public void Subtract(DRTimeComponent component, int value)
        {
            if (component == DRTimeComponent.MONTH || component == DRTimeComponent.DAY)
            {
                value--;
            }

            time -= MULTIPLIERS[(int)component] * value;
        }
        /// <summary>
        /// Sets a particular Time Component to a particular value.
        /// If the value is 'too large' it will trickle over
        /// </summary>
        /// <param name="component"></param>
        public void SetTimeComponent(DRTimeComponent component, int value)
        {
            if (component == DRTimeComponent.DAY || component == DRTimeComponent.MONTH)
            {
                value--; //Because people start days and months at 1
            }

            //First determine the current value
            long currentValue = GetTimeComponent(component);

            //Multiply that by the multiplier
            currentValue *= MULTIPLIERS[(int)component];

            time -= currentValue;

            //And replace it with our new value
            time += MULTIPLIERS[(int)component] * value;
        }
        /// <summary>
        /// Adds a time component to the total
        /// </summary>
        /// <param name="component"></param>
        /// <param name="value"></param>
        public void Add(DRTimeComponent component, int value)
        {
            if (component == DRTimeComponent.MONTH || component == DRTimeComponent.DAY)
            {
                value--;
            }

            //Store Minute, Month and Year
            int minute = this.GetTimeComponent(DRTimeComponent.MINUTE);
            int month = this.GetTimeComponent(DRTimeComponent.MONTH);
            int day = this.GetTimeComponent(DRTimeComponent.DAY);

            time += MULTIPLIERS[(int)component] * value;

            if (minute != this.GetTimeComponent(DRTimeComponent.MINUTE))
            {
                if (MinuteChanged != null)
                {
                    //Fire the event
                    MinuteChanged(this, null);
                }
            }

            if (month != this.GetTimeComponent(DRTimeComponent.MONTH))
            {
                if (MonthChanged != null)
                {
                    MonthChanged(this, null);
                }
            }

            if (day != this.GetTimeComponent(DRTimeComponent.DAY))
            {
                if (DayChanged != null)
                {
                    //Fire the event
                    DayChanged(this, null);
                }
            }
        }
        /// <summary>
        /// Gets some part of the time component based on the multiplier
        /// </summary>
        /// <param name="multiplier"></param>
        /// <returns></returns>
        public int GetTimeComponent(DRTimeComponent component)
        {
            //First we divide time by the multiplier
            long dividedTime = Math.Abs( time / MULTIPLIERS[(int) component]);

            int returnValue = 0;

            //Then, except for years, remainder divide with the multiplier after it
            if ((int)component >= MULTIPLIERS.Length -1)
            {
                return (int)dividedTime;
            }
            else
            {
                returnValue = (int) (dividedTime % (MULTIPLIERS[(int)component + 1] / MULTIPLIERS[(int)component]));
            }

            if (component == DRTimeComponent.DAY || component == DRTimeComponent.MONTH)
            {
                //Increment by 1
                return returnValue + 1;
            }

            return returnValue;
        }
Beispiel #5
0
 /// <summary>
 /// Incremements the Game Time by an amount of minutes
 /// </summary>
 /// <param name="minutes"></param>
 public static void IncrementGameTime(DRTimeComponent timeComponent, int value)
 {
     _universeTime.Add(timeComponent, value);
 }