Beispiel #1
0
        public void Commit(ulong updateTick, float deltaTime)
        {
            int controlCount = Controls.Length;

            for (int i = 0; i < controlCount; i++)
            {
                var control = Controls[i];
                if (control != null)
                {
                    control.Commit();

                    if (control.HasChanged)
                    {
                        LastChangeTick = updateTick;
                    }
                }
            }

            if (IsKnown)
            {
                GetControl(InputControlType.Command).CommitWithState(AnyCommandControlIsPressed(), updateTick, deltaTime);
            }

            LeftStickX.CommitWithSides(LeftStickLeft, LeftStickRight, updateTick, deltaTime);
            LeftStickY.CommitWithSides(LeftStickDown, LeftStickUp, updateTick, deltaTime, InputManager.InvertYAxis);
            LeftStick.UpdateWithAxes(LeftStickX, LeftStickY, updateTick, deltaTime);

            RightStickX.CommitWithSides(RightStickLeft, RightStickRight, updateTick, deltaTime);
            RightStickY.CommitWithSides(RightStickDown, RightStickUp, updateTick, deltaTime, InputManager.InvertYAxis);
            RightStick.UpdateWithAxes(RightStickX, RightStickY, updateTick, deltaTime);

            DPadX.CommitWithSides(DPadLeft, DPadRight, updateTick, deltaTime);
            DPadY.CommitWithSides(DPadDown, DPadUp, updateTick, deltaTime, InputManager.InvertYAxis);
            DPad.UpdateWithAxes(DPadX, DPadY, updateTick, deltaTime);
        }
Beispiel #2
0
        void ProcessDPad(ulong updateTick, float deltaTime)
        {
            var x = Utility.ValueFromSides(DPadLeft.NextRawValue, DPadRight.NextRawValue);
            var y = Utility.ValueFromSides(DPadDown.NextRawValue, DPadUp.NextRawValue, InputManager.InvertYAxis);

            Vector2 v;

            if (RawSticks || DPadLeft.Raw || DPadRight.Raw || DPadUp.Raw || DPadDown.Raw)
            {
                v = new Vector2(x, y);
            }
            else
            {
                var lowerDeadZone = Utility.Max(DPadLeft.LowerDeadZone, DPadRight.LowerDeadZone, DPadUp.LowerDeadZone, DPadDown.LowerDeadZone);
                var upperDeadZone = Utility.Min(DPadLeft.UpperDeadZone, DPadRight.UpperDeadZone, DPadUp.UpperDeadZone, DPadDown.UpperDeadZone);
                v = Utility.ApplySeparateDeadZone(x, y, lowerDeadZone, upperDeadZone);
            }

            DPad.Raw = true;
            DPad.UpdateWithAxes(v.x, v.y, updateTick, deltaTime);

            DPadX.Raw = true;
            DPadX.CommitWithValue(v.x, updateTick, deltaTime);

            DPadY.Raw = true;
            DPadY.CommitWithValue(v.y, updateTick, deltaTime);

            DPadLeft.SetValue(DPad.Left.Value, updateTick);
            DPadRight.SetValue(DPad.Right.Value, updateTick);
            DPadUp.SetValue(DPad.Up.Value, updateTick);
            DPadDown.SetValue(DPad.Down.Value, updateTick);
        }
Beispiel #3
0
        public void ClearInputState()
        {
            LeftStickX.ClearInputState();
            LeftStickY.ClearInputState();
            LeftStick.ClearInputState();

            RightStickX.ClearInputState();
            RightStickY.ClearInputState();
            RightStick.ClearInputState();

            DPadX.ClearInputState();
            DPadY.ClearInputState();
            DPad.ClearInputState();

            var controlCount = Controls.Length;

            for (int i = 0; i < controlCount; i++)
            {
                var control = Controls[i];
                if (control != null)
                {
                    control.ClearInputState();
                }
            }
        }
Beispiel #4
0
        internal void ProcessDPad()
        {
            var lowerDeadZone = Utility.Max(DPadLeft.LowerDeadZone, DPadRight.LowerDeadZone, DPadUp.LowerDeadZone, DPadDown.LowerDeadZone);
            var upperDeadZone = Utility.Min(DPadLeft.UpperDeadZone, DPadRight.UpperDeadZone, DPadUp.UpperDeadZone, DPadDown.UpperDeadZone);

            var x = Utility.ValueFromSides(DPadLeft.NextRawValue, DPadRight.NextRawValue);
            var y = Utility.ValueFromSides(DPadDown.NextRawValue, DPadUp.NextRawValue, InputManager.InvertYAxis);
            var v = Utility.ApplyCircularDeadZone(x, y, lowerDeadZone, upperDeadZone);

            DPad.Raw = true;
            DPad.UpdateWithAxes(v.X, v.Y);

            DPadX.Raw = true;
            DPadX.CommitWithValue(v.X);

            DPadY.Raw = true;
            DPadY.CommitWithValue(v.Y);

            DPadLeft.SetValue(DPad.Left.Value);
            DPadRight.SetValue(DPad.Right.Value);
            DPadUp.SetValue(DPad.Up.Value);
            DPadDown.SetValue(DPad.Down.Value);
        }