Beispiel #1
0
    void Start()
    {
        cGfx   = GetComponent <ED_RP_GFXset>();
        mState = STATE.S_BEGIN;

        rRecs  = new List <ED_RP_Rec>();
        rHoops = new List <ED_RP_Hp>();
        mSet   = new DT_RP_Set();
    }
Beispiel #2
0
    public static void FWriteSet(DT_RP_Set set)
    {
        // ------------------------- ERROR Checking
        if (set.mName == "NAME ME")
        {
            Debug.Log("ERROR. No name given");
            return;
        }

        if (set.mHoops.Count != set.mRecs.Count || set.mRecs.Count != set.mRoutes.Count)
        {
            Debug.Log("ERROR. Number of receivers, hoops, and routes do not match");
            return;
        }

        Debug.Log("Things should be saving");

        // Huh, I kind of want to not have to give unique names all the time.
        StreamWriter sw = new StreamWriter(Application.dataPath + "/FILE_IO/RoutePasser/" + set.mName + ".txt");

        sw.WriteLine("NAME");
        sw.WriteLine(set.mName);
        sw.WriteLine("Num Recs:");
        sw.WriteLine(set.mRecs.Count);
        // You know, I really might as well just straight up write all at once.
        for (int i = 0; i < set.mRecs.Count; i++)
        {
            sw.WriteLine(UT_Strings.FConvertVecToString(set.mRecs[i].mStart));
            sw.WriteLine(set.mRecs[i].mTag);
        }
        sw.WriteLine("Num Hoops:");
        sw.WriteLine(set.mHoops.Count);
        for (int i = 0; i < set.mHoops.Count; i++)
        {
            sw.WriteLine(UT_Strings.FConvertVecToString(set.mHoops[i].mStart));
            sw.WriteLine(set.mHoops[i].mSize);
            sw.WriteLine(set.mHoops[i].mTag);
        }
        sw.WriteLine("Num Routes:");
        sw.WriteLine(set.mRoutes.Count);
        for (int i = 0; i < set.mRoutes.Count; i++)
        {
            sw.WriteLine(set.mRoutes[i].mOwner);
            sw.WriteLine(set.mRoutes[i].mSpots.Count);
            for (int j = 0; j < set.mRoutes[i].mSpots.Count; j++)
            {
                sw.WriteLine(UT_Strings.FConvertVecToString(set.mRoutes[i].mSpots[j]));
            }
        }

        sw.Close();
    }
Beispiel #3
0
    void Start()
    {
        mUI          = GetComponent <RP_UI>();
        cRouteDrawer = GetComponent <RP_DrawRoutes>();

        mSet = IO_RP.FLoadSet("Slants");

        // Unfortunately, the destroyed receivers and hoops are still around, so we can't get references this frame.
        // Instead, do this on exitIntro.
        rPC     = FindObjectOfType <PC_Controller>();
        rPocket = FindObjectOfType <RP_ThrowSpot>();

        TDC_EventManager.FAddHandler(TDC_GE.GE_BallHitGround, E_BallHitGround);
        TDC_EventManager.FAddHandler(TDC_GE.GE_InPocket, E_PocketEntered);
        TDC_EventManager.FAddHandler(TDC_GE.GE_OutPocket, E_PocketExited);
        TDC_EventManager.FAddHandler(TDC_GE.GE_QB_ReleaseBall, E_BallThrown);
        TDC_EventManager.FAddHandler(TDC_GE.GE_BallCaught_Rec, E_BallCaught_Rec);

        mCompletions = new List <string>();
        ENTER_INTRO();
    }
Beispiel #4
0
    public static DT_RP_Set FLoadSet(string name)
    {
        string path = Application.dataPath + "/FILE_IO/RoutePasser/" + name + ".txt";

        string[] sLines = System.IO.File.ReadAllLines(path);

        DT_RP_Set set = new DT_RP_Set();

        for (int i = 0; i < sLines.Length; i++)
        {
            if (sLines[i].Contains("NAME"))
            {
                set.mName = sLines[i + 1];
            }

            if (sLines[i].Contains("Num Recs"))
            {
                int numRecs = int.Parse(sLines[i + 1]);
                int ix      = i + 2;
                for (int j = 0; j < numRecs; j++)
                {
                    DT_RP_Rec r = new DT_RP_Rec();
                    r.mStart = UT_Strings.FGetVec3FromString(sLines[ix++]);
                    r.mTag   = sLines[ix++];
                    set.mRecs.Add(r);
                }
            }

            if (sLines[i].Contains("Num Hoops"))
            {
                int numHoops = int.Parse(sLines[i + 1]);
                int ix       = i + 2;
                for (int j = 0; j < numHoops; j++)
                {
                    DT_RP_Hoop h = new DT_RP_Hoop();
                    h.mStart = UT_Strings.FGetVec3FromString(sLines[ix++]);
                    h.mSize  = float.Parse(sLines[ix++]);
                    h.mTag   = sLines[ix++];
                    set.mHoops.Add(h);
                }
            }

            if (sLines[i].Contains("Num Routes"))
            {
                int numRoutes = int.Parse(sLines[i + 1]);
                int ix        = i + 2;
                for (int j = 0; j < numRoutes; j++)
                {
                    DATA_ORoute r = new DATA_ORoute();
                    r.mOwner = sLines[ix++];
                    int numSpots = int.Parse(sLines[ix++]);
                    r.mSpots = new List <Vector2>();
                    for (int k = 0; k < numSpots; k++)
                    {
                        Vector2 v = UT_Strings.FGetVecFromString(sLines[ix++]);
                        r.mSpots.Add(v);
                    }

                    set.mRoutes.Add(r);
                }
            }
        }

        return(set);
    }