Beispiel #1
0
        // https://stackoverflow.com/a/29679597
        private void UpdateSample()
        {
            // cheeky way of using the same methods for disassembling a different set of data :^)
            while (sampleTable.Count < 0x8000)
            {
                sampleTable.Add(new ROMByte());
            }

            using (MemoryStream mem = new MemoryStream())
                using (StreamWriter sw = new StreamWriter(mem))
                {
                    List <ROMByte>             tempTable = Data.GetTable();
                    Data.ROMMapMode            tempMode = Data.GetROMMapMode();
                    Data.ROMSpeed              tempSpeed = Data.GetROMSpeed();
                    Dictionary <int, string>   tempAlias = Data.GetAllLabels(), tempComment = Data.GetAllComments();
                    LogCreator.FormatStructure tempStructure = LogCreator.structure;
                    Data.Restore(sampleTable, Data.ROMMapMode.LoROM, Data.ROMSpeed.FastROM, sampleAlias, sampleComment);
                    LogCreator.structure = LogCreator.FormatStructure.SingleFile;

                    LogCreator.CreateLog(sw, StreamWriter.Null);

                    Data.Restore(tempTable, tempMode, tempSpeed, tempAlias, tempComment);
                    LogCreator.structure = tempStructure;

                    sw.Flush();
                    mem.Seek(0, SeekOrigin.Begin);

                    textSample.Text = Encoding.UTF8.GetString(mem.ToArray(), 0, (int)mem.Length);
                }
        }
Beispiel #2
0
 private void UpdateOffsetAndSpeed()
 {
     offset = Data.GetRomSettingOffset(mode);
     if (offset >= data.Length)
     {
         speed        = Data.ROMSpeed.Unknown;
         okay.Enabled = false;
     }
     else
     {
         okay.Enabled = true;
         speed        = (data[offset] & 0x10) != 0 ? Data.ROMSpeed.FastROM : Data.ROMSpeed.SlowROM;
     }
 }
Beispiel #3
0
        private static void OpenVersion1(byte[] unzipped, OpenFileDialog open)
        {
            Data.ROMMapMode mode = (Data.ROMMapMode)unzipped[HEADER_SIZE];
            Data.ROMSpeed   speed = (Data.ROMSpeed)unzipped[HEADER_SIZE + 1];
            int             size = Util.ByteArrayToInteger(unzipped, HEADER_SIZE + 2);
            string          romName = "", romLocation = "";

            byte[] rom;

            int pointer = HEADER_SIZE + 6;

            for (int i = 0; i < 0x15; i++)
            {
                romName += (char)unzipped[pointer++];
            }
            int checksums = Util.ByteArrayToInteger(unzipped, pointer);

            pointer += 4;
            while (unzipped[pointer] != 0)
            {
                romLocation += (char)unzipped[pointer++];
            }
            pointer++;

            if (ValidateROM(romLocation, romName, checksums, mode, out rom, open))
            {
                Data.Initiate(rom, mode, speed);

                for (int i = 0; i < size; i++)
                {
                    Data.SetDataBank(i, unzipped[pointer + i]);
                }
                for (int i = 0; i < size; i++)
                {
                    Data.SetDirectPage(i, unzipped[pointer + size + i] | (unzipped[pointer + 2 * size + i] << 8));
                }
                for (int i = 0; i < size; i++)
                {
                    Data.SetXFlag(i, unzipped[pointer + 3 * size + i] != 0);
                }
                for (int i = 0; i < size; i++)
                {
                    Data.SetMFlag(i, unzipped[pointer + 4 * size + i] != 0);
                }
                for (int i = 0; i < size; i++)
                {
                    Data.SetFlag(i, (Data.FlagType)unzipped[pointer + 5 * size + i]);
                }
                for (int i = 0; i < size; i++)
                {
                    Data.SetArchitechture(i, (Data.Architechture)unzipped[pointer + 6 * size + i]);
                }
                for (int i = 0; i < size; i++)
                {
                    Data.SetInOutPoint(i, (Data.InOutPoint)unzipped[pointer + 7 * size + i]);
                }

                pointer += 8 * size;
                int label_count = Util.ByteArrayToInteger(unzipped, pointer);
                pointer += 4;

                AliasList.me.Reset();
                for (int i = 0; i < label_count; i++)
                {
                    int offset = Util.ByteArrayToInteger(unzipped, pointer);
                    pointer += 4;

                    string label = "";
                    while (unzipped[pointer] != 0)
                    {
                        label += (char)unzipped[pointer++];
                    }
                    pointer++;

                    Data.AddLabel(offset, label, true);
                }

                int comment_count = Util.ByteArrayToInteger(unzipped, pointer);
                pointer += 4;

                for (int i = 0; i < comment_count; i++)
                {
                    int offset = Util.ByteArrayToInteger(unzipped, pointer);
                    pointer += 4;

                    string comment = "";
                    while (unzipped[pointer] != 0)
                    {
                        comment += (char)unzipped[pointer++];
                    }
                    pointer++;

                    Data.AddComment(offset, comment, true);
                }
            }
            else
            {
                throw new Exception("Couldn't open the ROM file!");
            }
        }
Beispiel #4
0
        // differences between version 0 and version 1:
        // version 0: addresses for aliases and comments were stored in PC offset format.
        //            tables: B, D lo, D hi, X, M, flag, arch, inoutpoint
        //            lists: alias, comment
        // version 1: addresses for aliases and comments are stored in SNES address format.
        //            tables: B, D lo, D hi, X, M, flag, arch, inoutpoint, ???
        //            lists: alias, comment, ???
        private static void OpenVersion0(byte[] unzipped, OpenFileDialog open)
        {
            MessageBox.Show(
                "This project file is in an older format.\n" +
                "You may want to back up your work or 'Save As' in case the conversion goes wrong.\n" +
                "The project file will be untouched until it is saved again.",
                "Project File Out of Date", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);

            Data.ROMMapMode mode = (Data.ROMMapMode)unzipped[HEADER_SIZE];
            Data.ROMSpeed   speed = (Data.ROMSpeed)unzipped[HEADER_SIZE + 1];
            int             size = Util.ByteArrayToInteger(unzipped, HEADER_SIZE + 2);
            string          romName = "", romLocation = "";

            byte[] rom;

            int pointer = HEADER_SIZE + 6;

            for (int i = 0; i < 0x15; i++)
            {
                romName += (char)unzipped[pointer++];
            }
            int checksums = Util.ByteArrayToInteger(unzipped, pointer);

            pointer += 4;
            while (unzipped[pointer] != 0)
            {
                romLocation += (char)unzipped[pointer++];
            }
            pointer++;

            if (ValidateROM(romLocation, romName, checksums, mode, out rom, open))
            {
                Data.Initiate(rom, mode, speed);

                for (int i = 0; i < size; i++)
                {
                    Data.SetDataBank(i, unzipped[pointer + i]);
                }
                for (int i = 0; i < size; i++)
                {
                    Data.SetDirectPage(i, unzipped[pointer + size + i] | (unzipped[pointer + 2 * size + i] << 8));
                }
                for (int i = 0; i < size; i++)
                {
                    Data.SetXFlag(i, unzipped[pointer + 3 * size + i] != 0);
                }
                for (int i = 0; i < size; i++)
                {
                    Data.SetMFlag(i, unzipped[pointer + 4 * size + i] != 0);
                }
                for (int i = 0; i < size; i++)
                {
                    Data.SetFlag(i, (Data.FlagType)unzipped[pointer + 5 * size + i]);
                }
                for (int i = 0; i < size; i++)
                {
                    Data.SetArchitechture(i, (Data.Architechture)unzipped[pointer + 6 * size + i]);
                }
                for (int i = 0; i < size; i++)
                {
                    Data.SetInOutPoint(i, (Data.InOutPoint)unzipped[pointer + 7 * size + i]);
                }

                pointer += 8 * size;
                int label_count = Util.ByteArrayToInteger(unzipped, pointer);
                pointer += 4;

                AliasList.me.Reset();
                for (int i = 0; i < label_count; i++)
                {
                    int offset = Util.ConvertPCtoSNES(Util.ByteArrayToInteger(unzipped, pointer)); // pc -> snes
                    pointer += 4;

                    string label = "";
                    while (unzipped[pointer] != 0)
                    {
                        label += (char)unzipped[pointer++];
                    }
                    pointer++;

                    Data.AddLabel(offset, label, true);
                }

                int comment_count = Util.ByteArrayToInteger(unzipped, pointer);
                pointer += 4;

                for (int i = 0; i < comment_count; i++)
                {
                    int offset = Util.ConvertPCtoSNES(Util.ByteArrayToInteger(unzipped, pointer)); // pc -> snes
                    pointer += 4;

                    string comment = "";
                    while (unzipped[pointer] != 0)
                    {
                        comment += (char)unzipped[pointer++];
                    }
                    pointer++;

                    Data.AddComment(offset, comment, true);
                }
            }
            else
            {
                throw new Exception("Couldn't open the ROM file!");
            }
        }