//------------------------------------------------------------------------------------------
    // An update runs 50 frames per second vs the usual 60, used for physics calculations.
    //------------------------------------------------------------------------------------------
    void FixedUpdate()
    {
        if (m_bAlive)
        {
            Dash scpDash = gameObject.GetComponent <Dash>();

            if (!m_bCharging)
            {
                scpDash.DoDash();
            }
        }
    }