Beispiel #1
0
        /// <summary>
        /// 初始化所有英雄数据
        /// </summary>
        public void InitAllHero()
        {
            foreach (var list in dicHeroChoiceData)
            {
                list.Value.Clear();
            }
            //筛选出自己拥有的英雄
            List <LTPartnerData> generalPL = LTPartnerDataManager.Instance.GetOwnPartnerList();

            //直接使用自己拥有的伙伴列表
            //Dictionary<int, Hotfix_LT.Data.HeroInfoTemplate> AllHBHero = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetAllHBHeroInfoTemplate();
            for (int i = 0; i < generalPL.Count; i++)
            {
                Data.HeroInfoTemplate    hero          = generalPL[i].HeroInfo;
                HeroBattleChoiceCellData cellData      = new HeroBattleChoiceCellData(hero.id + 1, hero, 0);
                LTPartnerData            ltPartnerData = generalPL[i];
                if (dicHeroChoiceData.ContainsKey(cellData.type) && ltPartnerData != null)
                {
                    cellData.isUnLock      = true;
                    cellData.level         = ltPartnerData.Level;
                    cellData.peak          = ltPartnerData.AllRoundLevel;
                    cellData.artifactLevel = ltPartnerData.ArtifactLevel;
                    cellData.star          = ltPartnerData.Star;
                    cellData.skin          = ltPartnerData.CurSkin;
                    cellData.isAwake       = ltPartnerData.IsAwaken;
                    cellData.modelName     = ltPartnerData.HeroInfo.model_name;
                    cellData.iconName      = ltPartnerData.HeroInfo.icon;
                    dicHeroChoiceData[cellData.type].Add(cellData);
                }
            }
        }
Beispiel #2
0
        public void Fill(Data.HeroInfoTemplate itemData)
        {
            if (itemData == null)
            {
                mDMono.gameObject.CustomSetActive(false);
                return;
            }
            else
            {
                mDMono.gameObject.CustomSetActive(true);
                m_data = itemData;
            }
            int statId;

            WishFlag.CustomSetActive(false);
            if (DataLookupsCache.Instance.SearchIntByID(string.Format("tl_acs.{0}.current", SSRWishItem.ssrWishActivityId), out statId))
            {
                if (itemData.id == (statId - 1))
                {
                    if (LTDrawCardTypeController.Instance != null)
                    {
                        if (string.IsNullOrEmpty(LTDrawCardTypeController.Instance.currentEventTag))
                        {
                            WishFlag.CustomSetActive(true);
                        }
                    }
                }
            }

            MainIcon.spriteName = m_data.skin;
            if (m_data.char_type == Hotfix_LT.Data.eRoleAttr.None)
            {
                QualityIcon.gameObject.CustomSetActive(false);
            }
            else
            {
                NameLabel.text         = m_data.name;
                QualityIcon.spriteName = LTPartnerConfig.LEVEL_SPRITE_NAME_DIC[m_data.char_type];
                FrameBG.color          = GetFrameBGName((PartnerGrade)m_data.role_grade);
                GradeSprite.spriteName = LTPartnerConfig.PARTNER_GRADE_SPRITE_NAME_DIC[(PartnerGrade)m_data.role_grade];
                //UIShowItem.ShowCharTypeFX(charFx, efClip, QualityIcon.transform, (PartnerGrade)m_data.role_grade, (Hotfix_LT.Data.eRoleAttr)m_data.char_type);
            }

            SSRFxObj.CustomSetActive((PartnerGrade)m_data.role_grade == PartnerGrade.SSR);
            SRFxObj.CustomSetActive((PartnerGrade)m_data.role_grade == PartnerGrade.SR);

            //星星设置和伙伴状态屏蔽
            StarGrid.gameObject.CustomSetActive(true);
            for (int i = 0; i < StarGrid.transform.childCount; i++)
            {
                StarGrid.transform.GetChild(i).gameObject.CustomSetActive(i < m_data.init_star);
            }
            StarGrid.Reposition();
        }
Beispiel #3
0
 public override void SetMenuData(object param)
 {
     if (param != null)
     {
         curHeroinfo   = param as Data.HeroInfoTemplate;
         currentInfoid = curHeroinfo.id;
     }
     if (currentInfoid != 0)
     {
         currentStategyInfo = Data.CharacterTemplateManager.Instance.GetHeroStrategyInfoByInfoId(currentInfoid);
     }
     else
     {
         EB.Debug.LogError("HeroinfoId can not equips 0");
         controller.Close();
         return;
     }
     LTDrawCardLookupController.DrawType = DrawCardType.none;
     SetUIShow();
 }