Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        timer.Update(Time.deltaTime);
        if (Input.GetKeyDown("space"))
        {
            dance.MarkBeat();
        }
        dance.Update();
        drum.Update();
        if (readACN.Update())
        {
            penrose.buffer = (Color[])readACN.buffer.Clone();
            debugText.text = "ACN source";
        }
        else
        {
            if (inTransition)
            {
                transitions[currentTransition].V = timer.Value;
                transitions[currentTransition].Draw();
                penrose.buffer = (Color[])transitions[currentTransition].buffer.Clone();

                debugText.text = transitions[currentTransition].DebugText();
            }
            else
            {
                effects[currentEffect].Draw();
                penrose.buffer = (Color[])effects[currentEffect].buffer.Clone();

                debugText.text = effects[currentEffect].DebugText();
            }
            drum.Draw(penrose.buffer);
        }

        cameraOverlay.Draw(penrose.buffer);

        debugText.text += $"\nFPS: {fps}";
        if (OSCtimer > 0)
        {
            debugText.text = OSCtext;
            OSCtimer--;
        }
        sendUDPFrame(penrose.buffer);

        penrose.UpdateModelColors();
        OSCping();
    }