Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        power = target.GetComponent <DaPower>();

        GetComponent <Renderer>().enabled = false;
        GetComponent <Collider>().enabled = false;
        up = target.GetComponentInParent <DaMove>();

        active = false;
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     power = this.gameObject.GetComponent <DaPower>();
 }