Beispiel #1
0
        public SnapshotNetComponent(AOSClient client)
            : base(client)
        {
            snapshotSystem     = new SnapshotSystem(client);
            charSnapshotSystem = new CharacterSnapshotSystem(this, snapshotSystem);

            objectComponent = client.GetComponent <ObjectNetComponent>();
            objectComponent.OnCreatableInstantiated += ObjectComponent_OnCreatableInstantiated;
            objectComponent.OnCreatableDestroyed    += ObjectComponent_OnCreatableDestroyed;

            DashCMD.AddScreen(new DashCMDScreen("snapshot", "Displays information about the snapshot system.", true,
                                                (screen) =>
            {
                screen.WriteLine("Snapshot Round-Trip Time: {0}s", rtt);
                screen.WriteLine("Last Outbound Snapshot:", ConsoleColor.Cyan);
                screen.WriteLine("PacketHeader: {0} bytes", lastOutboundPacketStats.PacketHeader);
                screen.WriteLine("Acks: {0} bytes", lastOutboundPacketStats.Acks);
                screen.WriteLine("PlayerData: {0} bytes", lastOutboundPacketStats.PlayerData);
                screen.WriteLine("Total: {0} bytes", lastOutboundPacketStats.Total);
            })
            {
                SleepTime = 30
            });

            DashCMD.SetCVar("cl_tickrate", DEFAULT_TICKRATE);
            DashCMD.SetCVar("cl_await_sv_snap", false);

            //DashCMD.SetCVar("cl_tickrate", 25);
            //DashCMD.SetCVar("cl_await_sv_snap", true);

            syncTime = tickrate;
        }
Beispiel #2
0
 public MPPlayer(MasterRenderer renderer, World world, SimpleCamera camera, Vector3 position, Team team)
     : base(renderer, world, camera, position, team)
 {
     if (!DashCMD.IsCVarDefined("log_mpplayer"))
     {
         DashCMD.SetCVar("log_mpplayer", false);
     }
 }
Beispiel #3
0
        public CharacterSnapshotSystem(SnapshotNetComponent snapshotComponent, SnapshotSystem deltaSnapshotSystem)
        {
            this.snapshotComponent   = snapshotComponent;
            this.deltaSnapshotSystem = deltaSnapshotSystem;

            players = new Dictionary <ushort, ClientPlayer>();

            DashCMD.SetCVar("log_css", false);
        }
        public SnapshotSystem(NetMessenger messenger)
        {
            idAllocator = new IdAllocatorUInt16();
            interfaces  = new Dictionary <NetConnection, SnapshotConnectionInterface>();
            snapshotsAwaitingDeltaSupport = new HashSet <Snapshot>();

            channel = messenger.GetChannel((ushort)AOSChannelType.SnapshotSystem);
            channel.AddRemoteEvent("AllocateSnapshotId", R_AllocateSnapshotId);

            DashCMD.SetCVar("log_snapshots", false);
        }
        public SnapshotNetComponent(AOSServer server)
            : base(server)
        {
            snapshotSystem     = new SnapshotSystem(server);
            charSnapshotSystem = new CharacterSnapshotSystem(this, snapshotSystem);
            ConnectionStates   = new Dictionary <NetConnection, NetConnectionSnapshotState>();

            objectComponent = server.GetComponent <ObjectNetComponent>();
            objectComponent.OnCreatableInstantiated += ObjectComponent_OnCreatableInstantiated;
            objectComponent.OnCreatableDestroyed    += ObjectComponent_OnCreatableDestroyed;

            DashCMD.AddScreen(new DashCMDScreen("snapshot", "Displays information about the snapshot system.", true,
                                                (screen) =>
            {
                try
                {
                    foreach (KeyValuePair <NetConnection, NetConnectionSnapshotState> pair in ConnectionStates)
                    {
                        SnapshotStats stats = pair.Value.Stats;

                        screen.WriteLine("[{0}]:", pair.Key);
                        screen.WriteLine("Snapshot Round-Trip Time: {0}", pair.Value.RoundTripTime);
                        screen.WriteLine("PacketHeader: {0} bytes", stats.PacketHeader);
                        screen.WriteLine("Acks: {0} bytes", stats.Acks);
                        screen.WriteLine("PlayerData: {0} bytes", stats.PlayerData);
                        screen.WriteLine("TerrainData: {0} bytes", stats.TerrainData);
                        screen.WriteLine("Total: {0} bytes", stats.Total);
                        screen.WriteLine("");
                    }
                }
                catch (Exception) { }
            })
            {
                SleepTime = 30
            });

            DashCMD.SetCVar("sv_tickrate", DEFAULT_TICKRATE);
            DashCMD.SetCVar("sv_await_cl_snap", false);
            DashCMD.SetCVar <ushort>("ag_max_cl_tickrate", 100);
            DashCMD.SetCVar("ag_cl_force_await_snap", false);

            //DashCMD.SetCVar("sv_tickrate", 25);
            //DashCMD.SetCVar("sv_await_cl_snap", true);
            //DashCMD.SetCVar<ushort>("ag_max_cl_tickrate", 30);
            //DashCMD.SetCVar("ag_cl_force_await_snap", true);
        }
Beispiel #6
0
        void InitializeCMD()
        {
            if (DashCMD.IsCommandDefined("time"))
            {
                return;
            }

            DashCMD.SetCVar <float>("time_autoshift", 0);

            //DashCMD.AddCommand("saveworld", "Saves the current world to file", "saveworld <filename>",
            //    (args) =>
            //    {
            //        if (args.Length != 1)
            //            DashCMD.ShowSyntax("saveworld");
            //        else
            //        {
            //            string fileName = args[0];
            //            WorldIO.Save(fileName, new WorldDescription(Terrain));
            //            DashCMD.WriteImportant("Saved world: {0}.aosw", fileName);
            //        }
            //    });

            DashCMD.AddCommand("time", "Changes the time of day", "time [0-24]",
                               (args) =>
            {
                if (args.Length == 0)
                {
                    DashCMD.WriteLine("Current Time: {0}", timeOfDay);
                }
                else
                {
                    try
                    {
                        float newTime = float.Parse(args[0]);
                        newTime       = MathHelper.Clamp(newTime, 0, 24);

                        timeOfDay = newTime;
                    }
                    catch (Exception)
                    {
                        DashCMD.WriteError("Invalid time.");
                    }
                }
            });
        }
        public MultiplayerScreen(MainWindow window)
            : base(window, "Multiplayer")
        {
            debugRenderer = Renderer.GetRenderer3D <DebugRenderer>();

            gamemodes = new Dictionary <GamemodeType, NetworkedGamemode>()
            {
                { GamemodeType.TDM, new TDMGamemode(this) },
                { GamemodeType.CTF, new CTFGamemode(this) }
            };

            // Build the UI elements
            theme = AssetManager.CreateDefaultGameTheme();
            font  = theme.GetField <BMPFont>(null, "SmallFont");

            hud                       = new HUD(Renderer);
            loadingBar                = new MultiplayerLoadingBar(GUISystem, theme);
            chat                      = new ChatBox(new UDim2(0, 40, 1f, -240), new UDim2(0, 350, 0, 165), theme, this);
            menu                      = new MultiplayerMenu(GUISystem, theme, Window);
            menu.OnClosed            += Menu_OnClosed;
            announcementLabel         = new GUILabel(new UDim2(0.5f, 0, 0.5f, 0), UDim2.Zero, "", TextAlign.Center, theme);
            announcementLabel.Font    = AssetManager.LoadFont("karmasuture-32");
            announcementLabel.Visible = false;

            // Add each UI element
            GUIArea.AddTopLevel(chat, announcementLabel);
            GUISystem.Add(loadingBar, menu);
            Windows.Add(loadingBar);
            Windows.Add(menu);

            // Setup default multiplayer cvars
            DashCMD.SetCVar("cl_impacts", false);
            DashCMD.SetCVar("cl_interp", 0.5f);               // Client interpolation with server position
            DashCMD.SetCVar("cl_interp_movement_smooth", 1f); // Client player movement smoothing (1f = no smoothing)
            DashCMD.SetCVar("cl_interp_rep", 20f);            // Replicated entities interpolation
            DashCMD.SetCVar("cl_max_error_dist", 12f);        // Max distance the client's position can be off from the server's
        }
        public MatchScreen(ServerGame game)
            : base(game, "Match")
        {
            gamemodes = new Dictionary <GamemodeType, NetworkedGamemode>()
            {
                { GamemodeType.TDM, new TDMGamemode(this) },
                { GamemodeType.CTF, new CTFGamemode(this) }
            };

            // Setup default multiplayer cvars
            DashCMD.SetCVar("ch_infammo", false);
            DashCMD.SetCVar("ch_infhealth", false);
            DashCMD.SetCVar("mp_friendlyfire", false);

            DashCMD.SetCVar("sv_impacts", false);
            DashCMD.SetCVar("sv_hitboxes", false);

            DashCMD.SetCVar("rp_rollback_constant", false);
            DashCMD.SetCVar("rp_rollback_factor", 0.5f);
            DashCMD.SetCVar("rp_rollback_offset", 0);
            DashCMD.SetCVar("rp_usetargetping", false);

            DashCMD.SetCVar("gm_neverend", false);

            DashCMD.AddCommand("world", "Changes the world", "world [filename | *]",
                               (args) =>
            {
                if (args.Length != 1)
                {
                    DashCMD.WriteImportant("Current World: {0}", World.CurrentWorldName);
                }
                else
                {
                    string worldFile = args[0];
                    ChangeWorld(worldFile);
                }
            });

            DashCMD.AddCommand("worlds", "Lists all worlds", "worlds",
                               (args) =>
            {
                string[] worlds = Directory.GetFiles("Content/Worlds");
                DashCMD.WriteImportant("Available Worlds ({0}):", worlds.Length);
                for (int i = 0; i < worlds.Length; i++)
                {
                    DashCMD.WriteStandard("  {0}", Path.GetFileNameWithoutExtension(worlds[i]));
                }
            });

            DashCMD.AddCommand("gamemode", "Changes the gamemode", "gamemode [mode]",
                               (args) =>
            {
                if (args.Length != 1)
                {
                    DashCMD.WriteImportant("Current Gamemode: {0}",
                                           currentGamemode != null ? currentGamemode.Type.ToString() : "None");
                }
                else
                {
                    GamemodeType type;
                    if (Enum.TryParse(args[0], true, out type))
                    {
                        ChangeWorld(World.CurrentWorldName, type);
                    }
                    else
                    {
                        DashCMD.WriteError("Gamemode '{0}' does not exist!", type);
                    }
                }
            });

            DashCMD.AddCommand("say", "Announces a global message", "say <message>",
                               (args) =>
            {
                if (args.Length == 0)
                {
                    DashCMD.ShowSyntax("say");
                }
                else
                {
                    Announce(DashCMD.CombineArgs(args), 5);
                }
            });

            DashCMD.AddCommand("chat", "Sends a chat message from the user 'SERVER'", "chat <message>",
                               (args) =>
            {
                if (args.Length == 0)
                {
                    DashCMD.ShowSyntax("chat");
                }
                else
                {
                    Chat(DashCMD.CombineArgs(args));
                }
            });
        }
Beispiel #9
0
        protected override void Load()
        {
            base.Load();
            LogOpenGLDrivers();

            //if (AL.Efx == null)
            //    throw new Exception("Sound card does not support OpenAL Efx!");

            AL.DistanceModel(ALDistanceModel.LinearDistance);

            // 1 meter = 1 block
            Camera.Active.AudioListener.EfxMetersPerUnit = 1f / Block.CUBE_SIZE;

            LoadFromConfig();

            DashCMD.SetCVar("r_vsync", GetVSync());
            DashCMD.SetCVar("r_targfps", TargetFrameRate);
            DashCMD.SetCVar("r_exp_shadows", false);

            GLError.Begin();
            Renderer.AddRenderer(new VoxelRenderer(Renderer));
            Renderer.AddRenderer(new EntityRenderer(Renderer));
            Renderer.AddRenderer(new ChunkRenderer(Renderer));
            Renderer.AddRenderer(new DebugRenderer(Renderer));

            Light sun = new Light(new Vector3(2, 1, 2), LightType.Directional, 1.75f, new Color(255, 255, 255, 255));

            Renderer.Lights.Add(sun);
            Renderer.Sun = sun;

            Camera.Active.SetMode(CameraMode.ArcBall);
            Camera.Active.SmoothCamera = true;

            StaticGui = new StaticGui(this, Renderer);

            SetupDefaultBinds();

            AddScreen(new MainMenuScreen(this));
            AddScreen(new SingleplayerScreen(this));
            AddScreen(new MultiplayerScreen(this));
            AddScreen(new NewText.NewTextScreen(this));

            DashCMD.AddScreen(new DashCMDScreen("dt", "", true,
                                                (screen) =>
            {
                screen.WriteLine("DeltaTime: {0}s", lastDeltaTime);
            })
            {
                SleepTime = 30
            });

#if DEBUG
            DashCMD.AddCommand("connect",
                               "Connects to a server",
                               "connect <ip:port>",
                               (args) =>
            {
                if (args.Length < 1)
                {
                    DashCMD.ShowSyntax("connect");
                    return;
                }

                string[] parts = args[0].Split(':');
                if (parts.Length != 2)
                {
                    DashCMD.WriteError("Invalid arguments. (connect ip:port)");
                    return;
                }

                IPAddress ip;
                if (!NetHelper.TryParseIP(parts[0], out ip))
                {
                    DashCMD.WriteError("Invalid ip address");
                    return;
                }

                int port;
                if (!int.TryParse(parts[1], out port))
                {
                    DashCMD.WriteError("Invalid port.");
                    return;
                }

                SwitchScreen("Multiplayer", new IPEndPoint(ip, port), "TestPlayer1");
            });
#endif
            SwitchScreen("MainMenu");
        }