public void TempDisableWrist() { //If we just opened it, disable the wrist if (TheBarManager.isOpened) { _wristOverlay.TransitionOverlayOpacity(0f, 0.3f, Ease.InOutCubic, false); OverlayInteractionManager.I.TryEnableInteraction(true, true); } }
private void _showPopup(string phraseStart, PopupFacingDir dir, DPCameraOverlay dpParent, RectTransform element) { //Check to see if the user is still hovering on the same element or not if (_potentialPopupElement != element) { return; } //Debug.Log(offset); _popupShouldBeActive = true; title.SetText(LeanLocalization.GetTranslationText(phraseStart + "Title")); desc.SetText(LeanLocalization.GetTranslationText(phraseStart + "Desc")); title.ForceMeshUpdate(); desc.ForceMeshUpdate(); //Canvas.ForceUpdateCanvases(); LayoutRebuilder.ForceRebuildLayoutImmediate(bg); bg.gameObject.SetActive(false); bg.gameObject.SetActive(true); //transform.parent.GetComponent<VerticalLayoutGroup>().enabled = false; //transform.parent.GetComponent<VerticalLayoutGroup>().enabled = true; //fitter.enabled = false; //fitter.enabled = true; //Figure out the right location: Vector3 spawnOffset; switch (dir) { case PopupFacingDir.Left: spawnOffset = new Vector3(1, 0, 0); arrow.anchoredPosition = new Vector2(-123 - 5, ((bg.rect.height + bg.rect.position.y) / 2) + 5); arrow.localEulerAngles = new Vector3(0, 0, -90); break; default: case PopupFacingDir.Down: spawnOffset = new Vector3(0, 0.08f, -0.01f); arrow.anchoredPosition = new Vector2(0, 0); arrow.localEulerAngles = new Vector3(0, 0, 0); break; case PopupFacingDir.Right: spawnOffset = new Vector3(-1, 0, 0); arrow.anchoredPosition = new Vector2(123, ((bg.rect.height + bg.rect.position.y) / 2) + 5); arrow.localEulerAngles = new Vector3(0, 0, 90); break; case PopupFacingDir.TheBar: spawnOffset = new Vector3(0, 0.1f, 0.06f); arrow.anchoredPosition = new Vector2(0, 0); arrow.localEulerAngles = new Vector3(0, 0, 0); break; } //Vector3 dpPos = dpParent.transform.position; Vector3 goodRot = new Vector3(0, dpParent.transform.eulerAngles.y, 0); dpParent.SetOtherTransformRelativeToElement(hoverDP.transform, element, spawnOffset); hoverDP.SetOverlayPositionWithCurrent(true, false); //hoverDP.SetOverlayPosition(goodPos, goodRot, true, false); hoverDP.TransitionOverlayOpacity(1f, 0.5f); hoverDP.RequestRendering(true); _popupIsActive = true; }