Beispiel #1
0
        internal GRAPHICS ReadSetting(IntPtr framebuff, uint fb_stride, DRV_GRAPHICS_FORMAT gr_format, DRV_WR_RD wr_rd_swa, ref drv_rect_t gr_rect, byte[] clut, int clut_count)
        {
            this.framebuff = framebuff;
            this.fb_stride = fb_stride;
            this.gr_format = gr_format;
            this.wr_rd_swa = wr_rd_swa;
            this.gr_rect   = gr_rect;
            this.clut      = clut;

            bitmap = new Bitmap(gr_rect.hw - gr_rect.hs, gr_rect.vw - gr_rect.vs, PixelFormat.Format32bppArgb);
            using (var canvas = System.Drawing.Graphics.FromImage(bitmap)) {
                canvas.Clear(Color.FromArgb(255, Color.White));
            }

            return(GRAPHICS.OK);
        }
Beispiel #2
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 public GRAPHICS video_write_setting(VIDEO_INPUT input, DRV_COL_SYS col_sys, IntPtr framebuff, uint fb_stride, DRV_VIDEO_FORMAT video_format, DRV_WR_RD wr_rd_swa, ushort video_write_buff_vw, ushort video_write_buff_hw, DRV_VIDEO_ADC_VINSEL video_adc_vinsel)
 {
     return(graphics.VideoWriteSetting(input, col_sys, framebuff, fb_stride, video_format, wr_rd_swa, video_write_buff_vw, video_write_buff_hw, video_adc_vinsel));
 }
Beispiel #3
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 public GRAPHICS graphics_read_setting(DRV_GRAPHICS layer, IntPtr framebuff,
                                       uint fb_stride, DRV_GRAPHICS_FORMAT gr_format, DRV_WR_RD wr_rd_swa,
                                       ref drv_rect_t gr_rect, byte[] clut, int clut_count)
 {
     return(graphics.ReadSetting(layer, framebuff, fb_stride, gr_format, wr_rd_swa, ref gr_rect, clut, clut_count));
 }
Beispiel #4
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 internal GRAPHICS VideoWriteSetting(VIDEO_INPUT input, DRV_COL_SYS col_sys, IntPtr framebuff, uint fb_stride, DRV_VIDEO_FORMAT video_format, DRV_WR_RD wr_rd_swa, ushort video_write_buff_vw, ushort video_write_buff_hw, DRV_VIDEO_ADC_VINSEL video_adc_vinsel)
 {
     this.framebuff = framebuff;
     return(GRAPHICS.OK);
 }
Beispiel #5
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 internal GRAPHICS ReadSetting(DRV_GRAPHICS layer, IntPtr framebuff, uint fb_stride, DRV_GRAPHICS_FORMAT gr_format, DRV_WR_RD wr_rd_swa, ref drv_rect_t gr_rect, byte[] clut, int clut_count)
 {
     return(layers[(int)layer].ReadSetting(framebuff, fb_stride, gr_format, wr_rd_swa, ref gr_rect, clut, clut_count));
 }