public void FlipFaceupCritFacedown(GenericDamageCard critCard)
        {
            critCard.DiscardEffect();
            DamageCards.Remove(critCard);

            Messages.ShowInfo("Critical damage card \"" + critCard.Name + "\" is flipped facedown");
        }
Beispiel #2
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        public bool DiscardRandomFacedownCard()
        {
            bool result = false;

            List <GenericDamageCard> faceDownCards = GetFacedownCards();

            if (faceDownCards.Count != 0)
            {
                result = true;
                DamageCards.Remove(faceDownCards.First());
                Host.CallAfterAssignedDamageIsChanged();
            }
            return(result);
        }