Beispiel #1
0
 IEnumerator Repair()
 {
     MissionManager.Mission myMission = mission;
     for (int i = 1; i < myMission.blocksFound.Count; i++)
     {
         if (myMission.blocksFound[i].states.ContainsKey(State.Damaged))
         {
             Damaged state = myMission.blocksFound[i].states[State.Damaged] as Damaged;
             if (!state.isBeingRepaired)
             {
                 state.StartRepair();
                 break;
             }
         }
     }
     GameManager.instance.missionManager.EndMission(myMission);
     yield return(null);
 }