public static Offset <DanceMusicConfigRowData> CreateDanceMusicConfigRowData(FlatBufferBuilder builder, int iD = 0, StringOffset noteNameOffset = default(StringOffset), StringOffset BGMNameOffset = default(StringOffset), int TotalTime = 0, float TotalTime2 = 0.0f) { builder.StartObject(5); DanceMusicConfigRowData.AddTotalTime2(builder, TotalTime2); DanceMusicConfigRowData.AddTotalTime(builder, TotalTime); DanceMusicConfigRowData.AddBGMName(builder, BGMNameOffset); DanceMusicConfigRowData.AddNoteName(builder, noteNameOffset); DanceMusicConfigRowData.AddID(builder, iD); return(DanceMusicConfigRowData.EndDanceMusicConfigRowData(builder)); }
public static DanceMusicConfigRowData GetRootAsDanceMusicConfigRowData(ByteBuffer _bb, DanceMusicConfigRowData obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }