData.attemptNodeCur.ToString(); DataController.Instance.UserData.attemptNodeCur = 0; }
public override void Show() { DataController.Instance.UserData.attemptNodeCur += 1; base.Show(); isTimeOut = false; DataBaseNode dataNode = ObjectDataController.Instance.DataBaseMap.nodeList[ObjectDataController.Instance.IdNodeFighting - 1]; txtMove.text = dataNode.numSketch.ToString(); txtAttempt.text = DataController.Instance.UserData.attemptNodeCur.ToString(); groupMove.alpha = groupAttempt.alpha = 0; txtNoThanks.text = "NO THANKS"; rectTxtNodeThanks.gameObject.SetActive(false); imgFillTime.fillAmount = 1; imgFillTime.DOFillAmount(0, ObjectDataController.Instance.ConfigGame.timeOutFail).SetEase(Ease.Linear).OnComplete(() => { ChangeToRestart(); }).SetId(this); corouDDelayShowNoThanks = StartCoroutine(DelayShowNoThanks()); }
public void StartPreload(NodeAddedEvent e, SingleNode <PreloadAllResourcesComponent> preload, [JoinAll] DataBaseNode db) { if (DiskCaching.Enabled) { AssetBundleDatabase assetBundleDatabase = db.assetBundleDatabase.AssetBundleDatabase; AssetBundleDiskCache assetBundleDiskCache = db.assetBundleDiskCache.AssetBundleDiskCache; List <string> prioritizedAssetsConfigPathList = GetPrioritizedAssetsConfigPathList(); int num = 100 + prioritizedAssetsConfigPathList.Count; List <string> list2 = new List <string>(); for (int i = 0; i < prioritizedAssetsConfigPathList.Count; i++) { AssetReferenceComponent assetReferenceComponent = AssetReferenceComponent.createFromConfig(prioritizedAssetsConfigPathList[i]); string assetGuid = assetReferenceComponent.Reference.AssetGuid; list2.Add(assetGuid); AssetBundleInfo assetBundleInfoByGuid = assetBundleDatabase.GetAssetBundleInfoByGuid(assetGuid); if (!assetBundleDiskCache.IsCached(assetBundleInfoByGuid)) { this.CreateEntityForPreloadingBundles(assetReferenceComponent, num - i); } } foreach (string str2 in assetBundleDatabase.GetRootGuids()) { AssetBundleInfo assetBundleInfoByGuid = assetBundleDatabase.GetAssetBundleInfoByGuid(str2); if (!list2.Contains(str2) && !assetBundleDiskCache.IsCached(assetBundleInfoByGuid)) { AssetReferenceComponent assetReferenceComponent = new AssetReferenceComponent(new AssetReference(str2)); this.CreateEntityForPreloadingBundles(assetReferenceComponent, 0); } } } }
public AnnoGameObjects(DataBaseNode baseNode) { foreach (var session in baseNode.MetaGameManager.GameSessions.GameSessionsList) { //Participants var Participants = session .SessionData .BinaryData .GameSessionManager .SessionParticipantManager .ParticipantIDToObjects .ParticipantIDToObjectsList .ToDictionary(p => p.Value.Id, p => new AnnoParticipant(p.Value.Id)); //Find Participants Objects var participantsObjects = session .SessionData .BinaryData .GameSessionManager .AreaManagers .AreaManager[0] .AreaObjectManager .GameObject .Objects .GameObjectsList .Where(o => o.Profile is Profile _) .Take(Participants.Count); foreach (var participant in participantsObjects) { Participants[participant.ParticipantID.Id].GUID = participant.Guid; } //AreaInfos var AreaInfos = session .SessionData .BinaryData .GameSessionManager .AreaInfo .Ids .Zip(session.SessionData.BinaryData.GameSessionManager.AreaInfo.AreaInfoList) .ToDictionary(x => x.First, x => x.Second); //AreaManager foreach (var areaManager in session.SessionData.BinaryData.GameSessionManager.AreaManagers.AreaManager) { AreaInfos.TryGetValue(areaManager.AreaItemManager.AreaSlotContainer.AreaID, out var areaInfo); if (areaInfo != null) { foreach (var kontorItem in areaManager.AreaItemManager.AreaSlotContainer.SlotList.AreaSlotContainerSlotListList ?? Enumerable.Empty <AreaSlotContainerSlotListList>()) { foreach (var item in kontorItem.Stack.AreaSlotContainerSlotListListStackList ?? Enumerable.Empty <AreaSlotContainerSlotListListStackList>()) { if (item.GUID?.GUID != null) { Items.Add(new AnnoItem { GUID = item.GUID, Amount = 1, InUse = false, Participant = Participants[areaInfo.Owner.id], AreaManager = areaManager, AreaInfo = areaInfo, Session = session }); } } } } //GameObjects foreach (var gameObject in areaManager.AreaObjectManager.GameObject.Objects?.GameObjectsList ?? Enumerable.Empty <GameObjectObjectsList>()) { if (!Participants.TryGetValue(gameObject.ParticipantID.Id, out var participant)) { Console.WriteLine($"Game object {gameObject} couldn't be found for {gameObject.ParticipantID.Id} in {session.SessionDesc.SessionGUID}"); continue; } if ((gameObject.ShipMaintenance != null || (gameObject.Building != null && ProgrammSettings.Texts.ContainsKey(gameObject.Guid.GUID))) /*&& participant.GUID.GUID != 34*/) { GameObjects.Add(new AnnoItem { GUID = gameObject.Guid, Participant = participant, ParentObject = gameObject, AreaManager = areaManager, AreaInfo = areaInfo, Session = session, Amount = 1 }); foreach (var slotItem in gameObject.ItemContainer?.SlotContainer?.SlotList?.SlotContainerSlotListList ?? Enumerable.Empty <SlotContainerSlotListList>()) { if (slotItem?.Stack?.StackList != null) { foreach (var stack in slotItem?.Stack?.StackList) { if (stack?.GUID != null) { Items.Add(new AnnoItem { GUID = stack.GUID, Amount = slotItem.ProductStackSize > 0 ? slotItem.ProductStackSize : 1, InUse = false, Participant = participant, ParentObject = gameObject, AreaManager = areaManager, AreaInfo = areaInfo, Session = session }); } } } } foreach (var socketItem in gameObject.ItemContainer?.SocketContainer?.SocketItems?.SocketItemsList ?? Enumerable.Empty <SocketItemsList>()) { if (socketItem.GUID != null) { Items.Add(new AnnoItem { GUID = socketItem.GUID, Amount = 1, InUse = true, Participant = participant, ParentObject = gameObject, AreaManager = areaManager, AreaInfo = areaInfo, Session = session }); } } if (gameObject.UpgradeList != null) { foreach (var upgrade in gameObject.UpgradeList.UpgradeGUIDs.GUIDs ?? Enumerable.Empty <DescriptionInt>()) { Upgrades.Add(new AnnoItem { GUID = upgrade, Amount = 1, InUse = true, Participant = participant, ParentObject = gameObject, AreaManager = areaManager, AreaInfo = areaInfo, Session = session }); } //Maybe Data Classes Incomplete //foreach (var upgrade in gameObject.UpgradeList.UpgradeSets) { //} } } } } } }