Beispiel #1
0
        public void Execute(GameState state, ConfigRoot config, ICommandBuffer buffer)
        {
            state.Level.MovedUnits.Add(DealerId);
            var damage = DamageLogic.GetDamage(state, config, DealerId, TargetId);
            var target = state.Level.FindUnitById(TargetId);

            target.Health -= damage;
            if (target.Health <= 0)
            {
                buffer.Add(new KillUnitCommand(target.Id));
            }
        }