private string FindLocationIdOfCurrentLocation() // Finds the ID of the location that the player is currently in { Transform currentLocation = _playerMovement.lastTarget; string[,] locIndexArray = _dataBaseConnector.DataBaseLocationSelect(); string locIndex = "-1"; for (int i = 0; i < 6; i++) { if (currentLocation.transform.name == locIndexArray[i, 1]) { locIndex = locIndexArray[i, 0]; } } return(locIndex); }