Beispiel #1
0
        private void Animation(object Sender, EventArgs e)
        {
            GameForm     form1Ref = (GameForm)Application.OpenForms["GameForm"];
            DTO_MOVEMENT movement = restoredGame.movements[animationProgress];
            CheckerPB    checker  = GameController.checkers[movement.Checker_ID];

            form1Ref.animationHolder.initAnimation(new Point(movement.Col * form1Ref.getCellSize().X, (movement.Row * form1Ref.getCellSize().Y) + form1Ref.getCellSize().Y));
            form1Ref.animationHolder.startAnimation();

            GameController.OnFinishCheckerMove(ref checker, new Point(movement.Row, movement.Col));
            GameController.UpdateOpponentsVisabilityOnGameRestore(checker.checker.checkerType);
            animationProgress++;

            if (animationProgress == restoredGame.movements.Length)
            {
                StopAnimation();
                form1Ref.animationHolder.stopAnimation();

                // if (restoredGame.gameStatus == Constants.GAME_STATUS_END) {

                if (checker.checker.checkerType == Constants.whiteChecker)
                {
                    form1Ref.OnGameWon(restoredGame.players[0]);
                }
                else
                {
                    form1Ref.OnGameWon(restoredGame.players[1]);
                }
                //   }
            }
        }
Beispiel #2
0
        // adds game movment for future restoring of game
        public static void AddGameMovement(int gameID, DTO_MOVEMENT movement)
        {
            Thread thread = new Thread(delegate()
            {
                soapServiceClient.AddGameMovement(gameID, movement);
            });

            thread.Start();
        }
Beispiel #3
0
    public void AddGameMovement(int gameID, DTO_MOVEMENT movement)
    {
        //get game for this player
        var query = from gp in db.GamePlays
                    where gp.GAME_ID == gameID
                    select gp;


        GamePlay gpFromDB = null;

        foreach (GamePlay gamePlay in query)
        {
            gpFromDB = gamePlay;
        }

        movement.Game_ID = gpFromDB.GAME_ID;


        db.Movements.InsertOnSubmit(new Movement {
            Id = movement.Id, Checker_ID = movement.Checker_ID, Col = movement.Col, Game_ID = movement.Game_ID, Row = movement.Row
        });
        db.SubmitChanges();
    }