Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     //cache rigidbody at the start of the game
     p_rigidbody = GetComponent <Rigidbody2D>();
     dashScript  = GetComponent <DashScript>();
     animator    = GetComponent <Animator>();
 }
Beispiel #2
0
 void Update()
 {
     if (player == null)
     {
         player       = GameObject.FindGameObjectWithTag("Player");
         playerScript = player.GetComponent <PlayerControl>();
         dashScript   = player.GetComponent <DashScript>();
         shootScript  = player.GetComponent <PlayerGun>();
     }
     if (Input.GetKeyDown(KeyCode.C))           // fix this to implement on collider
     {
         if (paused == true)
         {
             Resume();
             playerScript.enabled = true;
             dashScript.enabled   = true;
             shootScript.enabled  = true;
         }
         else
         {
             Pause();
             playerScript.enabled = false;
             dashScript.enabled   = false;
             shootScript.enabled  = false;
         }
     }
 }
Beispiel #3
0
 // Use this for initialization
 void Start()
 {
     myRigidbody = GetComponent <Rigidbody2D> ();
     anim        = GetComponent <Animator>();
     dashScript  = GetComponent <DashScript>();
     gunScript   = GetComponent <PlayerGun>();
 }
Beispiel #4
0
 void Start()
 {
     dashScript     = GetComponent <DashScript>();
     spriteRenderer = GetComponent <SpriteRenderer>();
     rb             = GetComponent <Rigidbody2D>();
     script         = GetComponent <PlayerControl>();
 }
Beispiel #5
0
 private void Start()
 {
     compilerstatus.SetActive(false);
     player       = GameObject.FindGameObjectWithTag("Player");
     playerScript = player.GetComponent <PlayerControl>();
     dashScript   = player.GetComponent <DashScript>();
     shootScript  = player.GetComponent <PlayerGun>();
 }
Beispiel #6
0
 // Start is called before the first frame update
 void Start()
 {
     p_rigidbody         = GetComponent <Rigidbody2D>();
     playerstate         = GetComponent <PlayerState>();
     dashScript          = GetComponent <DashScript>();
     initialGravityScale = p_rigidbody.gravityScale;
     initialDrag         = p_rigidbody.drag;
 }
Beispiel #7
0
    void Start()
    {
        animator            = GetComponent <Animator>();
        p_rigidbody         = GetComponent <Rigidbody2D>();
        playerstate         = GetComponent <PlayerState>();
        dashScript          = GetComponent <DashScript>();
        initialGravityScale = p_rigidbody.gravityScale;

        tempTimeToWaitBeforeSliding             = timeToWaitBeforeSliding;
        temptimeToIgnoreDecelerationForWallJump = timeToIgnoreDecelerationForWallJump;
        temptimeToUnstick = timeToUnstick;
    }
Beispiel #8
0
 private void Start()
 {
     codeBlockPanel    = GameObject.FindGameObjectWithTag("CodeBlocks");
     solutionPanel     = GameObject.FindGameObjectWithTag("SolutionBlocks");
     outputText        = GameObject.Find("OutputText").GetComponent <Text>();
     popUpText         = transform.GetChild(1).gameObject.GetComponent <Text>();
     popUpText.enabled = false;
     screen            = transform.GetChild(0).gameObject;
     screen.SetActive(false);
     player       = GameObject.FindGameObjectWithTag("Player");
     playerScript = player.GetComponent <PlayerControl>();
     dashScript   = player.GetComponent <DashScript>();
     shootScript  = player.GetComponent <PlayerGun>();
 }
Beispiel #9
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    public void OpenCompiler()
    {
        if (player == null)
        {
            player       = GameObject.FindGameObjectWithTag("Player");
            playerScript = player.GetComponent <PlayerControl>();
            dashScript   = player.GetComponent <DashScript>();
            shootScript  = player.GetComponent <PlayerGun>();
        }

        if (paused == true)
        {
            popUpText.GetComponent <Text>().enabled = true;
            Resume();
            playerScript.enabled = true;
        }
        else
        {
            popUpText.GetComponent <Text>().enabled = false;
            Pause();
            playerScript.enabled = false;
        }
    }
Beispiel #10
0
 // Use this for initialization
 void Start()
 {
     dashScript = GameObject.FindGameObjectWithTag("Player").GetComponent <DashScript>();
 }