protected virtual void Start() { speed = new Vector2(0, 0); direction = CharacterDirection.DOWN; status = CharacterStatus.IDLE; baseSprite = transform.Find("BaseSprite").gameObject; spriteRenderer = baseSprite.GetComponent <SpriteRenderer>(); effectParent = transform.Find("EffectParent").gameObject; shadowParent = transform.Find("ShadowParent").gameObject; idleAnimation = GetComponent <IdleAnimation>(); walkAnimation = GetComponent <WalkAnimation>(); damageAnimation = GetComponent <DamageAnimation>(); attackAnimation = GetComponent <AttackAnimation>(); GameManager instaince = GameManager.Instance; GameObject shadow = instaince.spriteFactory.instatiateShadow(shadowParent, SpriteFactory.ShadowType.Midiam); shadow.transform.Translate(new Vector3(0, 0, -1)); }
/// Loads required resources for this creature public override void load(ContentManager content) { base.load(content); AbilityFiles.ForEach(af => { Ability ability = content.Load <Ability>(af); if (Abilities.Where(a => a.Title == ability.Title).Count() == 0) { addAbility(ability.clone() as Ability); } }); Abilities.ForEach(a => a.load(content)); if (DeathSoundFile != null) { DeathSound = content.Load <SoundEffect>(DeathSoundFile); } if (AttackSoundFile != null) { AttackSound = content.Load <SoundEffect>(AttackSoundFile); } if (DamageSoundFile != null) { DamageSound = content.Load <SoundEffect>(DamageSoundFile); } if (LevelUpSoundFile != null) { LevelUpSound = content.Load <SoundEffect>(LevelUpSoundFile); } if (DeathAnimationAsset != null) { DeathAnimationAsset.load(content); } if (AttackAnimationAsset != null) { AttackAnimationAsset.load(content); } if (DamageAnimationAsset != null) { DamageAnimationAsset.load(content); } if (LevelUpAnimationAsset != null) { LevelUpAnimationAsset.load(content); } if (DeathAnimation != null) { DeathAnimation.load(content); DeathAnimation.Origin = this; } if (AttackAnimation != null) { AttackAnimation.load(content); AttackAnimation.Origin = this; } if (DamageAnimation != null) { DamageAnimation.load(content); DamageAnimation.Origin = this; } if (LevelUpAnimation != null) { LevelUpAnimation.load(content); LevelUpAnimation.Origin = this; } if (ClassAsset != null) { ClassAsset.load(content); } if (Class != null) { Class.Creature = this; } }