Beispiel #1
0
 private void AutoPlaylistCreateEntry(string gameType, int gameConfig, List <int> wordIDsList)
 {
     if (gameType == "scramble" && selectedGamesList.Contains("Word_Scramble"))
     {
         DO_WordScramble tempScramble = new DO_WordScramble(wordIDsList);
         controller.CreatingNew();
         controller.AddOrEditEntry("Word Scramble", 1, tempScramble);
     }
     if (gameType == "flash" && selectedGamesList.Contains("Flash_Card"))
     {
         DO_FlashCard tempFlash = new DO_FlashCard(wordIDsList);
         controller.CreatingNew();
         controller.AddOrEditEntry("Flash Card", 1, tempFlash);
     }
     if (gameType == "keyboard" && selectedGamesList.Contains("Keyboard_Game"))
     {
         if (gameConfig == 0)
         {
             DO_KeyboardGame tempKeyboard = new DO_KeyboardGame(wordIDsList, true, true, false, true, true);
             controller.CreatingNew();
             controller.AddOrEditEntry("Keyboard Game", 1, tempKeyboard);
         }
         else if (gameConfig == 1)
         {
             DO_KeyboardGame tempKeyboardTwo = new DO_KeyboardGame(wordIDsList, true, true, false, true, false);
             controller.CreatingNew();
             controller.AddOrEditEntry("Keyboard Game", 1, tempKeyboardTwo);
         }
     }
     if (gameType == "counting" && selectedGamesList.Contains("Couting_Game"))
     {
         DO_CountingGame countingGame = new DO_CountingGame(wordIDsList, 3, 10, true, true, true, false);
         controller.CreatingNew();
         controller.AddOrEditEntry("Counting Game", wordIDsList.Count, countingGame);
     }
     if (gameType == "matching" && selectedGamesList.Contains("Matching_Game"))
     {
         DO_MatchingGame matchingGame = new DO_MatchingGame(wordIDsList, false, true);
         controller.CreatingNew();
         controller.AddOrEditEntry("Matching Game", 1, matchingGame);
     }
     if (gameType == "memory" && selectedGamesList.Contains("Memory_Cards"))
     {
         DO_MemoryCards tempMemory = new DO_MemoryCards(wordIDsList, true, false, true);
         controller.CreatingNew();
         controller.AddOrEditEntry("Memory Cards", 1, tempMemory);
     }
 }
    public void SetupFromString(string json)
    {
        Debug.Log(json);
        matchingGameDataObject = JsonUtility.FromJson <DO_MatchingGame>(json);

        wordImage1StartPosition = new Vector2(0, 0);
        wordImage2StartPosition = new Vector2(0, 0);
        wordImage3StartPosition = new Vector2(0, 0);

        SetGameData();
        SetImages();
        SetTexts();
        Shuffle();

        // TODO: Set up extra features
        Debug.Log("done setupFromString");
    }
Beispiel #3
0
    void Start()
    {
        // Populate the add new scrollview
        MAS_PlayList tempMaster = (MAS_PlayList)COM_Director.GetMaster("MAS_PlayList");

        controller = (CON_PlayList)tempMaster.GetController("CON_PlayList");

        if (controller.CheckIfNewEntry())
        {
            PopulateAvailableViewOnly();
        }
        else
        {
            matchingGameDataObject = JsonUtility.FromJson <DO_MatchingGame>(controller.GetJsonByIndex(controller.GetActiveContextIndex()));
            ToggleAllToggles();
            PopulateBothViews();
        }
    }
Beispiel #4
0
    public bool ValidateChild(DataService data)
    {
        switch (type_id)
        {
        case 0:
            DO_WordScramble scramble = JsonUtility.FromJson <DO_WordScramble>(json);
            return(scramble.ValidateData(data));

        case 1:
            // TODO: FINISH THE CHECK
            //DO_Reward reward = DictionarySerializeUtil.JsonToRewardDictionary(json);
            //return reward.ValidateData(data);
            return(true);

        case 2:
            // TODO: FINISH THE CHECK
            DO_FlashCard flash = JsonUtility.FromJson <DO_FlashCard>(json);
            return(flash.ValidateData(data));

        case 3:
            DO_CountingGame counting = JsonUtility.FromJson <DO_CountingGame>(json);
            return(counting.ValidateData(data));

        case 4:
            DO_KeyboardGame keyboard = JsonUtility.FromJson <DO_KeyboardGame>(json);
            return(keyboard.ValidateData(data));

        case 5:
            DO_MemoryCards memory = JsonUtility.FromJson <DO_MemoryCards>(json);
            return(memory.ValidateData(data));

        case 6:
            DO_MatchingGame matching = JsonUtility.FromJson <DO_MatchingGame>(json);
            return(matching.ValidateData(data));

        default:
            // TODO: throw and log an error
            Debug.Log("Error in DO_PlaylistObject");
            return(false);
        }
    }
Beispiel #5
0
    /// <summary>
    /// This method takes the list of words from the current selected word list,
    /// creates a Counting Game data object from it and sends it off to the model
    /// via the controller.
    /// <seealso cref="CON_PlayList.AddOrEditEntry(string, int, object)"/>
    /// <seealso cref="MOD_PlayList.AddOrEditEntryData(int, int, string, string)"/>
    /// <seealso cref="DO_CountingGame"/>
    /// </summary>
    public void Save()
    {
        // Set the duration value to 1.
        int duration = 1;


        // Create bools for the toggle options
        bool hints     = optionsPanel.transform.Find("HintsToggle").gameObject.GetComponent <Toggle>().isOn;
        bool wordSound = optionsPanel.transform.Find("WordSoundToggle").gameObject.GetComponent <Toggle>().isOn;



        DO_MatchingGame tempMatching = new DO_MatchingGame(CreateWordIdList(), hints, wordSound);

        if (controller.AddOrEditEntry("Matching Game", duration, tempMatching))
        {
            saveSuccessModal.SetActive(true);
        }
        else
        {
            saveErrorModal.SetActive(true);
            Debug.Log("Error attempting controller.AddOrEditEntry");
        }
    }
    /// <summary>
    /// Creates a hash set of word ids that are currently being used by one or more
    /// play lists.
    /// </summary>
    public void PopulateInUseSet()
    {
        // Check if the inUse Hash set is initialized yet
        if (inUseWordIds == null)
        {
            inUseWordIds = new HashSet <int>();
        }
        else
        {
            inUseWordIds.Clear();
        }

        foreach (var entry in dataService.GetPlayList())
        {
            switch (entry.type_id)
            {
            case 0:
                DO_WordScramble scramble = JsonUtility.FromJson <DO_WordScramble>(entry.json);
                inUseWordIds.UnionWith(scramble.wordIdList);
                break;

            case 2:
                DO_FlashCard flash = JsonUtility.FromJson <DO_FlashCard>(entry.json);
                inUseWordIds.UnionWith(flash.wordIdList);
                break;

            case 3:
                DO_CountingGame counting = JsonUtility.FromJson <DO_CountingGame>(entry.json);
                inUseWordIds.UnionWith(counting.wordIds);
                break;

            case 4:
                DO_KeyboardGame keyboard = JsonUtility.FromJson <DO_KeyboardGame>(entry.json);
                inUseWordIds.UnionWith(keyboard.wordIdList);
                break;

            case 5:
                DO_MemoryCards memory = JsonUtility.FromJson <DO_MemoryCards>(entry.json);
                inUseWordIds.UnionWith(memory.wordIdList);
                break;

            case 6:
                DO_MatchingGame matching = JsonUtility.FromJson <DO_MatchingGame>(entry.json);
                inUseWordIds.UnionWith(matching.wordIdList);
                break;

            default:
                break;
            }

            /*
             *
             * case 6:
             *  break;
             * case 7:
             *  break;
             * case 8:
             *  break;
             * case 9:
             *  break;
             * case 10:
             *  break;
             * case 11:
             *  break;
             */
        }
    }
Beispiel #7
0
    public string CreateActivityListString(int index, int typeId)
    {
        StringBuilder builder = new StringBuilder();

        int max;

        switch (typeId)
        {
        case 0:
            DO_WordScramble scramble = JsonUtility.FromJson <DO_WordScramble>(model.GetJsonData(index));

            max = scramble.wordIdList.Count;

            for (int idx = 0; idx < max; idx++)
            {
                if (idx == (max - 1))
                {
                    builder.AppendFormat("{0}", TidyCase(model.wordDict[scramble.wordIdList[idx]]));
                }
                else
                {
                    builder.AppendFormat("{0}{1}", (TidyCase(model.wordDict[scramble.wordIdList[idx]])), ", ");
                }
            }

            break;

        case 1:
            DO_ChooseReward reward = JsonUtility.FromJson <DO_ChooseReward>(model.GetJsonData(index));

            max = reward.rewardIdsList.Count;

            break;

        case 2:
            DO_FlashCard flash = JsonUtility.FromJson <DO_FlashCard>(model.GetJsonData(index));

            max = flash.wordIdList.Count;

            for (int idx = 0; idx < max; idx++)
            {
                if (idx == (max - 1))
                {
                    builder.AppendFormat("{0}", TidyCase(model.wordDict[flash.wordIdList[idx]]));
                }
                else
                {
                    builder.AppendFormat("{0}{1}", (TidyCase(model.wordDict[flash.wordIdList[idx]])), ", ");
                }
            }

            break;

        case 3:
            DO_CountingGame counting = JsonUtility.FromJson <DO_CountingGame>(model.GetJsonData(index));

            max = counting.wordIds.Count;

            for (int idx = 0; idx < max; idx++)
            {
                if (idx == (max - 1))
                {
                    builder.AppendFormat("{0}", TidyCase(model.wordDict[counting.wordIds[idx]]));
                }
                else
                {
                    builder.AppendFormat("{0}{1}", (TidyCase(model.wordDict[counting.wordIds[idx]])), ", ");
                }
            }

            break;

        case 4:
            DO_KeyboardGame keyboard = JsonUtility.FromJson <DO_KeyboardGame>(model.GetJsonData(index));

            max = keyboard.wordIdList.Count;

            for (int idx = 0; idx < max; idx++)
            {
                if (idx == (max - 1))
                {
                    builder.AppendFormat("{0}", TidyCase(model.wordDict[keyboard.wordIdList[idx]]));
                }
                else
                {
                    builder.AppendFormat("{0}{1}", (TidyCase(model.wordDict[keyboard.wordIdList[idx]])), ", ");
                }
            }

            break;

        case 5:
            DO_MemoryCards memory = JsonUtility.FromJson <DO_MemoryCards>(model.GetJsonData(index));

            max = memory.wordIdList.Count;

            for (int idx = 0; idx < max; idx++)
            {
                if (idx == (max - 1))
                {
                    builder.AppendFormat("{0}", TidyCase(model.wordDict[memory.wordIdList[idx]]));
                }
                else
                {
                    builder.AppendFormat("{0}{1}", (TidyCase(model.wordDict[memory.wordIdList[idx]])), ", ");
                }
            }

            break;

        case 6:
            DO_MatchingGame matching = JsonUtility.FromJson <DO_MatchingGame>(model.GetJsonData(index));

            max = matching.wordIdList.Count;

            for (int idx = 0; idx < max; idx++)
            {
                if (idx == (max - 1))
                {
                    builder.AppendFormat("{0}", TidyCase(model.wordDict[matching.wordIdList[idx]]));
                }
                else
                {
                    builder.AppendFormat("{0}{1}", (TidyCase(model.wordDict[matching.wordIdList[idx]])), ", ");
                }
            }

            break;

        default:
            // TODO: log an error
            return(null);
        }

        return(builder.ToString());

        //case 7:
        //    break;
        //case 8:
        //    break;
        //case 10:
        //    break;
        //case 11:
    }