Beispiel #1
0
 private void OnMusicToggle(GameObject go)
 {
     GTAudioManager.Instance.SetMusicActive(!GTAudioManager.Instance.MusicActive);
     if (GTAudioManager.Instance.MusicActive)
     {
         DScene db = ReadCfgScene.GetDataById(GTGlobal.CurSceneID);
         GTAudioManager.Instance.PlayMusic(db.SceneMusic);
     }
 }
Beispiel #2
0
    void OnSceneWasLoaded()
    {
        DScene db = ReadCfgScene.GetDataById(mLoadingSceneId);

        GTAudioManager.Instance.PlayMusic(db.SceneMusic);
        GTLauncher.Instance.ChangeState(GTLauncher.Instance.NextSceneType, Cmd);
        GTWorld.Instance.ResetGuide();
        GTWorld.Instance.EnterWorld(mLoadingSceneId);
    }
Beispiel #3
0
    public void LoadScene(int sceneId)
    {
        DScene db = ReadCfgScene.GetDataById(sceneId);

        switch (db.SceneType)
        {
        case ESceneType.TYPE_LOGIN:
        {
            this.NextSceneType = ESceneType.TYPE_LOGIN;
        }
        break;

        case ESceneType.TYPE_ROLE:
        {
            this.NextSceneType = ESceneType.TYPE_ROLE;
            GTDataManager.Instance.LoadCommonData();
        }
        break;

        case ESceneType.TYPE_CITY:
        {
            this.NextSceneType = ESceneType.TYPE_CITY;
            if (this.CurrSceneType == ESceneType.TYPE_ROLE)
            {
                GTCtrl.Instance.AddAllCtrls();
                GTDataManager.Instance.LoadRoleData(GTGlobal.CurPlayerID);
                GTWorld.Instance.EnterGuide();
                GTDataTimer.Instance.Init();
            }
        }
        break;

        case ESceneType.TYPE_WORLD:
        {
            this.NextSceneType = ESceneType.TYPE_WORLD;
            if (this.CurrSceneType == ESceneType.TYPE_ROLE)
            {
                GTDataManager.Instance.LoadRoleData(GTGlobal.CurPlayerID);
                GTDataTimer.Instance.Init();
                GTWorld.Instance.EnterGuide();
            }
        }
        break;

        case ESceneType.TYPE_PVE:
        {
            this.NextSceneType = ESceneType.TYPE_PVE;
        }
        break;
        }
        CommandLoadScene cmd = new CommandLoadScene();

        cmd.SceneID = sceneId;
        ChangeState(ESceneType.TYPE_LOAD, cmd);
    }
Beispiel #4
0
    public AsyncOperation LoadLevelById(int id)
    {
        DScene db = ReadCfgScene.GetDataById(id);

        if (string.IsNullOrEmpty(db.SceneName))
        {
            return(null);
        }
        ReleaseResource();
        return(SceneManager.LoadSceneAsync(db.SceneName));
    }