private static void ConfigureGraphicsContext(Application application, Window window)
        {
            GraphicsContext graphicsContext = new DX11GraphicsContext();

            graphicsContext.DefaultUploaderSize = 16 * 1024 * 1024;
            graphicsContext.CreateDevice();
            SwapChainDescription swapChainDescription = new SwapChainDescription()
            {
                SurfaceInfo              = window.SurfaceInfo,
                Width                    = window.Width,
                Height                   = window.Height,
                ColorTargetFormat        = PixelFormat.R8G8B8A8_UNorm,
                ColorTargetFlags         = TextureFlags.RenderTarget | TextureFlags.ShaderResource,
                DepthStencilTargetFormat = PixelFormat.D24_UNorm_S8_UInt,
                DepthStencilTargetFlags  = TextureFlags.DepthStencil,
                SampleCount              = TextureSampleCount.None,
                IsWindowed               = true,
                RefreshRate              = 60
            };
            var swapChain = graphicsContext.CreateSwapChain(swapChainDescription);

            swapChain.VerticalSync = true;

            var graphicsPresenter = application.Container.Resolve <GraphicsPresenter>();
            var firstDisplay      = new Display(window, swapChain);

            graphicsPresenter.AddDisplay("DefaultDisplay", firstDisplay);

            application.Container.RegisterInstance(graphicsContext);
        }
        private static void ConfigureGraphicsContext(MyApplication application)
        {
            GraphicsContext graphicsContext = new DX11GraphicsContext();

            graphicsContext.CreateDevice();
            application.Container.RegisterInstance(graphicsContext);
        }
Beispiel #3
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        private void LoadEvergineControl()
        {
            var application = ((App)Application.Current).WaveApplication;

            this.interactionService = application.Container.Resolve <InteractionService>();

            var graphicsPresenter = application.Container.Resolve <GraphicsPresenter>();

            dX11GraphicsContext = application.Container.Resolve <DX11GraphicsContext>();

            surface = new WPFSurface(0, 0)
            {
                SurfaceUpdatedAction = SurfaceUpdated
            };
            display = new Display(surface, (FrameBuffer)null);

            WaveContainer.Content            = surface.NativeControl;
            surface.NativeControl.MouseDown += NativeControlMouseDown;
            graphicsPresenter.AddDisplay("DefaultDisplay", display);
        }