public virtual void ReceiveDamage(float damage) { if (!dead) { currentHealth -= damage; DamageRecieved?.Invoke(); if (currentHealth <= 0f) { Die(); } } }
public virtual void ReceiveDamage(float damage) { if (!dead) { currentHealth -= damage; DamageRecieved?.Invoke(); if (currentHealth <= 0f) { Die(); } } }