Beispiel #1
0
 private void HomeItem_InputReleased(object sender, DXFramework.MouseEventArgs e)
 {
     sceneManager.Set <MainTestScene>(new TransitionFade());
 }
Beispiel #2
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 private void DebugCheckbox_InputReleased(object sender, DXFramework.MouseEventArgs e)
 {
     UIManager.DrawDebug = (sender as UICheckBox).Checked;
 }
Beispiel #3
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 private void testScenes(object sender, DXFramework.MouseEventArgs e)
 {
     sceneManager.Set <UITestSceneMain>(new TransitionFade());
 }
Beispiel #4
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 private void TransitionScenesButton_InputReleased(object sender, DXFramework.MouseEventArgs e)
 {
     sceneManager.Set <TransitionTestSceneMain>(new TransitionFade());
 }
Beispiel #5
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 private void ExitButton_InputReleased(object sender, DXFramework.MouseEventArgs e)
 {
     this.game.Exit();
 }
Beispiel #6
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        void control_InputPressed(object sender, DXFramework.MouseEventArgs e)
        {
            UIControl c = sender as UIControl;

            System.Console.WriteLine("Clicked: " + c.GetDecoration(0).ToString());
        }